AtOmIc LoBsTeR Posted June 30, 2014 Share Posted June 30, 2014 My friends and I love to take the Dwarven approach to this game and dig, dig, dig. The other day one of my friends suggested that it would be fun if there was more to dig for asides minerals. This gave us the idea of underground biomes such as -Sewer systems -Subway tunnels -Fallout shelters -Military command centers -Underground lakes/rivers(complete with mutant alligators!) -Missle silos -Abandoned bandit hideouts This would add a whole other world beneath the surface and raiding them would be a challenge without the aid of daylight. With the addition of random world generation in the future, finding one would be a real treat when digging. Thank you for taking the time to read this, see you in the mines! Link to comment Share on other sites More sharing options...
Xamllew Posted June 30, 2014 Share Posted June 30, 2014 Yes to all. I'd be pretty disappointed if they let this great voxel terrain system go to waste by not at least adding natural caves. Bunkers and shelters make a lot of sense to the lore of the game since WWIII has happened and all that mess, not to mention going through a pitch black pre-war bunker with nothing but torchlight would be terrifying. Link to comment Share on other sites More sharing options...
Marvison Posted July 1, 2014 Share Posted July 1, 2014 I'd love to explore giant underground military complexes. Maybe ones that have several generator areas and each one you have to fight through zombies to activate. Once activated they unlock armories. Link to comment Share on other sites More sharing options...
Linx77 Posted July 1, 2014 Share Posted July 1, 2014 - Jungle ravines as well, that would be cool - Military bunkers to raid from the surface, complete with riot gear zeds - Oil and lava lakes - Natural silo (I didn't know what else to call it), a tall round cave which has no ledges except a few entrances and lands in water - No matter what, underground mobs. Like mutant spiders or as you said mutant alligators I did post something with a similar goal a week ago and it got no intention, my goal was to make the underground world more exciting [URL]http://7daystodie.com/forums/showthread.php?11666-A-diverse-exciting-and-challenging-underground-experience[/URL] Link to comment Share on other sites More sharing options...
Gralad Posted July 1, 2014 Share Posted July 1, 2014 yes to all what OP wrote. but i do believe (or rather i hope) that the devs already have that in their minds. Link to comment Share on other sites More sharing options...
Lexicroft Posted July 1, 2014 Share Posted July 1, 2014 And in underground military bunker zombie spawn continuously , 2 - 3 zombie , so a shotgun is a must when raiding it And if sewer / subway system, what benefit it can give to player when raiding it, I mean military complex does give a ton of ammunition or military grade weapon, but sewer and subway... Rat meat? Link to comment Share on other sites More sharing options...
oddfish Posted July 1, 2014 Share Posted July 1, 2014 [QUOTE=Linx77;99169]- Jungle ravines as well, that would be cool - Military bunkers to raid from the surface, complete with riot gear zeds - Oil and lava lakes - Natural silo (I didn't know what else to call it), a tall round cave which has no ledges except a few entrances and lands in water - No matter what, underground mobs. Like mutant spiders or as you said mutant alligators I did post something with a similar goal a week ago and it got no intention, my goal was to make the underground world more exciting [URL]http://7daystodie.com/forums/showthread.php?11666-A-diverse-exciting-and-challenging-underground-experience[/URL][/QUOTE] Yes to all except lava, unless you start taking DOT within 40-50 blocks, and die very quickly within 30 blocks. Link to comment Share on other sites More sharing options...
Thulf Posted July 1, 2014 Share Posted July 1, 2014 Yea... i agree with most of it! What i like the most is oddfish's thought on lava, since im against having magma/lava in ones backpack or a bucket(how silly is that?!?!!?) Link to comment Share on other sites More sharing options...
mitch19701 Posted July 1, 2014 Share Posted July 1, 2014 Lava should be under bedrock unless there is an open fizzure or you are on top an active volcano. Link to comment Share on other sites More sharing options...
Linx77 Posted July 1, 2014 Share Posted July 1, 2014 Who said anything about collecting lava, I did not even remotely suggest the collection of lava. Simply the presence of it Link to comment Share on other sites More sharing options...
Mikeforall Posted July 1, 2014 Share Posted July 1, 2014 The idea's sound great :D Just 1 thing guys: don't make it to much minecraft-like :hypnotysed: Link to comment Share on other sites More sharing options...
Linx77 Posted July 1, 2014 Share Posted July 1, 2014 [FONT=Verdana][QUOTE=Mikeforall;99310]The idea's sound great[/FONT][FONT=Verdana] Just 1 thing guys: don't make it to much minecraft-like[/FONT][/QUOTE] That's why I didn't suggest lava collection Link to comment Share on other sites More sharing options...
Shiek4d5 Posted July 1, 2014 Share Posted July 1, 2014 [QUOTE=AtOmIc LoBsTeR;99127]My friends and I love to take the Dwarven approach to this game and dig, dig, dig. The other day one of my friends suggested that it would be fun if there was more to dig for asides minerals. This gave us the idea of underground biomes such as -Sewer systems -Subway tunnels -Fallout shelters -Military command centers -Underground lakes/rivers(complete with mutant alligators!) -Missle silos -Abandoned bandit hideouts This would add a whole other world beneath the surface and raiding them would be a challenge without the aid of daylight. With the addition of random world generation in the future, finding one would be a real treat when digging. Thank you for taking the time to read this, see you in the mines![/QUOTE] As soon as I read the title I thought: Whoa! There's an idea! But what I had in mind were things like nature, not preconstructed bases. I'm thinking caves with stilagmites and underground waterfalls, drop-offs several feet/meters deep, lagoons of clear or poluted water (that one could be crafted I guess), biomes like above ground biomes would be like. Maybe you can chop roots that you come across. Basically, it's not the buildings that make it a biome, it is the land type and the kind of vegetation that grows on it. Link to comment Share on other sites More sharing options...
