Sinz Posted December 18, 2018 Author Share Posted December 18, 2018 Added: Snow Berry Farming Link to comment Share on other sites More sharing options...
Sinz Posted December 18, 2018 Author Share Posted December 18, 2018 Brass mining mod works for B231 Link to comment Share on other sites More sharing options...
Sinz Posted December 18, 2018 Author Share Posted December 18, 2018 Ak47 price fix is still required for B231 Link to comment Share on other sites More sharing options...
LionsDen Posted January 16, 2019 Share Posted January 16, 2019 The chicken coop is broken for A17.1 just so you know. Haven't tried it with the new b9 yet but I think it will still be broken. It was complaining about loot id 114. I have seen other mods have this trouble in the past, you might want to change it to a higher number so it doesn't conflict anymore. Link to comment Share on other sites More sharing options...
dutchplayers Posted January 16, 2019 Share Posted January 16, 2019 The chicken coop is broken for A17.1 just so you know. Haven't tried it with the new b9 yet but I think it will still be broken. It was complaining about loot id 114. I have seen other mods have this trouble in the past, you might want to change it to a higher number so it doesn't conflict anymore. Please try this one. https://dutch-players.nl/7dtdchickencoop You have an conflict wit lootlist 114 with another mod. Credit to Sinz, i just changed the loot id. Link to comment Share on other sites More sharing options...
LionsDen Posted January 16, 2019 Share Posted January 16, 2019 Please try this one. https://dutch-players.nl/7dtdchickencoop You have an conflict wit lootlist 114 with another mod. Credit to Sinz, i just changed the loot id. I was just about to say that I changed the loot id to 249 in loot and blocks and it loaded fine. As for 114, that is now used by vanilla a17.1. Link to comment Share on other sites More sharing options...
dutchplayers Posted January 17, 2019 Share Posted January 17, 2019 I was just about to say that I changed the loot id to 249 in loot and blocks and it loaded fine. As for 114, that is now used by vanilla a17.1. Oh, didn't knew that :') Link to comment Share on other sites More sharing options...
RevenantWit Posted January 17, 2019 Share Posted January 17, 2019 Noticed there doesn't seem to be a recipe for brass_compound in the brass mining modlet so it was not craftable. Link to comment Share on other sites More sharing options...
Sinz Posted January 19, 2019 Author Share Posted January 19, 2019 Sorry everyone. My PC died on the 31st of dec and I haven't got an income at the moment to get it fixed. Else I would have been updating/fixing and creating mods. I'm currently operating from a friends computer so i'm limited in what I can do. Please try this one. https://dutch-players.nl/7dtdchickencoop You have an conflict wit lootlist 114 with another mod. Credit to Sinz, i just changed the loot id. Thanks for that dutchplayers Noticed there doesn't seem to be a recipe for brass_compound in the brass mining modlet so it was not craftable. Thanks for bringing that to my awareness. Gosh what a silly mistake that was on my part. Link to comment Share on other sites More sharing options...
Sinz Posted January 21, 2019 Author Share Posted January 21, 2019 I've updated this thread. All mods can be downloaded through GitHub. The link is in the first post. All mods have been updated for A17.1 stable build Link to comment Share on other sites More sharing options...
Gareee Posted January 24, 2019 Share Posted January 24, 2019 These sound interesting, but some pics or a yt video of them in action might encourage people to add them. Link to comment Share on other sites More sharing options...
Sinz Posted January 30, 2019 Author Share Posted January 30, 2019 Updates made. See Github for details. These sound interesting, but some pics or a yt video of them in action might encourage people to add them. Thanks for the suggestion. Link to comment Share on other sites More sharing options...
Coonfox Posted February 3, 2019 Share Posted February 3, 2019 How does the chicken coop work, exactly? (I paged through the thread looking for an answer already, but it's entirely possible I missed it by skimming. If so, I apologize.) Link to comment Share on other sites More sharing options...
Quasimiyao Posted February 3, 2019 Share Posted February 3, 2019 Build chicken coop craft a nest from fibers upgrade coop with nest (any tool that can upgrade blocks can be used) upgrade again with an egg Craft chicken feed from corn When a chicken appears upgrade with feed After awhile you can interact with it to gain loot, then upgrade with feed again Link to comment Share on other sites More sharing options...
Coonfox Posted February 3, 2019 Share Posted February 3, 2019 Ah, thank you! I couldn't for the life of me figure it out... kept trying to use the nest on the coop, heh. Link to comment Share on other sites More sharing options...
bdubyah Posted February 5, 2019 Share Posted February 5, 2019 Gonna try out the blade trap upgrades. Sounds like exactly what I was looking for! Link to comment Share on other sites More sharing options...
