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My Replayability Issue w/ A17


PinkLed5

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@Bubbahotetp-

 

 

WoW that's the best post I have seen since 17 dropped. But what do you think the odds are that they will listen to anything you posted. Slim to none and Slim just left town for the holidays.

 

Yeah, it's funny isn't it? Saying this to players is the wrong audience, because what are they supposed to do with this? You get responses like "Nooo but its stil teh best survivel gaem out teheereee!!" Well, not according to most Steam players it isn't (again, look at the numbers, nothing about them screams best survival game, more like worst survival game in the top 100 list!).

 

Saying this to the mods is pointless. Their job is to keep the cattle in line and prod them until they shut up. Sorry mods, but those of you most vocal on here often times seem like the ones who know the least about what they're actually doing on here.

 

Trying to say something like this to the pimps is like trying to say to the pope he got the bible wrong, they'll just find a new way of justifying why their choices were the best ever and they got a plan anyway. Well who knows - maybe they're even working on a completely different game by now and this is just kept rolling as long as it's mostly going down hill by its own power. Who can say? Or maybe they have a solid business strategy going and are cool as ice, have it all down and they'll make me look like a completely stupid prick with my comments!? Who is to say? Which ever it is, you don't need two brain cells to figure out that I'd prefer the last over any other option.

 

Why do I bother with this? Frustration, I guess. All I got left. And if everything goes down the drain I'll get to say "I told you so!".

 

What many people on here forget is that not every fan of 7dtd is a 16 year old with pimples and who's idea of afterplay has something to do with wipes for a cellphone screen.

 

The audience of 7dtd is actually surprisingly mature (granted, old and mature aren't the same thing, replace at your own leasure) in many cases, most likely also the people who'll get the most annoyed by "the antics" you see in relation to the company, game development, forum moderation and game mechanics.

 

I'll keep doing this until it's no fun anymore, or until they find a way to make the game more interesting than beating a dead horse. I try to stay positive, which'll be indicated by me continuing to drop by. When I'm not doing that anymore then I've lost the rest of my hope. Probalby the result of it taking seven years to die. (Corny but it sounded like a fun final word ;P )

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The audience of 7dtd is actually surprisingly mature (granted, old and mature aren't the same thing, replace at your own leasure) in many cases, most likely also the people who'll get the most annoyed by "the antics" you see in relation to the company, game development, forum moderation and game mechanics.

 

I agree with you here completely. The Devs (for the most part) in their replies have seemed condescending when responding to feedback, the Mods (for the most part) are disrespectful to the community in their responses as well (one actually told me to block them in their response because that is how they are and have been for years). Then others in the forum stick up for them and say things along the lines of "that's just their way of joking around, you just have to get to know them"..... No thanks, best to just look past the majority of their posts and cherry-pick the useful points.

 

I genuinely hope TFPs have a complete game plan here and are not just winging it, because they had gold and seem to think that they infallible at this point.

 

Just my thoughts on the topic and I know some (most/all?) won't agree with me.

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My opinion is they wouldn't have spent almost 1.5 years completely redesigning their game to walk it back after the latest experimental. Too bad, because they were headed down such a unique path of endless player opportunity. Now it's feeling like another run-of-the-mill "I'll do a couple play-throughs and re-visit in a year or so when it feels fresh for another one" or "it's now Halloween season, let's dust off 7DTD for a quick play" FeelsBadMan

 

The path to level 60 on my second play through was excruciating. I might do it maybe one more time.

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Whoa! A game can not damage a graphics card by using it. If something starts to smell then you either have a defective gfx card or a faulty / badly installed fan on it.

 

Something to look into before it starts smoking. Computer components run on smoke so it is important that the smoke stays inside.

 

Good to know, I bought some big computer fans anyway.

Maybe it was the special Russian quality electrical power grid again... :)

 

Anyway, I ran a few more days and no smoky smell... maybe I was thinking too hard?

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I genuinely hope TFPs have a complete game plan here and are not just winging it, because they had gold and seem to think that they infallible at this point.

 

Just my thoughts on the topic and I know some (most/all?) won't agree with me.

 

Yeah I hope it's genious at work rather than what ever millenial attitude about good hard work you can interpret into this (ouch, that one burned even my fingertips...).

