Royal Deluxe Posted December 10, 2018 Author Share Posted December 10, 2018 One more * Add a way to prevent leveling up, like the nerd glasses but with -100% XP Link to comment Share on other sites More sharing options...
felipebsr Posted December 10, 2018 Share Posted December 10, 2018 Decrease zombie block damage as well? They're bulldozers now. Link to comment Share on other sites More sharing options...
Royal Deluxe Posted December 10, 2018 Author Share Posted December 10, 2018 Decrease zombie block damage as well? They're bulldozers now. I consider it. But this change would have heavy impact. Maybe it would be a idea to make a very expensive block that can stand 9 times so much damage as steel but needs 9 times so much material too. Its a problematic topic to solve that without a big damage and block hp overhaul. Link to comment Share on other sites More sharing options...
LionsDen Posted December 10, 2018 Share Posted December 10, 2018 Why not make a recipe to make glue from leather. In real life, there is a hide glue that was made a long time ago. It is still made some places but is rarer than it used to be. That will fix the bones problem. Link to comment Share on other sites More sharing options...
Royal Deluxe Posted December 10, 2018 Author Share Posted December 10, 2018 I am not sure that you can gather enough leather. But its worth to be considered. For the moment i wait how the changes in next build at trader and vending machines feel Link to comment Share on other sites More sharing options...
LionsDen Posted December 10, 2018 Share Posted December 10, 2018 I am not sure that you can gather enough leather. But its worth to be considered. For the moment i wait how the changes in next build at trader and vending machines feel In the last half dozen of games I have started and played I tend to have more than 100 leather after 4 or 5 days. It seems like you could make glue with 2 to 5 leather in the recipe and still be able to have good amounts of glue. Link to comment Share on other sites More sharing options...
Cork55 Posted December 11, 2018 Share Posted December 11, 2018 Why not just review all the recipes that require duct tape and revise the ones that seem unrealistic. Use a different ingredient if possible. That will ease the bones/glue situation. Link to comment Share on other sites More sharing options...
Royal Deluxe Posted December 11, 2018 Author Share Posted December 11, 2018 Here the first edit if TFP dont fix it Sand issue and the simple sollution to make it no longer a unavoidable deathtrap Problem (Collapsing 1x2 tunnels kill you all 2000 meters in desert(dies 5 times on arround 10km tunnels)) Vanilla glue value of 4 https://steamuserimages-a.akamaihd.net/ugc/941713411251442076/6CA0ECC23B69259FDA2D0802DA66104E64F189B8/ Sollution glue value of 5 One broad tunnels = safe Two broad tunnels can work (high chance) Three broad tunnels can work (low chance) Four broad, no chance https://steamuserimages-a.akamaihd.net/ugc/941713411251442865/F68FFEEF0FEF30FFE052853828ED3F83C1D991D1/ Should really be fixed Currently sand killed me over 2 times so often as zombies Link to comment Share on other sites More sharing options...
Royal Deluxe Posted December 11, 2018 Author Share Posted December 11, 2018 Why not just review all the recipes that require duct tape and revise the ones that seem unrealistic. Use a different ingredient if possible. That will ease the bones/glue situation. Adding the bones to the Vending machine is easy to do, easy to balance and solve the issue 100% (my expectation) Editing all the recipes take a long time (and rework each patch), can have sideeffects and maybe will not really fix the issue on some unforseen gameplay styles. Further is would change the Vanilla gameplay what i try to avoid. But yes could be a alternative if for any reason the Vending machine route dont work as expected. Link to comment Share on other sites More sharing options...
