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Health not recovering


gards

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My maximum health is 120 but even if I eat stew it refuses to go back to normal.

 

Plus the "you are recovering health" doesn't work for the amount of time it should. I was looking at it "23s" left and then it vanished. I have a perk that recovers healing. 1 point every 15 seconds or so. That's not working either. It fills up the grey level but doesn't recover the black portion. I'm stuck on 83/120

 

Every little helps:smile-new:

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Its more or less like fallout.

There is current camage and 'semi-permanent' damage, which reduces your max hp.

So you can have 120 hp, but if you have 38 'semi-permanent' damage, hp will only regen up to 82.

 

That can be fixed with items that give 'semi-permanent' hp back. (Bandage, First Aid Bandage, First Aid Kit)

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Eh? Bandage stops bleeding right? My perk isn't working either. Okay i'll give the bandage a whirl :)

 

There are 3 numbers at work here....

 

1) Your Health cap. This is the highest your health can ever go. You cannot change this number unless you put points into Fortitude.

 

2) Your current Max Health. This cannot rise any higher than (1) above, and this number is reduced when you take damage, and can only be recovered by using bandages etc.

 

3) Your current actual Health. This cannot rise any higher than (2) above. This numbr is reduced when you take damage, and can be recovered just by eating food.

 

If your UI reads 50 / 100, then this is showing you the value for (3) and the value for (1). The value in (2) is harder to see and is indicated by the black part that is missing from the overall health bar. This is why a lot of players end up confused, as the UI design for this bar is pretty poor. The reason people think their Healing perk isn't working is because until you have at least 4 points in it, that perk can only increase (3) up to a cap of (2).

 

So, for example to illustrate all this....

 

a) My Health cap is 100

b) My current Max Health is 80

c) My current actual Health is 50

d) My UI reads "50/100"

 

- If I have the Healing perk, then the 50 will gradually increase to 80, where that perk will then stop working (unless I have 4 points or more in it).

- If I eat a ton of food or use painkillers, then the 50 can be brought up to 80, but no further

- If I use bandages, then the 80 can be brought up to 100 again. This is turn will make the previous two actions (the perk and eating food/painkillers) now able to restore me to 100 HP.

- If I put a point into Fortitude, then the 100 becomes 110.

 

Hope that helps.

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(...)

If your UI reads 50 / 100, then this is showing you the value for (3) and the value for (1). The value in (2) is harder to see and is indicated by the black part that is missing from the overall health bar, this is why a lot of players end up confused, as the UI design for this bar is pretty poor.

 

Should show all 3 numbers maybe. Or 2 and 3 instead of 1 and 3.

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Bandages are very important now. Crafting them should be a part of the initial tutorial quests.

 

I wouldn't enjoy having to hike 750m or more out of a large burned forest or desert biome just to complete the starting quest. Bandages need cloth, which is only available in POIs or certain biomes, which introduces a level of danger or travel not present in the current starter quest (which requires only rocks, wood, fibers, and feathers - found in all biomes)

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I wouldn't enjoy having to hike 750m or more out of a large burned forest or desert biome just to complete the starting quest. Bandages need cloth, which is only available in POIs or certain biomes, which introduces a level of danger or travel not present in the current starter quest (which requires only rocks, wood, fibers, and feathers - found in all biomes)

 

Good point. But not having bandages for a long time is quite dangerous even if some traveing is required. And it's quite strange if all the way between your starting point and the quest trader there is no cotton

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