AllPro Posted December 8, 2018 Share Posted December 8, 2018 Hey Fun Pimps, I like the idea of mobility impact of the armor and i'm not sure if this is in the plans. But I think it should have a tiered system so that way the lower armor types have less of a mobility impact and the stronger armor types have more of an impact. So the player can choose speed vs armor. Also it will make lower armor types more viable in later game stages vs just getting to steel and calling it a day. Link to comment Share on other sites More sharing options...
Gazz Posted December 8, 2018 Share Posted December 8, 2018 This tiered approach you speak of is already in the game. Link to comment Share on other sites More sharing options...
AllPro Posted December 8, 2018 Author Share Posted December 8, 2018 Cool Ill have to look at it again for me every armor type has a 4% mobility hit no matter what type Took a look at it Iron and Steel have a 6% all other have a 4% I guess what I was think of was more of a gradual increase. like Cloth 2, leather 3, iron 4, military 5, steel 6 to kind of match the armor rating increase. Link to comment Share on other sites More sharing options...
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