 

Nice talking to ya.

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Even if your goal is simply levelling, cmbat is the mosrt efficient way to do it.

 

 

 

Not really since almost every activity in the game has one or more "essential" skills locked behind perks. If you want perks you need to level. If you want to level you need to fight. Hence no matter what you want to do, you need to fight first and foremost to get the EXP to do <whatever>.

 

 

 

Where are you going to get the EXP to buy those perks if you do not fight?

 

The point you are completely missing is that if you just play the game, you will get plenty of xp. I was level 26 by day 14 without making any effort to power level. At this rate I’’ll probably end up between 50-60 by day 30 (Not 100) I spent a total of 4-5 days looting in that 14 days. All the other xp came from engaging wandering hordes or zombies in my way. If your goal is too get to the highest level possible as quickly as possible you will need to focus on killing zombies. BUT that is a CHOICE you make. If you are not worried about leveling, xp will come as you just play be it by POIs, wandering hordes, or blood moon hordes.

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The point you are completely missing is that if you just play the game, you will get plenty of xp. I was level 26 by day 14 without making any effort to power level. At this rate I’’ll probably end up between 50-60 by day 30 (Not 100) I spent a total of 4-5 days looting in that 14 days. All the other xp came from engaging wandering hordes or zombies in my way. If your goal is too get to the highest level possible as quickly as possible you will need to focus on killing zombies. BUT that is a CHOICE you make. If you are not worried about leveling, xp will come as you just play be it by POIs, wandering hordes, or blood moon hordes.

 

I 100% agree with you that people choose to play the game the way they want. However, the choices have been dictated to us now. For example purposes, say I want to have a forge so I can get a mine going asap because that is my choice how to play. I can't do that without killing zombies, and I either have to XP grind the zombies, or play a different path until I get there the dictated way. Not to mention the XP zombie grind needed to even mine efficiently now. I know balances are coming, I'm not complaining, I'm just posturing that the freedom of choices have been reduced to a directed linear path revolving around zombie killing.

 

This was just an example, and I'm genuinely happy that the current A17e is working well with your playstyle, but the backlash we're seeing is because it's not working for everyone. A lot of those players with good amount of hours and dedication to this game under their belts.

 

Everyone has opinions on this and now it is time to see what TFP do with these opinions.

 

EDIT: sometimes words are hard lol

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I 100% agree with you that people choose to play the game the way they want. However, the choices have been dictated to us now. For example purposes, say I want to have a forge so I can get a mine going asap because that is my choice how to play. I can't do that without killing zombies, and I either have to XP grind the zombies, or play a different path until I get there the dictated way. Not to mention the XP zombie grind needed to even have to mine efficiently now. I know balances are coming, I'm not complaining, I'm just posturing that the freedom of choices have been reduced to a directed linear path revolving around zombie killing.

 

This was just an example, and I'm genuinely happy that the current A17e is working well with your playstyle, but the backlash we're seeing is because it's not working for everyone. A lot of those players with good amount of hours and dedication to this game under their belts.

 

Everyone has opinions on this and now it is time to see what TFP do with these opinions.

 

EDIT: sometimes words are hard lol

 

My normal playstyle in A16 was to rush progression and power level by killing zombies and mining. I adjusted my playstyle for A17 as a result of all of the negative posts complaining that you could not build bases early and that it was zombie combat simulator. I was curious if this was really true. It turns out, it wasn’t. The game doesn’t force you to do anything. The player chooses how they want to play. I had a forge on day 1 by setting up shop in a forge house. If I hadn’t it wouldn’t have mattered anyway as as I found iron tools and forged iron by looting. Also iron tools are less of a boon in A17 and are not essential early game. With respect to base building, I stayed in the forge house for the 7 day horde and built a base for the 14 day horde. Now that I’ve gotten more familiar with what bases work and how to play efficiently in A17, a 7 day base is entirely possible.

 

Edit - This is not really about anyone’s particular playstyle and more about some posters’ insistent claims that there is only one way to play A17.

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With respect to base building, I stayed in the forge house for the 7 day horde and built a base for the 14 day horde. Now that I’ve gotten more familiar with what bases work and how to play efficiently in A17, a 7 day base is entirely possible.

