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SP is suffering and mods seem to be the answer


Slingblade2040

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So with this b221 update single player has seem to taken the biggest hit. The trader nerf along with less exp from zombies has really put a slow down on leveling in single player.

The trader quests are usually some ridiculous distance away for tier 1 and they don't give enough exp or dukes to warrant doing them. Maybe it's just me but it's seeming more and more these updates damage the single player experience while trying to balance out MP. As it stands now mods seem to be the answer to fix any negative effects these updates are doing to single player.

 

No idea how much that group exp thing is on MP but why not have it at 10% exp if they weren't the person who killed the zombie. Also if that screamer farm thing is an issue just have screamers spawn ferals or remove screamers from the game or put in a large time delay between screamer spawns.

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Actually the traders and zombies are way better now. They were more OP before and I really like where they are at. I don't think any of the decisions have harmed single player in any way whatsoever.

 

You get massive amounts of loot from questing while you play it, and get a few hundred Dukes plus a small reward for a quest. The XP rewards and loot rewards are at the end of the dungeon you are playing, not the Trader. Killing 20 zombies gives you a ton of XP and loot.

 

As for distances, that's what beer is for. Once you build a bicycle it is really not a problem to get from point A-B. I have never had trouble with quests being less than 2k away. I also play on a random world, and some quests have been less than 1km away. Trust me once you get vehicles, trader distance is pretty much negligible.

 

Mods are bonuses, not answers. This isn't Bethesda.

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Ah so a new update is out. That's what I get for playing star ocean and trying to get rid of some of these back logged games

 

Yeah but if you don't keep up with them they really backlog and then you've got like 20 games to play and you end up pulling all nighter's like five in a row and get so tired you forget to walk the dog and she pees on the freakin carpet again even though that damn long hair at the pet store said that all-natural spray you bought would work..... last time I buy from a hippy store dammit!!!

 

 

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As for distances, that's what beer is for.

 

Wait, is beer finally, actually, good for something in A17? I know when A17 first dropped, it was pretty much worthless, didn't help with stamina at all, and only lasted 30 seconds at that. I may have missed it, but I haven't seen any changes in the patch notes regarding beer, nor any difference in-game so far. I've been using coffee to help with stamina regeneration, and even that has been rather anemic.

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Look at the quests you do. A to B, collect or kill C, return to A. Anyone with a mind to could clear 10 to 15 quests within a day or two. The only difficulty, and I really do mean the only difficulty is the fact that they can be some distance away, but other than that it's the easiest thing going. You really shouldn't be rewarded for such a simple and easy task. I understand why people are disappointed in the loot offered (and it is pretty poor based on perks and tiers) but it shouldn't be looked upon as a cash cow.

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Look at the quests you do. A to B, collect or kill C, return to A. Anyone with a mind to could clear 10 to 15 quests within a day or two. The only difficulty, and I really do mean the only difficulty is the fact that they can be some distance away, but other than that it's the easiest thing going. You really shouldn't be rewarded for such a simple and easy task. I understand why people are disappointed in the loot offered (and it is pretty poor based on perks and tiers) but it shouldn't be looked upon as a cash cow.

 

How many more pois could you clear in the time it takes you to run back and forth to the trader? Cause I can assure you it will be WAY more than the 250 dukes and 1100, excuse me while I LMAO, exp. The rewards of iron armor i dont want, pipe bombs i dont need and iron tools, which were nice, until recent update, are all crap. They dont even sell for much.

 

Quests are useless atm.

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How many more pois could you clear in the time it takes you to run back and forth to the trader? Cause I can assure you it will be WAY more than the 250 dukes and 1100, excuse me while I LMAO, exp. The rewards of iron armor i dont want, pipe bombs i dont need and iron tools, which were nice, until recent update, are all crap. They dont even sell for much.

 

Quests are useless atm.

 

Not sure what the point you're making here Kage. Of course clearing PoIs result in much better XP, but that's the point, the quests are simply too easy to have higher rewards. It should be an added bonus, not something you use as a core economy boost. IMO, anyway.

 

I will agree with you that the quests are useless, though. I presume that the lore that's been hinted at before A17 dropped will be rolled into it at some time which may mean traders (and possibly other NPCs) will have a bigger involvement in your playthough. Just a guess, mind, we'll need to see.

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Not sure what the point you're making here Kage. Of course clearing PoIs result in much better XP, but that's the point, the quests are simply too easy to have higher rewards. It should be an added bonus, not something you use as a core economy boost. IMO, anyway.

 

I will agree with you that the quests are useless, though. I presume that the lore that's been hinted at before A17 dropped will be rolled into it at some time which may mean traders (and possibly other NPCs) will have a bigger involvement in your playthough. Just a guess, mind, we'll need to see.

 

Well my point is quests do take a resource, I would argue the most important resource. Time. It means a lot in this game. And to not compensate the player fairly for the time invested makes them useless. Something you seem to agree with?

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One part of me agrees, but another disagrees.

 

You can't do it all by yourself now, you need to specialize in both early and late game now and that means higher replayability value.

