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Player already exists


kaladinsb

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Since A17 came out, a player will randomly get an error saying they already exist. This prevents them from joining the game. The saved player files seem to be intact and not corrupted. In the console, I do see "Created player with id=0" when this happens. That fake player then shows up when using lpi in the console, that player cannot be kicked, and even using the command to kick all players won't kick it. The only solution we've found so far is deleting that players TTP file in the save data.

 

Anyone have any ideas to fix this without a player having to completely restart?

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If you think you have a17 installed, that's definitely not the correct log file. Especially considering it's dated 11-19-2018.

 

"Do the needful" basically means follow the instructions and provide the information provided. The sticky thread that tells you to read it before posting has all of this information.

 

You'll need to find where your a17 logs are.

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2018-12-18T15:11:46 1041.965 ERR Loading player data failed for player '76561198129237168', rolling back: Argument is out of range. at System.Text.StringBuilder.Append (System.Char[] value, Int32 startIndex, Int32 charCount) [0x00000] in :0 at PooledBinaryReader.ReadString () [0x00000] in :0 at Waypoint.Read (System.IO.BinaryReader _br, Int32 version) [0x00000] in :0 at WaypointCollection.Read (System.IO.BinaryReader _br) [0x00000] in :0 at PlayerDataFile.Read (System.IO.BinaryReader _br, UInt32 _version) [0x00000] in :0 at PlayerDataFile.Load (System.String _dir, System.String _playerName) [0x00000] in :0

2018-12-18T15:11:46 1041.985 ERR Loading backup player data failed for player '76561198129237168', rolling back: Argument is out of range. at System.Text.StringBuilder.Append (System.Char[] value, Int32 startIndex, Int32 charCount) [0x00000] in :0 at PooledBinaryReader.ReadString () [0x00000] in :0 at Waypoint.Read (System.IO.BinaryReader _br, Int32 version) [0x00000] in :0 at WaypointCollection.Read (System.IO.BinaryReader _br) [0x00000] in :0 at PlayerDataFile.Read (System.IO.BinaryReader _br, UInt32 _version) [0x00000] in :0 at PlayerDataFile.Load (System.String _dir, System.String _playerName) [0x00000] in :0

 

 

Corrupt player profile. Delete his files.

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