Benage Posted December 9, 2018 Share Posted December 9, 2018 I'm a die hard fan of the Walking Dead and I would love to turn my game into a bunch of normal zombies (Removing ferals, zombies animals, etc) which I can already find mods for so I think I've got that covered. However I have no idea how to increase zombie spawns. I don't think it matters to much for Poi spawns, becauses there's usually about 5 zombies in each building but in the common world outside buildings, I'm never fond of how little zombies are roaming around in each biome. So Basically all I asking for is advice on how to edit my xml files so that there is way more zombies roaming around the world at all times. Link to comment Share on other sites More sharing options...
Jugginator Posted December 10, 2018 Share Posted December 10, 2018 I think this would help you out. <!-- Dogs Barns --> <entityspawner name="Dog_Sm_Territorial"> <day value="*"> <property name="ResetToday" value="false" /> <property name="EntityGroupName" value="ZombieDogGroup" /> <property name="Time" value="Any" /> <property name="DelayBetweenSpawns" value="0" /> <!-- in seconds --> <property name="TotalAlive" value="2" /> <property name="TotalPerWave" value="2" /> <property name="DaysToRespawnIfPlayerLeft" value="5" /> Mess around the the total alive and total per wave, in the respective areas which you wish to increase spawning, that is. Link to comment Share on other sites More sharing options...
Benage Posted December 10, 2018 Author Share Posted December 10, 2018 Thank you friend Ill try it out Link to comment Share on other sites More sharing options...
Jugginator Posted December 10, 2018 Share Posted December 10, 2018 You're welcome. There are different ones for biomes and the various cities and towns, and if you wish to, the "EntityGroupName" is in "EntityGroups.xml"; you can find that group name and remove/add particular zombies. I'd look into that while upping the count, lest you wind up with a bad-rng spawn of half a dozen bears of rad-wights hehe. Let me know if you need some help, I'm decently familiar doing that. I made a "hardcore" version in A16 since I was just getting bored being an OP god in that version lol. By the way, the code snippet was found in "spawning.xml" in case you were wondering. Link to comment Share on other sites More sharing options...
Benage Posted December 10, 2018 Author Share Posted December 10, 2018 Your just beyond helpful. And you replied on the same day I posted too! Your such a lad. Link to comment Share on other sites More sharing options...
Jugginator Posted December 11, 2018 Share Posted December 11, 2018 You're welcome mate anytime! Glad to help. How did it go? Link to comment Share on other sites More sharing options...
Benage Posted December 11, 2018 Author Share Posted December 11, 2018 Seems to have worked like a charm. All I needed to do was increase the MAX COUNT number from 1 to 25 in all the biomes (The code directly above the photo you posted.) Might play around with the number a bit more yet but it seemed to work like a charm for both Zombie and Animal spawns. Thank you so much! Link to comment Share on other sites More sharing options...
Jugginator Posted December 12, 2018 Share Posted December 12, 2018 Awesome! You're welcome, glad you got what you wanted. Also, it's possible to change what spawns and where. For instance, I was sick of easy mode A16, so I changed practically all spawns to be Wights / zombie bears / cops. Forewarned, when you add bears to the general spawning it found for POI spawning haha. Had some large, angry, furry friends bashing through front doors from inside haha. Link to comment Share on other sites More sharing options...
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