 

This has always been an option, I don't disagree with you at all. I would generally use existing structures for my early horde nights.... while I was building a base. Now I'm just using them for early horde nights, while I'm grinding XP so I can level enough to start building a base. Again, I'm genuinely happy that A17e works for your current playstyle, and kudos to you for changing from what previous enjoyed doing. That simply is not the case for some others.

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The point you are completely missing is that if you just play the game, you will get plenty of xp. I was level 26 by day 14 without making any effort to power level. At this rate I’’ll probably end up between 50-60 by day 30 (Not 100) I spent a total of 4-5 days looting in that 14 days. All the other xp came from engaging wandering hordes or zombies in my way. If your goal is too get to the highest level possible as quickly as possible you will need to focus on killing zombies. BUT that is a CHOICE you make. If you are not worried about leveling, xp will come as you just play be it by POIs, wandering hordes, or blood moon hordes.

 

This is pretty much what I did. Other than killing zombies when I saw them (which is NOT the same as going all out to power level), I played A17 the same as I played every alpha before it. I still ended up level 100 on day 30. Put it this way, I have a full-on 3-story Steel base with 3 layers of electrical defences on day 32. It is not like I was skimping the building and mining to go kill zombies.

 

I reckon if I had played the POI jumping game and not bothered with building anything, I'd have been level 100 somewhere on day 20.

 

And yeah the early reports that base building (at least on week 1) was dead were just coming from the players who suck at the game getting their ass handed to them. Bases work just fine in A17. I've built the same bases I always build with no issues.

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And yeah the early reports that base building (at least on week 1) was dead were just coming from the players who suck at the game getting their ass handed to them. Bases work just fine in A17. I've built the same bases I always build with no issues.

 

That's a pretty bold statement about players ability lol. I can fix that quote for you though.

 

"AI cheesing Bases work just fine in early game A17."

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Well maybe, but I was led to believe that my usual little 9x9 re-enforced flagstone box with 3 rows of iron spikes round it would get swept away like Alderaan against the Death Star on day 7, yet it was fine. Only lost 30-odd spikes and about 6 blocks of the main walls.

 

oh, so you mean horde base, not a home base, correct? If that's the case, yeah, imo you'll be fine for a horde night. now building an actually home base to craft, have forges going in, ect... that would get destroyed by roaming horde. Been there, done that, had to bail and kite ferals away. Now I just take over a 2 story or higher POI and live in the 2nd while I get ready to build a home base.

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This is pretty much what I did. Other than killing zombies when I saw them (which is NOT the same as going all out to power level), I played A17 the same as I played every alpha before it. I still ended up level 100 on day 30. Put it this way, I have a full-on 3-story Steel base with 3 layers of electrical defences on day 32. It is not like I was skimping the building and mining to go kill zombies.

 

I reckon if I had played the POI jumping game and not bothered with building anything, I'd have been level 100 somewhere on day 20.

 

And yeah the early reports that base building (at least on week 1) was dead were just coming from the players who suck at the game getting their ass handed to them. Bases work just fine in A17. I've built the same bases I always build with no issues.

 

Are you playing 60 minute days?

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  • 2 weeks later...

100% Agree with this quote

 

If this really is the direction they are going, then there is ZERO point in having a Voxel engine. Port the entire game over to a classic polygon-based engine and at least it will look decent. Right now the game gets a lot of flak for its ancient graphics because people do not realize it is a Voxel game. No point in Voxel if you want to push the players away from building a base.

 

I'm 21 days in a SP game and I'm bored. I've got over 2000h between PC and console and I've never been bored of this game before. I thought it was just me, but this thread proves otherwise.

 

I used to recommend this game to anyone who was vaguely interested in gaming. I promoted it because it was a game that rewarded you for playing all of it: mining, scavenging, crafting, building and combat. Mining was a big part of the game and now is more like an endless underground scavenger hunt taxing your stamina with little reward. It's too hard to build if you can't get sufficient resources to build it.

