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Help with rwgmixer.xml - Adding a trader.


Grinch843

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I'am playing around with the rwgmixer.xml and trying to add a trader to the Commercial and Industrial areas, but I can't seem to get it to work, here are the edit's I'am adding. They appear to be loading with no errors and they show up in the rwgmixer.xml when I do an exportcurrentconfigs command, but I never get the trader in either area. Any help would be greatly appreciated.

 

<append xpath="/rwgmixer/prefab_rules/prefab_rule[@name='commercialGroup']">
<prefab rule="traderGroup" min_count="1" max_count="2" prob="1"/>
</append>

<append xpath="/rwgmixer/prefab_rules/prefab_rule[@name='industrialGroup']">
<prefab rule="traderGroup" min_count="1" max_count="2" prob="1"/>
</append>

 

Thanks.

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I'am playing around with the rwgmixer.xml and trying to add a trader to the Commercial and Industrial areas, but I can't seem to get it to work, here are the edit's I'am adding. They appear to be loading with no errors and they show up in the rwgmixer.xml when I do an exportcurrentconfigs command, but I never get the trader in either area. Any help would be greatly appreciated.

 

<append xpath="/rwgmixer/prefab_rules/prefab_rule[@name='commercialGroup']">
<prefab rule="traderGroup" min_count="1" max_count="2" prob="1"/>
</append>

<append xpath="/rwgmixer/prefab_rules/prefab_rule[@name='industrialGroup']">
<prefab rule="traderGroup" min_count="1" max_count="2" prob="1"/>
</append>

 

Thanks.

 

Game Seed Name plays a large factor in RWG - also check the xml files for the prefabs for the traders, check the zoning property they should be set to any for zoning

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You'll also need to adjust the prefabs in the prefab folder, so it can be allowed in the hubs.

Look for the:

<property name="Zoning" value="any" />

so:

<property name="Zoning" value="any,Commercial,industrial" />

I've always found the "any" value doesn't work, like you would think it should. So, I always make it specific to what zones I want prefabs in.

 

I don't know if they fixed it or not but you might need to change:

<property name="TraderArea" value="True" />

<property name="TraderAreaProtect" value="20,0,20" />

<property name="TraderAreaTeleportSize" value="36, 20, 36" />

<property name="TraderAreaTeleportCenter" value="1, 1, 1" />

and just comment those lines out, but at the cost of the traders not having a protected zone. I would try it first without commenting those out, because it may have been fixed.

The prefabs in question that'll you'll need to look for is :Settlement_trader_01, _02,_03, etc,.

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