nofunbeingadmin Posted December 19, 2018 Share Posted December 19, 2018 So with the latest patch they changed the world gen from this https://i.imgur.com/IEzFz1U.jpg to this https://i.imgur.com/41FLhEe.jpg (pics taken from reddit) The old one wasn't great, but now you have snow near desert and its just random noise. I know A16 was kind of like this, but I prefer the old A17 one tbh. It would be better if they added more noise to the height maps themselves, and make snow up high on hills. At the moment the height maps are gentle rolling hills with a few spikes, an now with the update just random ground surfaces. Link to comment Share on other sites More sharing options...
Skeeter63082 Posted December 19, 2018 Share Posted December 19, 2018 So basically back to the old way of doing things. That sucks, because I was starting to enjoy the new semi-predictable biome positioning. Now you're going to be walking through the desert and hit a patch of snow biome. Lovely. Link to comment Share on other sites More sharing options...
LuckyStar Posted December 19, 2018 Share Posted December 19, 2018 This is progress in a way. Randomly placed biomes are far better than the static crap they had. Now... these biomes could be a little bigger and more dithered but... give them time. I think this is a step in the right direction. Link to comment Share on other sites More sharing options...
Sennen Posted December 19, 2018 Share Posted December 19, 2018 Horrible is a relative word. We already have a static world in Navesgane. Some people would kind of expect RWG to kinda produce different types of worlds with varying types of biomes and locals in the world. The builds before now were essentially the same world regardless of seed with the vast majority of the world being forest with a smattering of burn area. Little to no wasteland existing. Water being reduced to the small odd lake. Sure RWG looks a bit silly from the pictures now but there are many who would argue that it is a step in the right direction as it gets worked on. Maybe a step that could have been taken once they were ready to go a bit farther, but a step in the right direction none the less. Link to comment Share on other sites More sharing options...
SlicksGirl Posted December 19, 2018 Share Posted December 19, 2018 i dotn even know twhat to call that secodn one.. mosaic? paint by number?did they give a 3-y-o a paintbrush and go "hey kid have at it" Link to comment Share on other sites More sharing options...
Ghostlight Posted December 19, 2018 Share Posted December 19, 2018 I prefer the new one IF they made the patchwork a little bigger. Like 4 times bigger per biome. Link to comment Share on other sites More sharing options...
Skeeter63082 Posted December 19, 2018 Share Posted December 19, 2018 This is progress in a way. Randomly placed biomes are far better than the static crap they had. Now... these biomes could be a little bigger and more dithered but... give them time. I think this is a step in the right direction. I can only partially agree. There needs to be some kind of predictability with the biome generation if for nothing more than realism. Higher elevations would typically be colder and snowy, lower lying areas might be more arid like the desert, and I would personally love to see a swampy biome. Warmer temperatures and arid climates would be found more often in the south and more arctic climates would be found more prevalently in the north (assuming you live north of the equator). I do agree that long and occasionally wide rivers need to make a comeback, but not these monstrosities that would dominate the map and destroy the road generation system we had before. Also, if they are going to bring those huge rivers and large lakes back, I'd like to see some kind of boating option as many people have already stated. I'm not asking for a multimillion-dollar yacht to sit out in the middle of a lake and watch the apocalypse happen from afar, but we have all the makings already to build a raft or maybe even a canoe. Higher skill could allow for an actual boat to be made with the option to attach a motor to it along with a rudder and prop shaft that could either be crafted or found. I'm not downing TFP for making these changes because I feel that RWG should have an element of randomness to it, as the name implies, but when the random gen biome map looks like a patchwork quilt made by someone with cataracts and dementia there's going to be inconsistencies and issues. Link to comment Share on other sites More sharing options...
Kalarro Posted December 19, 2018 Share Posted December 19, 2018 So, random generates a random world instead of the same world each time? Id say it's fixed. I mean, it's still bad. But at least they are going in the right direction. a16 RWG was awesome, just leave it like that. Link to comment Share on other sites More sharing options...
Aldranon Posted December 19, 2018 Share Posted December 19, 2018 Are you guys joking or am I very lucky? Seed: DogDoo Size: 8k One massive set of cities in an A16 style biome generator. So many POI's is mind boggling! [ATTACH=CONFIG]26419[/ATTACH] The map center is just above the picture center in the green area. Link to comment Share on other sites More sharing options...
lumpoycustards Posted December 19, 2018 Share Posted December 19, 2018 Perhaps the way forward is 30+ terrain bias templates that create worlds about as random as A17e was before. Civilization does this well. Then we have unknown layouts which are still convincing. Maybe also chuck in a few crazy ones that the player could specifically choose. Link to comment Share on other sites More sharing options...
asmosnuts Posted December 19, 2018 Share Posted December 19, 2018 Much better now for rw players. For longevity it has to be random to work, part of the fun is finding the best place to settle or going nomad and looking for whats over the next hill. Knowing n for snow s for desert on every map gets old real quick and a 6km trek just to find desert is no fun. Link to comment Share on other sites More sharing options...