 

That's great for me personally, because I play with couple of friends and specialization will be amazing for us.

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Well my point is quests do take a resource, I would argue the most important resource. Time. It means a lot in this game. And to not compensate the player fairly for the time invested makes them useless. Something you seem to agree with?

 

 

We both agree about time being a resource. I was a fairly early adopter to that way of thinking and it's interesting that so many are coming round to that way of thinking now. That said, probably due to the game now being slower paced, thus time is more scarce. I've changed my day length from 60 to 90 just to balance it out.

 

I understand why people are a bit salty that they aren't getting amazing stuff from the trader; either in loot or XP, but I still feel if you buffed it, it would end up detracting from the main business of zombie killing and building.

 

Out of interest, what tier level have you ever reached? I've never gone above 2. I ask purely because I was unsure if increasing tiers and extra perks brings the quests up to the level people are wanting?

 

 

One side note, I feel the traders are now becoming far more important than before. A forge at Int level 5 is not going to be easy to get to on SP, meaning you need to find traders with forges. Increase the quest rewards, and with a trader possibly having a forge, workbench, cement mixer and chembench - all of these things completely indestructible due to their location. People can just build a base next to the trader and mine them for resources, facilities and quests.

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How do you increase the tier? I've only done a few quests (lvl 1 of course)

 

Do enough of them and it raises your tier, raising a tier will also result in an extra reward choice (not as in an extra item, but an extra selection of items as if you were being rewarded for two quests).

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Well my point is quests do take a resource, I would argue the most important resource. Time. It means a lot in this game. And to not compensate the player fairly for the time invested makes them useless. Something you seem to agree with?

 

My question is, what else are you doing? A trader quests has you clear/loot a poi. If you're going to be looting and clearing a poi anyway, isn't the quest just a bonus for doing something you'd be doing anyway? And I don't see how iron tools are worthless, they do just fine. I mean, A16 you could be done with the game in 3 game days; if comparing it to that the sure but that's what most people found boring about that version.

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My question is, what else are you doing? A trader quests has you clear/loot a poi. If you're going to be looting and clearing a poi anyway, isn't the quest just a bonus for doing something you'd be doing anyway? And I don't see how iron tools are worthless, they do just fine. I mean, A16 you could be done with the game in 3 game days; if comparing it to that the sure but that's what most people found boring about that version.

 

His point is that you need to travel from your base to the trader, from the trader to the POI, clear the POI, travel from the POI to the trader, and from the trader to your base. This grants you 2 zombies worth of xp, 1 item and 1 POI you cleared.

 

Instead you can travel to a zone with POIs, clear a lot of POIs, trave to your base. And get 6 times the value/time

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His point is that you need to travel from your base to the trader, from the trader to the POI, clear the POI, travel from the POI to the trader, and from the trader to your base. This grants you 2 zombies worth of xp, 1 item and 1 POI you cleared.

 

Instead you can travel to a zone with POIs, clear a lot of POIs, trave to your base. And get 6 times the value/time

 

I agree with this as well. I don't even bother with trader missions until post-vehicle unless 2 things happen.

 

1) I'm already at the trader

AND

2) The mission is super close

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Well yeah that's what I mean. If you want to go to a further away poi area to loot and kill, may as well pick the quest up. If you plan on progressing purely through quests then yeah that's going to suck. I always build starter bases near the trader anyway to stash farm/have a place to cook and rest/etc. Plus the benefit of getting an iron or steel tool is amazing early on. But no im not going to run 2km away just to do a quest and ignore the rest of the buildings nearby and haul straight back to the trader.

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I don't really get why a few people have to insist on trying to ruin the game for so many others. If you want to specialize, fine. Do that. All you have to do is not spend points outside of whatever "class" you're roleplaying as. It's that simple, no mods required.

 

The rest of us, however, now have to mod the game to max out our stats. Why do we have to be punished just to appease the people who don't have enough self-control to properly roleplay as a specialized class on their own?

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b221 was so yesterday

 

The problem still persists in B231 and its gotten even worse, with stats now costing multiple perk points its even harder for someone in SP to actually get what they need. I honestly prefer the level gating for SP. Or just having the stats cost 1 skill point rather.

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Do enough of them and it raises your tier, raising a tier will also result in an extra reward choice (not as in an extra item, but an extra selection of items as if you were being rewarded for two quests).

 

Is that correct? or is it tied to gamestage?

 

in 208 I did maybe one quest, and when I checked on day 12-13 I had tier 2 options for quests.

in 221 I did a whole bunch of quests day 4-5 and the trader was now only giving 3 buried treasure quests, which I didn't feel like doing because of the painfully long digging required to get it.

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I don't really get why a few people have to insist on trying to ruin the game for so many others. If you want to specialize, fine. Do that. All you have to do is not spend points outside of whatever "class" you're roleplaying as. It's that simple, no mods required.

 

The rest of us, however, now have to mod the game to max out our stats. Why do we have to be punished just to appease the people who don't have enough self-control to properly roleplay as a specialized class on their own?

 

Well at least we have the option to Mod.

 

I'm grateful for that.

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