Deceptive Pastry Posted December 7, 2018 Share Posted December 7, 2018 This would save me a lot of complication of having to enter in damage values for every weapon and factor in all modifiers. I notice in ui_display.xml, for displaying damage and such, it is able to pull these variables and display them. <display_entry name="EntityDamage" title_key="statEntityDamage"/> <display_entry name="BlockDamage" title_key="statBlockDamage"/> This shows your current damage and block damage post-all perc_add calculations in the in-game character stat menu. However there doesn't seem to be a way to pull these values to use in CVar calculations. I've tried adding @, #, and _ infront of EntityDamage and statEntityDamage (think latter is just for localization) and it doesn't seem to be possible. Trying to do something like this... <triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="EntityDamageHeadshot" operation="set" value="1.5"/> <triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="EntityDamageHeadshot" operation="multiply" value="_EntityDamage"/> Link to comment Share on other sites More sharing options...
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