Exxodous Posted December 16, 2018 Share Posted December 16, 2018 Alright, how do you get rid of it? Took honey first, it did nothing, then took antibiotic and still nothing just progressed to level 2 infection. Any suggestions? Link to comment Share on other sites More sharing options...
Feycat Posted December 16, 2018 Share Posted December 16, 2018 Have you actually gotten it? I keep getting "you feel like you're coming down with something" and then the debuff disperses. I've only gotten fully infected once since A17E came out. Also I believe I had to take like 3 antibiotics for it to "stick." Link to comment Share on other sites More sharing options...
Mounty Posted December 16, 2018 Share Posted December 16, 2018 I was infected after getting to the top of the Shotgun Messiah factory in Navezgane. I went through half a stack of antibiotics, it just kept getting worse, got to the point I couldn't swing a pickaxe because I didn't have enough stamina...never did get into the sealed crate. I bolted for home, used a half dozen med kits on the way The timer on the last level of infection ran out just as I got there but instead of falling over dead, it just went away. Link to comment Share on other sites More sharing options...
LuckyStar Posted December 16, 2018 Share Posted December 16, 2018 Jeez I hope this isn't yet another thing that's broken. Maybe report this as a bug. Link to comment Share on other sites More sharing options...
Jugginator Posted December 16, 2018 Share Posted December 16, 2018 From what I've induced by getting infections and using them, it's a bit RNG to make it so where you're not guaranteed the "oh this is 100% going to turn into an infection". Antibiotics and honey seem to work over time and not instantly. I don't think taking more than 1 does anything, but I wound up getting a stage 2 infection and was losing health fast before I found an antibiotic. I took it and kept pounding away at first aid bandages to keep my hp from going all the way down, and ate a honey I found too. After about 3 mins or so, the infection went down and cured. Ive seen the same effect a couple of times. But yeah, they either get shrugged off or turn into an infection. If you get infected, take care of it. When the stage progresses my oh my are you in for a hurting. Link to comment Share on other sites More sharing options...
LuckyStar Posted December 16, 2018 Share Posted December 16, 2018 From what I've induced by getting infections and using them, it's a bit RNG to make it so where you're not guaranteed the "oh this is 100% going to turn into an infection". Antibiotics and honey seem to work over time and not instantly. I don't think taking more than 1 does anything, but I wound up getting a stage 2 infection and was losing health fast before I found an antibiotic. I took it and kept pounding away at first aid bandages to keep my hp from going all the way down, and ate a honey I found too. After about 3 mins or so, the infection went down and cured. Ive seen the same effect a couple of times. But yeah, they either get shrugged off or turn into an infection. If you get infected, take care of it. When the stage progresses my oh my are you in for a hurting. Okay so I'm looking through the buffs.xml and I think you're on to something. Antibiotics don't leave your system right away, They last for duration="600". At any time that buff can cure you so you're right in saying it might take time. Also you are right a second time. The buff contains code for Infection, Dysentery, Pneumonia, and Food Poisoning and they all look like this. <effect_group name="Cure Infection 0"> <requirement name="HasBuff" buff="buffIllInfection0"/> <requirement name="RandomRoll" seed_type="Random" target="self" min_max="0,100" operation="LTE" value="40"/> <triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" target="self" buff="buffIllInfection0"/> </effect_group> See that random roll? So yes... you could possibly take antibiotics and it do nothing... at first. As the game ticks by and keeps checking, you get to essentially "roll" again. That does mean, however, there is a not-zero possibility that taking an antibiotic could do nothing. You could just have bad luck and keep rolling a negative. Link to comment Share on other sites More sharing options...
Jugginator Posted December 16, 2018 Share Posted December 16, 2018 Yep right on. That definitely makes sense. I like it, gives a bit of "uh oh" to it. Makes sense to what happened to me lol. I generally have bad RNG so my infections stick much more than other peoples'. I noticed that may be the case because the count timer goes up while you have antibiotics going through your system. I dig it. Link to comment Share on other sites More sharing options...
LuckyStar Posted December 16, 2018 Share Posted December 16, 2018 Yep right on. That definitely makes sense. I like it, gives a bit of "uh oh" to it. Makes sense to what happened to me lol. I generally have bad RNG so my infections stick much more than other peoples'. I noticed that may be the case because the count timer goes up while you have antibiotics going through your system. I dig it. Agreed. I like this random thing. Yup.... good one TFP! Link to comment Share on other sites More sharing options...
Ghostlight Posted December 16, 2018 Share Posted December 16, 2018 Okay so I'm looking through the buffs.xml and I think you're on to something. Antibiotics don't leave your system right away, They last for duration="600". At any time that buff can cure you so you're right in saying it might take time. Also you are right a second time. The buff contains code for Infection, Dysentery, Pneumonia, and Food Poisoning and they all look like this. See that random roll? So yes... you could possibly take antibiotics and it do nothing... at first. As the game ticks by and keeps checking, you get to essentially "roll" again. That does mean, however, there is a not-zero possibility that taking an antibiotic could do nothing. You could just have bad luck and keep rolling a negative. When you take anti-biotics you get a buff which is a timer. This has always been the case. I guess they changed it from an instant cure then immunity till the timer ended, to a chance of a cure at set periods during the timer. The problem is that the stamina loss when you have it is crippling. You need to head for home immediately, and even that is difficult if you are on foot. Once there you can really do nothing at all until it is cured or you die. It is MUCH MUCH worse than the Near Death debuff. Link to comment Share on other sites More sharing options...
