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Insane zombie block damage but warrior attack damage, possible?


MrSamuelAdam

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Is it possible to have the zombies do the block damage they do when on insane difficulty. But attack damage and only take the same hit points when in warrior difficulty.

 

I want zombies to do more block damage, but not become bullet sponges. Wondering if a modlet is out there for this or possible.

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you can change all zombie to do what you want in XML files

 

for their health you can change that right there on Entityclasses.xml,

 

it would look something like this

 

<effect_group name="Base Effects"> <!-- zombieTemplateMale -->

 

<passive_effect name="HealthMax" operation="base_set" value="150"/> <!-- Zombie Health -->

<passive_effect name="HealthMax" operation="perc_set" value="1"/>

 

just change the value of Health Max (Base set)

 

 

for the block damage/Damage to player you would go to each zombie in the Entityclasses.xml and search for their "hand item"

 

it would look like this:

 

<property name="HandItem" value="meleeHandZombie01"/>

 

* if a zombie doesnt have a hand item it goes off of the zombieTemplate which is the one above and also some zombies have their own special Hand item*

 

 

from here you go to the Item.xml and search for the correct hand item (copy and paste)

 

for the one above this is what it says

 

<item name="meleeHandZombie01">

<property name="Extends" value="meleeHandMaster"/>

<property name="CreativeMode" value="None"/>

<property class="Action0">

<property name="Buff" value="buffInjuryBleeding,buffIllInfection0,buffInjuryStunned1"/>

</property>

<effect_group name="Base Effects">

<passive_effect name="ModSlots" operation="base_set" value="0"/>

<passive_effect name="EntityDamage" operation="base_set" value="25" tags="primary"/>

<passive_effect name="BlockDamage" operation="base_set" value="15" tags="primary"/>

<!--<passive_effect name="AttacksPerMinute" operation="base_set" value="75"/> A16 .8 -->

<passive_effect name="BuffProcChance" operation="base_set" value="0.15" tags="buffInjuryBleeding"/>

<passive_effect name="BuffProcChance" operation="base_set" value="0.10" tags="buffIllInfection0"/>

<passive_effect name="BuffProcChance" operation="base_set" value="0.15" tags="buffInjuryStunned1"/>

</effect_group>

</item>

 

you just change the values of Entity Damage (player damage) or block damage (building damage) to what you want

 

 

I am not sure if there is a MOD for this out there but if you wanted to change it yourself, thats how

 

*as always, make sure you save the original XMLs somewhere just in case*

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