Mikeforall Posted July 1, 2014 Share Posted July 1, 2014 perhaps an idea to put natural caves and groundlife on the list then? :friendly_wink: Link to comment Share on other sites More sharing options...
Shamanalah Posted July 2, 2014 Share Posted July 2, 2014 [QUOTE=AtOmIc LoBsTeR;99127]My friends and I love to take the Dwarven approach to this game and dig, dig, dig. The other day one of my friends suggested that it would be fun if there was more to dig for asides minerals. This gave us the idea of underground biomes such as -Sewer systems -Subway tunnels -Fallout shelters -Military command centers -Underground lakes/rivers(complete with mutant alligators!) -Missle silos -Abandoned bandit hideouts This would add a whole other world beneath the surface and raiding them would be a challenge without the aid of daylight. With the addition of random world generation in the future, finding one would be a real treat when digging. Thank you for taking the time to read this, see you in the mines![/QUOTE] Yes to subway, sewer and military commnand centers. The rest seems redundant and useless [QUOTE=Mikeforall;99417]perhaps an idea to put natural caves and groundlife on the list then? :friendly_wink:[/QUOTE] Mineshaft? If there's building there must be human made mineshaft no? but yes adding natural caves would be good to add bears (and bear trap, bunny trap with it:encouragement:) Link to comment Share on other sites More sharing options...
Linx77 Posted July 2, 2014 Share Posted July 2, 2014 What about underground lakes/rivers. I would like to see them more than anything else. My top three are 1. Underground lakes/rivers (must have mutant alligators) 2. Subway tunnels 3. Sewer systems (I believe I suggested this myself at some point. Don't remember when) Link to comment Share on other sites More sharing options...
Vhalgrin Posted July 3, 2014 Share Posted July 3, 2014 love it please fps consider this Link to comment Share on other sites More sharing options...
Mikeforall Posted July 10, 2014 Share Posted July 10, 2014 [QUOTE=Vhalgrin;100037]love it[/QUOTE] Totally agreed ^ Link to comment Share on other sites More sharing options...
Nifty62 Posted July 10, 2014 Share Posted July 10, 2014 Absolutely wonderful idea! I would love an entire biome of sewers or abandoned mines and such. Link to comment Share on other sites More sharing options...
Shiek4d5 Posted July 14, 2014 Share Posted July 14, 2014 [QUOTE=Nifty62;102793]Absolutely wonderful idea! I would love an entire biome of sewers or abandoned mines and such.[/QUOTE] I believe the Random Gen maps will generate caves, mountains, valleys, canyons, and more. It will no longer be a flat world as it is today. I will see if I can find the pictures from the Blog. Photos by Kinyajuu: [url]http://imgur.com/a/y5Cmd[/url] Link to comment Share on other sites More sharing options...
Mikeforall Posted September 16, 2014 Share Posted September 16, 2014 [QUOTE=Shiek4d5;105422]I believe the Random Gen maps will generate caves, mountains, valleys, canyons, and more. It will no longer be a flat world as it is today. I will see if I can find the pictures from the Blog. Photos by Kinyajuu: [url]http://imgur.com/a/y5Cmd[/url][/QUOTE] As of yet, I haven't found any "real" caves within the random world :( Link to comment Share on other sites More sharing options...
Shiek4d5 Posted September 17, 2014 Share Posted September 17, 2014 [QUOTE=Mikeforall;139445]As of yet, I haven't found any "real" caves within the random world :([/QUOTE] Yeah, I noticed that too. But it doesn't mean we don't make our own caves. I made a cave in a tall ridge facing a lake. Link to comment Share on other sites More sharing options...
MobiuS Posted September 17, 2014 Share Posted September 17, 2014 +1 to all of this. greater diversity in the environment is always good. Link to comment Share on other sites More sharing options...
N_MacKinnon Posted September 17, 2014 Share Posted September 17, 2014 Navzgane as #2 and 3 listed. Link to comment Share on other sites More sharing options...
Zvex Posted September 17, 2014 Share Posted September 17, 2014 I think, they need to modify structural integrity first ... now the arc-type structure doesn't act as real. For example if you have a 1 block width tunnel underground, and you build a column right above it - it will collapse. So when you build a base you cannot be sure it will not collapse because of small tunnel which is deep underground. I have a question about structural integrity, maybe some1 knows. I will illustrate it by another example, where air=0 and building material are numbers: 022220 020020 411114 311113 100001 here 2 - a house, 1/3/4 - ground. The question is: does the structural integrity sums up from 3 and 4 and calculates for 1x8 and 2x6 , 13 blocks total? Maybe it is not that bad then, if the cave is deep underground. Link to comment Share on other sites More sharing options...
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