Lord_Clown1 Posted December 14, 2018 Share Posted December 14, 2018 A dull faulty machete does the same damage as a sharp and flawless one. That's one weapon that needs a buff regardless. Machete is nearly useless atm, even max perked, there are way better options, like sledge. So, making the grade there a little more relevant may be cool, as it's a blade, maybe with fireaxes too with that logic. But i guess pickaxes durability matters much more, but maybe you could scale a little and make it a little better. Also, tried the new patch, found out the level caps still aren't removed, gave up. But i do think some of the zombie exp things have been done better, although, i need to do more testing with everything else to find out if it's really good. What are your intentions with the skill system and level caps stuff? The poll had it's saying, i just wanna know your thoughts, as i've been a fan for so long. Now i'm not expecting an answer, but anyhow, keep up the good work, and even if i'm not enjoying this patch as much as i'd like, i still want to thank you guys for the awesome time i've had with the previous alphas from 8-15 at least. I felt a bit forced at 16 due to level caps, but i could still play things my way somewhat, so i just went full scavenging and got my tools that way. Anyhow, thanks and cheers. Link to comment Share on other sites More sharing options...
This topic is now archived and is closed to further replies.