JaxTeller718 Posted December 19, 2018 Share Posted December 19, 2018 Same story different day here. They give us something and JUST as we are getting used to it they knee jerk yank it out. What a waste. I HATE these hodge podge maps. Why remove 2 fine biomes in plains and maple forest if all you were going to do was go back to this disgusting mess anyway? I dont recall ANYONE begging to have back huge areas of wasteland and burnt forest, do you guys? Link to comment Share on other sites More sharing options...
thewalkingdeadguy Posted December 19, 2018 Share Posted December 19, 2018 Mountains seem to slowly be making a come back and IMO the new map is lightyears better than the old. Random should be random, not snow n desert s. That kills the replayability for me. The biomes need to be bigger as does the entire map, but the randomness is welcome back with open arms. Link to comment Share on other sites More sharing options...
Junuxx Posted December 19, 2018 Share Posted December 19, 2018 Ooh, Voronoi diagrams. Link to comment Share on other sites More sharing options...
the_kramer Posted December 19, 2018 Share Posted December 19, 2018 Same story different day here. They give us something and JUST as we are getting used to it they knee jerk yank it out. What a waste. I HATE these hodge podge maps. Why remove 2 fine biomes in plains and maple forest if all you were going to do was go back to this disgusting mess anyway? I dont recall ANYONE begging to have back huge areas of wasteland and burnt forest, do you guys? Tototototally agree RWG is awfull and looks terrible just a flat map with random ugly tities full of wasteland, before it's was 80% emptyness, now it's just 50-70% cities(?) splash all over like a vomit and not to mention the not so random buildings along countless roads common! I've generated a dozen seeds before giving up, there is nothing but stripclubs, theatre and parking garage in every corners:bi_polo: Classic stores are almost gone but a few pharmacies and grocery, you're very lucky to find a tool or gun store in entire map, it's just a big "come play in my new dungeons" map, and nothing left of the random if you take a look at rwgmixer and prob to spawn for building, number are ridiculous you have no really choice than to loot those stupid "all the same" dungeons to get some gear or tools. And ohhh I forgot, don't invest in barter because with the few traders there is on a map good luck to find them except the 1st one.... got an average of 4-5 traders for whole map, and usually in wasteland, this can't be just me unlucky... Random gen was a huge part of the fun for me and like much of it in A17, they removed it Link to comment Share on other sites More sharing options...
SurvivalUK Posted December 19, 2018 Share Posted December 19, 2018 Much prefer the patchwork map generation than the layered predictable one. The patchwork as noted by other posters just needs to be larger areas with more diffusion otherwise a step in the right direction imo. Link to comment Share on other sites More sharing options...
Junuxx Posted December 19, 2018 Share Posted December 19, 2018 Also wow, the town layouts are so much better! Link to comment Share on other sites More sharing options...
Myrrah Posted December 19, 2018 Share Posted December 19, 2018 yeah-i have never liked wasteland and burnt forest splotched around into every otherwise cool area but the city lay outs are so much better. They actually resemble cities now. it drove me batty that i would have to drive ALL the way across the map to get from one city to another and often traders weren't near anything at all and hard to locate. burnt forest and wasteland needs to be seriously reduced though Link to comment Share on other sites More sharing options...
Sennen Posted December 19, 2018 Share Posted December 19, 2018 Forgot how much I missed hills and mountains Link to comment Share on other sites More sharing options...
RyanX Posted December 19, 2018 Share Posted December 19, 2018 Don't know if I agree that the wastelands and burnt forests need to be reduced. I mean there was an apocalypse and there were bombs...and radiation. It's part of the world and I'm ok if they keep it as is. If I wanted a vanilla world where these things didn't happen then I would go play that game. I do miss the plains, maple forests, large rivers and hills though. Part of the "large hills" problem is how the vehicles behave now. You want to ride a current bike up those old hills? No way. I suppose just avoiding the large ones would be a thing. Cities are nicely done. Random biomes are good if they make them larger. Link to comment Share on other sites More sharing options...
crazywildfire Posted December 19, 2018 Share Posted December 19, 2018 I have mixed thoughts. On one hand I didn't mind the way it was besides some of the work that still needed to be done but can see where it can have that fill to it that it seems like the same map you just played. On the other hand I like the randomness not knowing where to go. Again it still needs work obviously so I guess over all I could go either way with it. But what I personally do not miss is the large bodies of water all over the place. One big one I wouldn't mind I guess but all over the map no thanks. Personally would like even less water to make it more challenging to find water. Also especially now with smaller maps think of where all that water used to be of how much more stuff could of spawned if it was land. So yeah I do not miss large amounts of water and hope that doesn't come back. Just sayin Link to comment Share on other sites More sharing options...
