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voorhees


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Create a new folder in Unity in Assets. Open that folder. Then from your download from Sketchfab, drag the texture folder and the Jason .fbx file into that open Unity folder.

 

I cant fined assets in unity im using the windows installer do I need to install unity download assents

--up data--

there is a new unity build Unity version 2018.3.0. can I use it?

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Yes. Load Unity 2018.2 using the unity download assistant.

 

I got unity 2018.3 and I did get Jason in unity but I cant do anything with him but I have to Jason's zips I downloaded

they are the same thing but made differently

the first one has to folder a source folder and a texture folder, in the source folder there is a zip that has a tex folder that has jpeg and a fbx and in the texture folder there's jpeg.

 

the second zip has a texture folder with jpegs, scene.bin file, and a scene.gltf

 

I'm not sure on what one to use, I tried the first one put the texture folder in and the fbx file, he shows up unity but I cant do anything with him, like I cant give him hit targets or animate him.

when I click on him I get a inspector that pops up and the transform and the animator are greyed out.

so what do I do so they're not greyed out.

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You probably should watch a few more tutorial videos that explain the next steps. I made a series of character creation tutorial videos and some on animating the character using mixamo. Its a process with several steps that you will need to learn but its not hard.

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You probably should watch a few more tutorial videos that explain the next steps. I made a series of character creation tutorial videos and some on animating the character using mixamo. Its a process with several steps that you will need to learn but its not hard.

 

I watched your character creation tutorial videos and you didn't finish the set up and animation up for it.

is there one I mist?

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Yea, there is one on rigging in Mixamo

 

I watched all of your tutorial Videos and I did all of it but he will not animate. don't now what I'm doing wrong ill keep at it.

but I was wondering if you could make a tutorial on Animating a imported 3D Entity "like Jason".

if you can do it thank you? and I will be able to see what I did wrong.

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  • 11 months later...

sup I got Jason to spawn in-game but he will not move in-game he does turn to face u when u get to close and he will hit u but u will not see it.

I can't hit him and when I try to fix the mesh in unity the body part moves with the mesh. I'm loading him in throw XPath and I do have a controller on him. any ideas what could be wrong would be nice.

 

here's the modlet

https://www.dropbox.com/sh/m3cnvk0fgqf1pgp/AAAMYmU08-44YbnM6FGD9c2ua?dl=0

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sup I got Jason to spawn in-game but he will not move in-game he does turn to face u when u get to close and he will hit u but u will not see it.

I can't hit him and when I try to fix the mesh in unity the body part moves with the mesh. I'm loading him in throw XPath and I do have a controller on him. any ideas what could be wrong would be nice.

 

here's the modlet

https://www.dropbox.com/sh/m3cnvk0fgqf1pgp/AAAMYmU08-44YbnM6FGD9c2ua?dl=0

 

 

You are using A17 movement properties not A18 properties like:

 

 

<property name="MoveSpeed" value="0.25"/>

<property name="MoveSpeedAggro" value=".8, .8"/>

<property name="MoveSpeedPanic" value="1.1"/>

 

And you A17 properties have typos in them like:

<property name="WanderSspeed" value="0.5"/> <property name="NightWanderSspeed" value="0.6"/>

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so I fixed it and no go I exchange the XML for the zombieTemplateMale and i kept <property name="AttackAnimation" value="Attack0, Attack1"/> <property name="AttackIndexes" value="2"/>, do I need SDX or DMT to get him to move?

 

Yes, new entities require custom code, so you need to build this modlet along with the required dependencies with DMT.

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If he is not moving in game, it is not the enemy tag causing it, which is E_Enemy. You either built the entity incorrectly in Unity, not building in DMT with the required Sphereii core modlet, or your xml is incorrect. Those are the ones I see all the time. If you want to provide me a link to a place where i can look at the .unitypackage and the mod folder with all the xml your testing with, I should have time this week to see what the problem is. Note, I cannot learn anything useful from the .unity3d file, I need the .unitypackage you build in unity as a different export option.

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I replicated your issue. Im not certain of the issue but it seems the rigging is corrupted. Seems there is a mix of humanoid and generic elements in the model. I recommend you blow out the existing rigging them rerig in Mixamo.

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