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Make item grade a little more relevant with items where it matters


Lord_Clown1

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I split the damage boost from mods between mods+quality. Last update mods were +15% damage each...I split it so that each mod adds 7.5% and each quality level adds 7.5%. So a quality 6 weapon with all mod slots filled would do the same damage as before, but the progression is more spread out and gradual this way. Does it make sense realistically for a higher quality weapon to fire a round with more power, maybe a little, but certainly no less sense than a laser sight or dye adding damage.

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Does it make more sense realistically?

 

If thats the question, the question should be: What do the quality levels mean. Since the weapons are only called in their type, not their real being ("Pistol" instead of "Glock 19"), Quality levels could also mean different weapons. So "Pistol, Quality level 0" could mean "Pistol, GLOCK 19 (COMPACT)", and "Pistol, Quality level 6" could actually mean "Pistol, RUGER SR9", so yes, different Quality levels could really mean better Damage.

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