Royal Deluxe Posted December 11, 2018 Author Share Posted December 11, 2018 Need all tests Edit of vending machine (added all items i think a trader would offer in the game situation, needs tests if balanced) min_inventory="20" max_inventory="27" <item name="drinkJarCoffee" count="3,6"/> <item name="ammo9mmBullet" count="6,12"/> <item name="thrownAmmoMolotovCocktail" count="0,1"/> <item name="medicalBandage" count="1,2"/> <item name="medicalFirstAidBandage" count="1,2"/> <item name="drugPainkillers" count="0,1"/> <item name="drugHerbalAntibiotics" count="0,1"/> <item name="foodHoney" count="0,1"/> <item name="resourceForgedSteel" count="1,2"/> <item name="resourceForgedIron" count="1,2"/> <item name="resourceNail" count="2,3"/> <item name="candle" count="1,2"/> <item name="resourceGlue" count="1,2"/> <item name="resourceDuctTape" count="1,2"/> -------------------------------------------------------------------------------------- Edit of quests In Basic survival 8 <reward type="SkillPoints" value="5" chainreward="true" /> to <reward type="SkillPoints" value="20" chainreward="true" /> In White River Citizen 1 <reward type="Item" id="casinoCoin" value="250" /> ---------------------------------------------------------------------------------------------- Coffee buff <duration value="120"/> to <duration value="300"/> ---------------------------------------------------------------------------------------------- Item <item name="GoldenCasinoCoin"> <property name="CustomIcon" value="casinoCoin"/> <property name="CustomIconTint" value="1,250,1"/> <property name="HoldType" value="45"/> <property name="Meshfile" value="Items/Misc/sackPrefab"/> <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab"/> <property name="Material" value="Morganic"/> <property name="Stacknumber" value="20000"/> <!-- STK resource --> <property name="EconomicValue" value="1000"/> <property name="EconomicBundleSize" value="1"/> <property name="SellableToTrader" value="false"/> </item> Recipes <recipe name="GoldenCasinoCoin" count="1" craft_time = "1" craft_exp_gain="0"> <ingredient name="casinoCoin" count="1000"/> </recipe> <recipe name="casinoCoin" count="1000" craft_time = "1" craft_exp_gain="0"> <ingredient name="GoldenCasinoCoin" count="1"/> </recipe> ------------------------------------------------------------------------------------------- <perk name="perkGreaseMonkey" parent="skillCraftsmanship" name_key="perkGreaseMonkeyName" desc_key="perkGreaseMonkeyDesc" icon="ui_game_symbol_service"> <level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attIntellect" operation="GTE" value="2" desc_key="reqIntellectLevel4"/></level_requirements> Link to comment Share on other sites More sharing options...
Royal Deluxe Posted December 11, 2018 Author Share Posted December 11, 2018 For the case i need it In A16 i made recipes, now in A17 i add them to the traders (in larger amounts so that the chance they have them is bigger) But sure here 3 Items (not testet ingame if it works) <recipe name="jacketWhite" count="1" > <ingredient name="resourceCloth" count="50"/> <ingredient name="resourceFeather" count="50"/> </recipe> <recipe name="denimPants" count="1" > <ingredient name="resourceCloth" count="35"/> </recipe> <recipe name="shirt" count="1" > <ingredient name="resourceCloth" count="20"/> </recipe> Link to comment Share on other sites More sharing options...
Royal Deluxe Posted December 11, 2018 Author Share Posted December 11, 2018 Respawn of boulders [WIP] <block name="rockResourceBroke2"> <property name="Extends" value="rockResource" param1="DowngradeBlock"/> <property name="CreativeMode" value="Dev"/> <property name="Model" value="Entities/Resources/rock_resource_broke2Prefab"/> <property name="DowngradeBlock" value="GreenStuff"/> </block> <block name="GreenStuff"> <property name="CustomIcon" value="treeBrownGrassDiagonal"/> <property name="CustomIconTint" value="1,250,1"/> <property name="Extends" value="treeGrassMaster" /> <property name="CreativeMode" value="Player"/> <property name="Texture" value="201,306,371,201,306,371"/> <property name="PlantGrowing.LightLevelGrow" value="0"/> <property name="PlantGrowing.LightLevelStay" value="0"/> <property name="PlantGrowing.FertileLevel" value="0"/> <property name="PlantGrowing.Next" value="rockResource"/> </block> rockResource ------------------------------------------------- Respawn of cars ------------------------------------------------- Tritium material Tritium Block Tritium Ramp Tritium Door Tritium Container Edit of admin wrench ----------------------------------------------------------------------------------- -100% glasses ----------------------------------------------------------------------------------- To do list from here Possible to raise max amount trader can have to 5 stacks ? Reduce weapon loot, raise ammo loot Raise clothing loot or add more clothes to traders (one of my last games i was level 30 before i found a Duster) Add color mods to trader (Next build do this ?) Link to comment Share on other sites More sharing options...
Royal Deluxe Posted January 5, 2019 Author Share Posted January 5, 2019 Thread can be deleted New thread https://7daystodie.com/forums/showthread.php?103985-Vanilla-modlet-collection Link to comment Share on other sites More sharing options...
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