Sinz Posted December 10, 2018 Share Posted December 10, 2018 Brass Mining Modlet Download Adds zinc and copper ore and gravel blocks to their own respective sub biomes. Copper and Zinc fragments are combined within a mixer to make brass compound which can be smelted in a forge. I've made this mod in previous alphas fine. But with this alpha it doesn't seem to generate the sub-biomes. I've used xpath The game launches fine with the xpath mods to the xmls, no errors. I did some test edits to the biomes.xml that should have been painfully obvious but yielded no results (I replaced ore generation with concrete blocks). Is this a known issue that biome.xml edits don't work in A17? If not could anyone help me with this? Link to comment Share on other sites More sharing options...
Guppycur Posted December 10, 2018 Share Posted December 10, 2018 I think Tin said there were big things not working at the moment with that stuff. @tin? Link to comment Share on other sites More sharing options...
Sinz Posted December 10, 2018 Author Share Posted December 10, 2018 Wow fast reply. Thanks Guppy. Link to comment Share on other sites More sharing options...
Sinz Posted December 10, 2018 Author Share Posted December 10, 2018 Shameless bump. Link to comment Share on other sites More sharing options...
sphereii Posted December 11, 2018 Share Posted December 11, 2018 Can you post your merged biomes.xml file? When you are in-game, enter dm mode, and type in exportcurrentconfigs This will dump a copy of all the XML into your save game folder (it'll show you the path in the console). If you look over your biomes.xml, see if it made the changes you intended to make. If your changes are there, then your xpath is fine, and could be a bug in the sub-biome generation. Link to comment Share on other sites More sharing options...
Tin Posted December 11, 2018 Share Posted December 11, 2018 So far, It's looking more and more like it's a sub biome issue in general. Link to comment Share on other sites More sharing options...
Khelldon Posted December 12, 2018 Share Posted December 12, 2018 It does work if you want to remove the whole biome in xpath and then write it back in. Then the subbiomes will take effect, but changing just the subbiomes does not seem to be working. So I think something like this will do the trick, although it's a very crappy way to do xpath: <remove xpath="//biome" /> <append xpath="/worldgeneration/biomes"> <!-- all biomes copied and pasted here with your changes --> </append> Link to comment Share on other sites More sharing options...
Numberz Posted December 12, 2018 Share Posted December 12, 2018 I would try to get away from the mining sub-biomes altogether. They tend to be too rare to find and they end up causing texture issues when you do find them. Better if you just make the copper and zinc ores the main ores for one specific biome and use a single texture for both. Link to comment Share on other sites More sharing options...
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