Skeeter63082 Posted December 18, 2018 Share Posted December 18, 2018 I know it literally just dropped 5 minutes ago, but does anyone have a link to the b231 patch notes so I can see what changed before I log in, or should I just be patient and wait for them to pop up on the main site? - - - Updated - - - HOLY CRAP! FOUND THEM! WE'VE BEEN WAITING FOR THIS!!! Added: 15 new tier 1 cabin POIS Christmas items: Santa hat, candy cane club and candy cane shiv to loot 2 new tier 1 Fast Food POIS Changed: Attributes are no longer gated by your level. You can specialize very early game now but attributes cost more for the higher ranks. The goal is to allow players to specialize into classes early game, and be awesome at a few things and ok or poor at other things. Or you can be a jack of all trades, the choice is yours. With the costs of the higher attributes being steeper, players will probably want to specialize in one or two attributes and get the best perks in those attributes and late game there will be less god tier characters who have every perk unlocked. We are looking for feedback such as are there any exploits or severe imbalances with this new system. Lowered volume on auger/chainsaw prefab Removed "more filling" part of perkSlowMetabolism Made StoneAxe / hammer Use as a single hit instead of double hits Rain max volume for environment audio to more reasonable level Overhauled the old pawn shop to a new Tier 3 dungeon Increased underground ore density Adjusted XP for resource harvest, upgrade, and repair Block damages and stamina cost rebalanced ModMeleeStructuralBrace can be installed in all melee items Player level gates for attributes have been removed Attribute buffs like on perk magazines are not limited by player level Nerfed glasses, goggles, shades etc to boost 1 instead of 2 Bleed effect is a standard blur instead of oil painting blur Lowered intensity of bleeding screen effect Added throttle to animation parameter sending HammerForge requires Int 5 AdvancedEngineering requires Int 6 Physician requires Int 4 The tutorial quest grants 4 skill points Tier 1 mods require forged iron to craft Video option reflection off to actually disable the probe and specular part of Overlayed_TA shader Fixed: Turrets can target zombies through wall Collision on city bus Lighting on buses. Collision on broken bs pallets. Model link in grill simple prefab. Collision on microwaves A bunch of mixing, zone tags to POIS for Random Gen. More things should spawn now Fish taco description localization is missing Bedroll placement is printed in console Setting server loot respawn days to 0 gives infinite loot Fixing shadow caster on wooden door Cyrillic no longer supported by ingame chat NRE at waste_rubble_highway_01 Position of trader changes when declining quest offers (local client side only) Replication of buffs and cvars Auger and chainsaw sounds persist in MP Auger and chainsaw sound persisting when out of ammo but before reload Lucky Looter description shows it gives you better loot per tier now Pathing issue for zombies on bungalow_12's roof (fixed slope check which made walking on wedge blocks cost too much) Buffs and CVars not being shared over the network Coffee does not grant the listed Intellect bonus Some eyewear does not drop from the intended containers It is not possible to set zeds on fire with a torch Archery does not increase bow draw speed Clients do not see the vulture death animation Vehicle left mouse button not reliably toggling look turning DBS/Debugshot instantly close on Linux/mac New zombie speed settings do not display correctly in server browser Ghost trees on dedicated server Known issues: Nightvision still needs more attention Vehicle key bindings do not save after game exit/restart Trader Jen has a deep voice Players visually disappear for another when looking up No lights on vehicles Repair material not refunded when repair was canceled Ammo count of nail gun goes broke, when equipped with full auto receiver Trader Rekt is nicer than usual Some achievements can not be obtained at the moment Charismatic Nature is still in need of improvement, buff works for 5 seconds and 5 seconds it does not Scrapping items in crafting queue while re-logging may go lost Re-logging when crafting usable items are in the crafting queue may have negative side effects Crafting speed bonus does not properly apply to workstations Clipping into blocks to see through terrain Vultures play their fly animation when dead for clients Shotgun driver loses sound on 4x4 after a while Workstation tools do not refresh the recipe list when the tools are installed Can use torch and flaming arrows as light underwater Clothing items should be removed and swapped out manually or risk deleting them Hitting ESC while generating a map preview will blank screen. Must use CTRL, ALT, DEL to exit game. RWG preview tool localization Firearms do a duplicate reload animation after reloading while zoomed (locked in zoom) Mining helmet light doesn't show for other players Client molotovs thrown down from an edge not working as good as Host Hatches don't always open on the first try Quality items bought from the trader have missing or inconsistent mod slots Player model jumps forward of the player camera when accessing an auto turret inventory Turrets will not target self when set to do so LCB icon is still shown when LCB has been destroyed by another player All LMB clicks count as changing vehicle steering controls after dismounting a vehicle Player can consume any consumable while mounted in vehicle but will not get the buff/debuff Flames don't move with zombie ragdolls Resolution does not always save when >1080p options are available Sometimes you die on the dedi and get a forced respawn only to die again Old game saves are corrupting recipes.xml in updated builds Burning shaft mod flame effect can transfer to other items on the toolbelt Collapsed building sleepers will respawn in the air when a player reloads chunk Molotov can be used as a light without a stealth penalty Link to comment Share on other sites More sharing options...
This topic is now archived and is closed to further replies.