SickPuppy Posted December 16, 2018 Share Posted December 16, 2018 Okay so I'm looking through the buffs.xml and I think you're on to something. Antibiotics don't leave your system right away, They last for duration="600". At any time that buff can cure you so you're right in saying it might take time.... <effect_group name="Cure Infection 0"> <requirement name="HasBuff" buff="buffIllInfection0"/> <requirement name="RandomRoll" seed_type="Random" target="self" min_max="0,100" operation="LTE" value="40"/> <triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" target="self" buff="buffIllInfection0"/> </effect_group> Always wondered what was going on with infections. Time to dump some points into Intrinsic Immunity. Link to comment Share on other sites More sharing options...
WolfyBlah Posted December 16, 2018 Share Posted December 16, 2018 Another example of terrible design, nah dont bother with anitbiotics for infection just take the perk that gives you the same buff (chance to cure illnesses) permanently. What was wrong with antibotics ect being a garunteed cure? They are supposed to be difficult to find but rewarding... not difficult to find and might not even do anything. Getting screwed over on RNG on this one sounds like the least fun game of 7d2d ever. As far as them not working instantly... i guess this okay, not somthing i would want in my game personally though, the infection debuff (stamina loss) has never been a great mechanic. Link to comment Share on other sites More sharing options...
Exxodous Posted December 16, 2018 Author Share Posted December 16, 2018 The antibiotics did cure my infection. I think the buff was for 9 min and at about 6 min the infection dropped to level 1 infection then around 3 or 4 min the infection debuff went away. After my initial concern that it was bugged and going to kill me lol, I think I like it. I can no longer play like in A16 and wait till I get back to base to take an antibiotic, but must carry them with me "just in case". Previously infection really meant nothing, now it is definitely something to be dealt with immediately. Although the odds of getting infected are relatively low this is just another reason to be cautious when engaging zombies. So all in all, a good change IMO. I'll have to test with honey again as the buff timer for it is so short there appears to be less chance for it to work. Link to comment Share on other sites More sharing options...
Limdood Posted December 16, 2018 Share Posted December 16, 2018 So Roland mentioned, when I made a post about this: Antibiotics last for a significant duration, and do not work right away. I'm clumsy AF so I get infected plenty in the game, and I can confirm that antibiotics do work, BUT not instantly. Take an antibiotic as soon as you can - in the next couple minutes your infection will DECREASE. Your infection CAN increase naturally while on antibiotics (I had my status go from infected to "stage 1" while on the antibiotics buff), and the antibiotics will still work (they just need to knock it back down in severity, step by step, until it reaches "infected" and the next time the antibiotics tick over, its gone). I haven't tried herbal antibiotics, and so can't comment on them, but i'd imagine they're similar. Honey is what has me stumped. There's no visible buff from drinking it (other than the "hey, my food % is increasing and i'm healing" for all of 5 seconds), so I have not noticed it doing anything to infected, food poisoning, or dysentery. When I have a serious illness, like the infection, I don't give the honey more than those initial 5s to work before I go grab antibiotics so I can actually play. Regardless of the fact that I understand how (most) of the medicines work, the tooltips are utter ♥♥♥♥. There needs to be a hell of a lot more transparency in how honey, herbals, and antibiotics work and interact with various illnesses, and what the "you feel something coming on" debuff ACTUALLY is. Link to comment Share on other sites More sharing options...
Aldranon Posted December 16, 2018 Share Posted December 16, 2018 Okay so I'm looking through the buffs.xml and I think you're on to something. Antibiotics don't leave your system right away, They last for duration="600". At any time that buff can cure you so you're right in saying it might take time. Also you are right a second time. The buff contains code for Infection, Dysentery, Pneumonia, and Food Poisoning and they all look like this. See that random roll? So yes... you could possibly take antibiotics and it do nothing... at first. As the game ticks by and keeps checking, you get to essentially "roll" again. That does mean, however, there is a not-zero possibility that taking an antibiotic could do nothing. You could just have bad luck and keep rolling a negative. What is the time interval where it checks the 40% chance to be cured or is it a one shot deal? Link to comment Share on other sites More sharing options...
LuckyStar Posted December 16, 2018 Share Posted December 16, 2018 The problem is that the stamina loss when you have it is crippling. You need to head for home immediately, and even that is difficult if you are on foot. Once there you can really do nothing at all until it is cured or you die. It is MUCH MUCH worse than the Near Death debuff. Yeah you have to mitigate the stamina loss with another drug like caffeine. Are TFP secretly funding 7DTD by selling drugs on the side? What is the time interval where it checks the 40% chance to be cured or is it a one shot deal? That's a question I'd like an answer to as well. Tin or Guppy would probably know that one. My guess, however is this. <update_rate value="59"/> Perhaps that's how many ticks between each check? Link to comment Share on other sites More sharing options...
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