Kalarro Posted December 12, 2018 Share Posted December 12, 2018 I am reading the new patch notes and I got some questions: AI destroy area to check more often and last 2 seconds longer What does that mean? Removed AstarPath calling GC Collect, which causes lag spikes when new path grids made Sounds like this is the lag happening when zombies spawn. It will be awesome if it's fixed. A question tho. If I understand this correctly, the lag is caused by the path to you beeing calculated on a new zombie. How can this happen only when he spawns? You are constantly moving after all, why did we have a lagspike when calculating when a zombie spawned, but not after that. Shouldnt it be calculating all the time? Just courious about it. Reduced zombie kill XP Great, but they said they were pairing this change with an increase on building/gathering. I dont see that. All mining ores have unique textures again Is a world restart needed for this? Item quality I dont see any fix or known issue about the bug where quality items dont have the corresponding mod slots. Link to comment Share on other sites More sharing options...
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