Punisher66 Posted February 5, 2019 Share Posted February 5, 2019 Finally got around to playing again since I added the blade trap upgrade mod. I love the idea of it and haven't honestly tested the new traps yet, but it seems I can no longer pick my traps up. I even spawned in some new vanilla traps and then some of yours and I couldn't pick any of them up. I wanna gonna pick mine up and use them to craft the new ones, but when I hold E on them, I get the cursor popping up, but the center area around it is blank. EDIT- Well, I removed the mod to test it, and I still can't pick my traps up. So, not sure what is wrong. Have you placed your Land Claim Block? Might try destroying it and placing a new one. Sounds like that may be the problem. But, Idk. Link to comment Share on other sites More sharing options...
bdubyah Posted February 5, 2019 Share Posted February 5, 2019 Yeah, just edited my post. Somehow it had become inactive even though I've never even crafted another one to place. Link to comment Share on other sites More sharing options...
AmethystLainey Posted June 15, 2019 Share Posted June 15, 2019 Can someone help me, I wanna farm snowberrys , I have the modlet and enough berry but it is still not letting me craft. What do I need to unlock. I have lvl 2 of Living of the Land and yes the modlet was installed from the start of the world Link to comment Share on other sites More sharing options...
mr.devolver Posted June 15, 2019 Share Posted June 15, 2019 Can someone help me, I wanna farm snowberrys , I have the modlet and enough berry but it is still not letting me craft. What do I need to unlock. I have lvl 2 of Living of the Land and yes the modlet was installed from the start of the world Hello, I have the same problem. It's most likely caused by deletion of progression.xml file which should allow you to unlock the recipe by investing into Living of the Land perk. This is the content of the original progression.xml file that was deleted: <configs> <append xpath="/progression/perks/perk[@name='perkLivingOffTheLand']/effect_group/passive_effect[@level='1,5']/@tags">,plantedSnowberry1</append> </configs> Source: https://github.com/digital-play/7dtd-a17-mods-sol/commit/4c4709c4b3821dd40b60174a3e3d5ff46cb6a1d1#diff-600eb33ffe3b7c6e91cbcf61258b672a The trouble is that even if you re-added progression.xml to make this mod work, since you already have level 2 of this perk in your current save, you will probably need to "re-learn" it another way and there is no such way at the moment. I might come up with a workaround, perhaps in form of a custom recipe book to fix this problem, but please note that I'm not much of a modder, so I may not be able to do this, but I can try. If someone more experienced would like to help us with this, it will be very appreciated. As to why would the author delete this file which is crucial for this mod to work, I don't know, perhaps they removed it by accident. Link to comment Share on other sites More sharing options...
Ragsy 2145 Posted June 15, 2019 Share Posted June 15, 2019 You may be able to change the recipe call and remove the "learnable" tag as a quick fix , but i do think the deletion of progression xml may have been an accident. <configs> <append xpath="/recipes"> <recipe name="plantedSnowberry1" count="1" craft_time="1" [color="#FFD700"]tags="learnable"[/color]> <ingredient name="resourceCropSnowberryPlant" count="4"/> </recipe> </append> </configs> Link to comment Share on other sites More sharing options...
mr.devolver Posted June 15, 2019 Share Posted June 15, 2019 You may be able to change the recipe call and remove the "learnable" tag as a quick fix , but i do think the deletion of progression xml may have been an accident. <configs> <append xpath="/recipes"> <recipe name="plantedSnowberry1" count="1" craft_time="1" [color="#FFD700"]tags="learnable"[/color]> <ingredient name="resourceCropSnowberryPlant" count="4"/> </recipe> </append> </configs> Thank you very much for trying to help, but it looks like re-adding progression.xml file helped. At least it helped me and the recipe shows as active now. PS: I had Living of the Land perk upgraded to the max before doing this, so it should work for others too. Link to comment Share on other sites More sharing options...
Ragsy 2145 Posted June 15, 2019 Share Posted June 15, 2019 Perhaps Sinz is not aware of this he/she has not been active on forums as of late Hopefully your supplying the progression xml code will work for all others .. fingers crossed Link to comment Share on other sites More sharing options...
mr.devolver Posted June 15, 2019 Share Posted June 15, 2019 Perhaps Sinz is not aware of this he/she has not been active on forums as of late Hopefully your supplying the progression xml code will work for all others .. fingers crossed Well, I looked it up on his github directly and "rescued" the deleted content, so it's the original file and not my creation. I simply copied its content, created progression.xml file and pasted that content into that file and saved it into Config directory of this mod in my game. Link to comment Share on other sites More sharing options...
AmethystLainey Posted June 15, 2019 Share Posted June 15, 2019 Im not sure where Im reading that bit of code any help I would be very greatful Link to comment Share on other sites More sharing options...
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