DaVegaNL Posted December 19, 2018 Share Posted December 19, 2018 Also wow, the town layouts are so much better! No I don't think so. These new cities feel a lot more.. empty. The roads themselves feel way more wonky with regards to relief and placement. Link to comment Share on other sites More sharing options...
beHypE Posted December 19, 2018 Share Posted December 19, 2018 While it's far from perfect, it's just that : random. Having snow north and desert south was no where near random enough, especially now they removed plains and maple forest biomes. I'd rather play like this than with the prior 3-layer "R"WG. The 2 issues I see here : - too few biomes that are worthwhile. This has been a major issue ever since the game started existing, but years later nothing has changed. Burnt forest has no upside and is just an awful place to be in (for both your character's temperature and your own fun), snow isn't really any better as you get cold and there's nothing special there (even though it has SOME merits, overall I just always avoid it and I'm perfectly fine never going there), which basically leaves you with forest and desert being the only "good" biomes. - they removed plains and maple forest. Madmole stated "plains were useless", but I don't agree with this. First of all, it added diversity. But it was also mostly flat, had decent temperature values, and was actually the perfect spot to build on. Besides, it's not like burnt forest and snow pack more interest than plains... I miss the good old days in A16 and prior where my first goal was to find that perfect spot where plains/forest/desert met. You had all you needed, a flat terrain to build on, a desert to get some aloe / yucca and easy birdnests, and the forest for all the rest. Finding that spot was another incentive to explore that got lost in A17. Link to comment Share on other sites More sharing options...
Myrrah Posted December 19, 2018 Share Posted December 19, 2018 Don't know if I agree that the wastelands and burnt forests need to be reduced. I mean there was an apocalypse and there were bombs...and radiation. It's part of the world and I'm ok if they keep it as is. If I wanted a vanilla world where these things didn't happen then I would go play that game. I do miss the plains, maple forests, large rivers and hills though. Part of the "large hills" problem is how the vehicles behave now. You want to ride a current bike up those old hills? No way. I suppose just avoiding the large ones would be a thing. Cities are nicely done. Random biomes are good if they make them larger. yeah-it's not that i necessarily want them to have less area but the tiny patches everywhere are really annoying. it wouldn't be so bad except the sound and haze from wasteland patches being everywhere is annoying. burnt forest isn't so bad but still-it would be nice if they'd make large areas that are in varied locations instead of the tiny patches all over Link to comment Share on other sites More sharing options...
crazywildfire Posted December 19, 2018 Share Posted December 19, 2018 While it's far from perfect, it's just that : random. Having snow north and desert south was no where near random enough, especially now they removed plains and maple forest biomes. I'd rather play like this than with the prior 3-layer "R"WG. The 2 issues I see here : - too few biomes that are worthwhile. This has been a major issue ever since the game started existing, but years later nothing has changed. Burnt forest has no upside and is just an awful place to be in (for both your character's temperature and your own fun), snow isn't really any better as you get cold and there's nothing special there (even though it has SOME merits, overall I just always avoid it and I'm perfectly fine never going there), which basically leaves you with forest and desert being the only "good" biomes. - they removed plains and maple forest. Madmole stated "plains were useless", but I don't agree with this. First of all, it added diversity. But it was also mostly flat, had decent temperature values, and was actually the perfect spot to build on. Besides, it's not like burnt forest and snow pack more interest than plains... I miss the good old days in A16 and prior where my first goal was to find that perfect spot where plains/forest/desert met. You had all you needed, a flat terrain to build on, a desert to get some aloe / yucca and easy birdnests, and the forest for all the rest. Finding that spot was another incentive to explore that got lost in A17. Some would say they love the snow and not be a fan of the desert. It is all just a matter of preference and opinions. But I do believe MM said more to it besides just being useless. I believe he even gave a reason to why they took out the full biomes. Seeing they are still working on rwg it will definitely be interesting to see how it will actually end up being especially seeing the changes after changes being made in just about every update or so. Link to comment Share on other sites More sharing options...
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