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You are doing it wrong, I'm afraid. Just put 3 points into Daring Adventurer, then spend 1 to 2 days running the most time-efficient Trader quests you can. Bingo! More mods than you will ever need. I am level 100 and have one full storage full of mods that i have no item to put them all, because all my items are fully modded. I even have multiple weapons of the same type just to find a place to put the mods I have.

 

In the latest build they just crippled the end game even further. Since there is nothing else in place, we have to assume that the current end-game is looting for mods. Well if the game is now going to throw mods at me 5 at a time from traders for less than 10k dukes.....again., why would I EVER go looting?

 

By all means have the traders sell mods, but having them sell a tier 6 Pistol already equipped with 5 decent mods for < 10k is madness.

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The POI with 14764 zombies "living" in the same house (nerd pole to the roof/loot, done)

The AI of engineering college grad zombies

The stamina simulator 2018 (better now)

The "simplification" of guns and parts

The level gating "grindfest" / Changing of learn by doing

The almost "elimination" of mining underground

The "building" is kinda gone

 

ALL of these (with the exception of the mining underground) can be fixed by tweaking numbers and we should be fine... but... Trying to balance "survival, RPG, FPS, Tower Defense, Voxel building, sandbox" would be too much work or even impossible for a team like Blizzard or Bethesda. For this to work they'd need a team for each genre and listen to each to make sure that any of the other teams plans don't interpose the others.

 

The lack of direction and the confusion as to "what" the game is going to end up being is whats turning me off at the moment. Is this the next Killing Floor/Dying Light? The next great Minecraft for adults? Fallout 7??

 

If your answer is ALL of them, we have a problem...

 

I'm reading this and can not believe I never thought to nerdpole up to the roof and just grab the loot...lmfao...thank you for this service to the community!

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I'm reading this and can not believe I never thought to nerdpole up to the roof and just grab the loot...lmfao...thank you for this service to the community!

 

Nerdpole being nerfed or taken out of the game in 3... 2... 1...

 

TFP take this kinda comment seriously and believe that people are "beating" them. They will eventually deal with this as they think you are "winning" and they can't have that. You need to "DIE", its fun!

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Nerdpole being nerfed or taken out of the game in 3... 2... 1...

 

TFP take this kinda comment seriously and believe that people are "beating" them. They will eventually deal with this as they think you are "winning" and they can't have that. You need to "DIE", its fun!

 

if nerdpoling were removed, you might as well remove building from the game. I strongly believe that nerdpoling is something that will stay, players choice to do it or not.

 

I choose to do it. I get no sense of accomplishment going through the same dungeons multiple times. With dungeons dominating the POI layout it's nice to be able to just get some quick loot on the way home from hordenight, or scouting/hunting, ect.

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Nerdpole being nerfed or taken out of the game in 3... 2... 1...

 

TFP take this kinda comment seriously and believe that people are "beating" them. They will eventually deal with this as they think you are "winning" and they can't have that. You need to "DIE", its fun!

 

Yeah it's like someone at TFP is trying to get you.... always!

 

"Did someone say they have a way to bypass our intended system?"

 

AUAAItU.gif

 

 

They are watching...... always watching.....

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if nerdpoling were removed, you might as well remove building from the game. I strongly believe that nerdpoling is something that will stay, players choice to do it or not.

 

I choose to do it. I get no sense of accomplishment going through the same dungeons multiple times. With dungeons dominating the POI layout it's nice to be able to just get some quick loot on the way home from hordenight, or scouting/hunting, ect.

 

You're preaching to the choir dude! I know this, you know this... lets see how the TFP take it when everybody has done the POIs 40-50 times and just want to get on with it. Nerdpole here and nerdpole there, break this brick and voila! = LOOT.

 

For me the new POIs in this game are like WOW warfronts. The devs put sooooooooooooo much work into them and are such a main focus of the game that they are kind of trapped. They need to make it for people want to do them. If people start cheesing them, they are "forced" to protect their investment and not let them.

 

This is what scares me and I've raised this issue a bunch of times... where is the game going? If you add some things how do they affect whats already there. (Balancing a FPS, RPG, Survival, Voxel building, now apparently Farm Sim, etc.)

 

Don't get me wrong... I still like the game (not love it as before) and will save my final verdict/review for Steam and Metacritic till the end, but it does feel a bit all over the place.

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