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What does the difficulty settings affect in Alpha 17?


willrune

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When selecting from the following:

 

  • 0 Scavenger
  • 1 Adventurer
  • 2 Nomad (default)
  • 3 Warrior
  • 4 Survivalist
  • 5 Insane

 

What does it do?

 

  1. Increase Zombie Movement Speed?
  2. Increase Zombie Attack Strength?
  3. Increase Zombie HP?
  4. Make it harder to stun zombies?
  5. Make it harder to cripple zombies?
  6. Spawn more difficult zombies?
  7. Spawn difficult zombie hordes at earlier game stages?
  8. Make players more susceptible to stun/disease/other negative effects?
  9. Increase stamina cost? slow stamina regeneration?
  10. Will a special mad mole zombie animate from grave yards with mad mole tombstones and come to eat my face?
  11. ... something else I haven't thought of here?

 

How is the game made harder when I select a greater difficulty?

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The main purpose of this is changing the amount of damage dealt. When gamestages were added, that metric was included as well.

 

 

[TABLE=class: wikitable]

[TR]

[TH=bgcolor: #000000, align: center][/TH]

[TH=bgcolor: #000000, align: center]Level[/TH]

[TH=bgcolor: #000000, align: center]Skill[/TH]

[TH=bgcolor: #000000, align: center]Description[/TH]

[TH=bgcolor: #000000, align: center]% Damage by Zombie[/TH]

[TH=bgcolor: #000000, align: center]% Damage by Player[/TH]

[/TR]

[TR]

[TH=bgcolor: #000000, align: center]0[/TH]

[TD=align: center]Scavenger[/TD]

[TD=align: center]Easiest[/TD]

[TD=align: center]Easiest setting designed for noobs.[/TD]

[TD=align: center]50[/TD]

[TD=align: center]150[/TD]

[/TR]

[TR]

[TH=bgcolor: #000000, align: center]1[/TH]

[TD=align: center]Adventurer[/TD]

[TD=align: center]Easy[/TD]

[TD=align: center]Not just a new recruit any more.[/TD]

[TD=align: center]75[/TD]

[TD=align: center]125[/TD]

[/TR]

[TR]

[TH=bgcolor: #000000, align: center]2[/TH]

[TD=align: center]Nomad[/TD]

[TD=align: center]Normal[/TD]

[TD=align: center]Designed for experienced FPS players.[/TD]

[TD=align: center]100[/TD]

[TD=align: center]100[/TD]

[/TR]

[TR]

[TH=bgcolor: #000000, align: center]3[/TH]

[TD=align: center]Warrior[/TD]

[TD=align: center]Hard[/TD]

[TD=align: center]Now you're starting to impress.[/TD]

[TD=align: center]150[/TD]

[TD=align: center]75[/TD]

[/TR]

[TR]

[TH=bgcolor: #000000, align: center]4[/TH]

[TD=align: center]Survivalist[/TD]

[TD=align: center]Harder[/TD]

[TD=align: center]Kids don't try this at home![/TD]

[TD=align: center]200[/TD]

[TD=align: center]50[/TD]

[/TR]

[TR]

[TH=bgcolor: #000000, align: center]5[/TH]

[TD=align: center]Insane[/TD]

[TD=align: center]Hardest[/TD]

[TD=align: center]You're one brave Mother![/TD]

[TD=align: center]250[/TD]

[TD=align: center]25?[/TD]

[/TR]

[/TABLE]

 

Beyond the impact on Player vs Zombie, and Zombie vs Player damage as per above table, the game difficulty also impacts the calculated Gamestage being used for players. This in turn determines what horde (sleeper, wandering, blood moon, scout) the game generates at the relevant occasions.

 

The relevant parameter values are defined in gamestages.xml file as follows:

 

[TABLE=class: wikitable]

[TR]

[TH=bgcolor: #000000, align: center]Difficulty Level[/TH]

[TH=bgcolor: #000000, align: center]Value[/TH]

[/TR]

[TR]

[TD]Scavenger[/TD]

[TD]0[/TD]

[/TR]

[TR]

[TD]Adventurer[/TD]

[TD]0.1[/TD]

[/TR]

[TR]

[TD]Nomad[/TD]

[TD]0.2[/TD]

[/TR]

[TR]

[TD]Warrior[/TD]

[TD]0.6[/TD]

[/TR]

[TR]

[TD]Survivalist[/TD]

[TD]1.0[/TD]

[/TR]

[TR]

[TD]Insane[/TD]

[TD]1.5[/TD]

[/TR]

[/TABLE]

 

Do note that this is not a straight multiplier for the Gamestage itself. Survivalist is not 10x higher than Adventurer. Rather it forms part of the calculation which for solo player is defined as: gameStage = playerLevel + playerLevel * (daysSurvived * daysAliveDifficultyBonus + gameDifficultyMultiplier )

 

Default values of daysAliveDifficultyBonus is 0.1, also found in the gamestages.xml config file.

 

Pulled that straight from the Wiki.

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