Jump to content

A17 Vanilla+ mod [Discussion and planing thread]


Royal Deluxe

Recommended Posts

Decrease zombie block damage as well? They're bulldozers now.

 

I consider it. But this change would have heavy impact. Maybe it would be a idea to make a very expensive block that can stand 9 times so much damage as steel but needs 9 times so much material too. Its a problematic topic to solve that without a big damage and block hp overhaul.

Link to comment
Share on other sites

I am not sure that you can gather enough leather. But its worth to be considered.

 

For the moment i wait how the changes in next build at trader and vending machines feel

 

In the last half dozen of games I have started and played I tend to have more than 100 leather after 4 or 5 days. It seems like you could make glue with 2 to 5 leather in the recipe and still be able to have good amounts of glue.

Link to comment
Share on other sites

Here the first edit if TFP dont fix it

Sand issue and the simple sollution to make it no longer a unavoidable deathtrap

 

Problem (Collapsing 1x2 tunnels kill you all 2000 meters in desert(dies 5 times on arround 10km tunnels))

A8B66A33FE0504BFA1F1BBE01647AADE7C70DB5B

 

Vanilla glue value of 4

6CA0ECC23B69259FDA2D0802DA66104E64F189B8

https://steamuserimages-a.akamaihd.net/ugc/941713411251442076/6CA0ECC23B69259FDA2D0802DA66104E64F189B8/

 

 

Sollution glue value of 5

One broad tunnels = safe

Two broad tunnels can work (high chance)

Three broad tunnels can work (low chance)

Four broad, no chance

F68FFEEF0FEF30FFE052853828ED3F83C1D991D1

https://steamuserimages-a.akamaihd.net/ugc/941713411251442865/F68FFEEF0FEF30FFE052853828ED3F83C1D991D1/

 

Should really be fixed

Currently sand killed me over 2 times so often as zombies

Link to comment
Share on other sites

Why not just review all the recipes that require duct tape and revise the ones that seem unrealistic. Use a different ingredient if possible. That will ease the bones/glue situation.

 

Adding the bones to the Vending machine is easy to do, easy to balance and solve the issue 100% (my expectation)

 

Editing all the recipes take a long time (and rework each patch), can have sideeffects and maybe will not really fix the issue on some unforseen gameplay styles.

Further is would change the Vanilla gameplay what i try to avoid.

 

But yes could be a alternative if for any reason the Vending machine route dont work as expected.

Link to comment
Share on other sites

Need all tests

 

Edit of vending machine

(added all items i think a trader would offer in the game situation, needs tests if balanced)


min_inventory="20" max_inventory="27"


		<item name="drinkJarCoffee" count="3,6"/>
		<item name="ammo9mmBullet" count="6,12"/>
		<item name="thrownAmmoMolotovCocktail" count="0,1"/>
		<item name="medicalBandage" count="1,2"/>
		<item name="medicalFirstAidBandage" count="1,2"/>
		<item name="drugPainkillers" count="0,1"/>
		<item name="drugHerbalAntibiotics" count="0,1"/>
		<item name="foodHoney" count="0,1"/>
		<item name="resourceForgedSteel" count="1,2"/>
		<item name="resourceForgedIron" count="1,2"/>
		<item name="resourceNail" count="2,3"/>
		<item name="candle" count="1,2"/>
		<item name="resourceGlue" count="1,2"/>
		<item name="resourceDuctTape" count="1,2"/>

--------------------------------------------------------------------------------------

Edit of quests

In Basic survival 8

		<reward type="SkillPoints" value="5" chainreward="true" />

to

		<reward type="SkillPoints" value="20" chainreward="true" />

 

In White River Citizen 1

	<reward type="Item" id="casinoCoin" value="250" />

----------------------------------------------------------------------------------------------

Coffee buff

		<duration value="120"/>

to

		<duration value="300"/>

----------------------------------------------------------------------------------------------

Item

<item name="GoldenCasinoCoin">
<property name="CustomIcon" value="casinoCoin"/> <property name="CustomIconTint" value="1,250,1"/>
<property name="HoldType" value="45"/>
<property name="Meshfile" value="Items/Misc/sackPrefab"/>
<property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab"/>
<property name="Material" value="Morganic"/>
<property name="Stacknumber" value="20000"/> <!-- STK resource -->
<property name="EconomicValue" value="1000"/>
<property name="EconomicBundleSize" value="1"/>
<property name="SellableToTrader" value="false"/>
</item>

Recipes

 

<recipe name="GoldenCasinoCoin" count="1" craft_time = "1" craft_exp_gain="0">
<ingredient name="casinoCoin" count="1000"/>
</recipe>

<recipe name="casinoCoin" count="1000" craft_time = "1" craft_exp_gain="0">
<ingredient name="GoldenCasinoCoin" count="1"/>
</recipe>

 

 

-------------------------------------------------------------------------------------------

<perk name="perkGreaseMonkey" parent="skillCraftsmanship" name_key="perkGreaseMonkeyName" desc_key="perkGreaseMonkeyDesc" icon="ui_game_symbol_service">
	<level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attIntellect" operation="GTE" value="2" desc_key="reqIntellectLevel4"/></level_requirements>

Link to comment
Share on other sites

For the case i need it

 

In A16 i made recipes, now in A17 i add them to the traders (in larger amounts so that the chance they have them is bigger)

 

But sure here 3 Items (not testet ingame if it works)

<recipe name="jacketWhite" count="1" >
<ingredient name="resourceCloth" count="50"/>
<ingredient name="resourceFeather" count="50"/>
</recipe>

<recipe name="denimPants" count="1" >
<ingredient name="resourceCloth" count="35"/>
</recipe>

<recipe name="shirt" count="1" >
<ingredient name="resourceCloth" count="20"/>
</recipe>

Link to comment
Share on other sites

Respawn of boulders [WIP]

<block name="rockResourceBroke2">

<property name="Extends" value="rockResource" param1="DowngradeBlock"/>
<property name="CreativeMode" value="Dev"/>
<property name="Model" value="Entities/Resources/rock_resource_broke2Prefab"/>
<property name="DowngradeBlock" value="GreenStuff"/>
</block>

<block name="GreenStuff">
<property name="CustomIcon" value="treeBrownGrassDiagonal"/> <property name="CustomIconTint" value="1,250,1"/>
<property name="Extends" value="treeGrassMaster" />
<property name="CreativeMode" value="Player"/>
<property name="Texture" value="201,306,371,201,306,371"/>

<property name="PlantGrowing.LightLevelGrow" value="0"/>
<property name="PlantGrowing.LightLevelStay" value="0"/>
<property name="PlantGrowing.FertileLevel" value="0"/>
<property name="PlantGrowing.Next" value="rockResource"/>
</block>

 

 

rockResource

-------------------------------------------------

Respawn of cars

 

 

-------------------------------------------------

Tritium material

 

Tritium Block

Tritium Ramp

Tritium Door

Tritium Container

 

Edit of admin wrench

-----------------------------------------------------------------------------------

-100% glasses

 

 

-----------------------------------------------------------------------------------

To do list from here

Possible to raise max amount trader can have to 5 stacks ?

Reduce weapon loot, raise ammo loot

Raise clothing loot or add more clothes to traders (one of my last games i was level 30 before i found a Duster)

Add color mods to trader (Next build do this ?)

Link to comment
Share on other sites

  • 4 weeks later...

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...