Niels_L Posted December 7, 2018 Share Posted December 7, 2018 Hi. I have through A16.4 several times playing with electricity and have repeatedly entered the constraints that the system offers. Eg. Solar banks, generators and battery banks all have only 6 input slots and one can not put more on the same circuit. To circumvent these I have previously raised Max output so I could have more things on the same circuit. Now my question then, is possible to raise the number of input slots from 6 to eg. 12 so I need more solar cells in my solar bank to get a bigger output? Alternatively, have more power sources on the same circuit ? Niels Link to comment Share on other sites More sharing options...
Shad0wyDr3ams Posted December 7, 2018 Share Posted December 7, 2018 yes it is possible to up the amount of slot which in theory should give you more power output but to output more power i thing the power outputs for each of the said items would have to be adjusted to reflect the changes of the slot. this is just my opinion feel free to ask around at some of the bigger modders and see what they say Link to comment Share on other sites More sharing options...
Niels_L Posted December 8, 2018 Author Share Posted December 8, 2018 yes it is possible to up the amount of slot which in theory should give you more power output but to output more power i thing the power outputs for each of the said items would have to be adjusted to reflect the changes of the slot. this is just my opinion feel free to ask around at some of the bigger modders and see what they say I am aware that This is the solar bank. In A16.4 I changed both the OutputPerStack and MaxPower to get more power out. <property name="OutputPerStack" value="30"/> <property name="MaxPower" value="180"/> But as if I only change MaxPower to lets say 360 now to reach that with 30 w per cell I need 12 cell, but now there is only 6 slots. How does one go about and chance it so there is space for 12 slots, and will it actually ? Niels Link to comment Share on other sites More sharing options...
dutchplayers Posted January 6, 2019 Share Posted January 6, 2019 Any modlet available for this? Link to comment Share on other sites More sharing options...
YerghaizVerot Posted January 7, 2019 Share Posted January 7, 2019 In the Data\Config\XUi folder, search for powersourceslots, and you'll come to this: 1 <window name="windowPowerSourceSlots" width="228" height="198" anchor="CenterTop" panel="Left" cursor_area="true"> 2 <panel style="header.panel"> 3 <sprite depth="2" name="windowIcon" style="icon32px" pos="5,-5" sprite="ui_game_symbol_electric_power"/> 4 <label style="header.name" text="SLOTS" text_key="xuiSlots" /> 5 </panel> 6 7 8 <rect name="content" depth="0" pos="0,-46" height="153" disablefallthrough="true" on_press="true"> 9 <sprite depth="2" name="background" sprite="menu_empty" color="[darkGrey]" type="sliced" /> 10 <sprite depth="2" name="backgroundMain" sprite="menu_empty3px" height="153" color="[black]" type="sliced" fillcenter="false" on_press="true" /> 11 <grid name="inventory" rows="2" cols="3" pos="3,-3" cell_width="75" cell_height="75" repeat_content="true" controller="PowerSourceSlots"> 12 <required_item_stack name="0"/> 13 </grid> 14 </rect> 15 </window> On line 11 are the properties of the inventory grid for power sources. If you change the rows from 2 to 4, it ought to give you 12 slots to place engines in. Do let me know if that works out, or if it gives you any trouble EDIT: Oh, you may have to add 150 to the height properties on lines 1 and 8, else it may not display properly Link to comment Share on other sites More sharing options...
dutchplayers Posted January 7, 2019 Share Posted January 7, 2019 In the Data\Config\XUi folder, search for powersourceslots, and you'll come to this: 1 <window name="windowPowerSourceSlots" width="228" height="198" anchor="CenterTop" panel="Left" cursor_area="true"> 2 <panel style="header.panel"> 3 <sprite depth="2" name="windowIcon" style="icon32px" pos="5,-5" sprite="ui_game_symbol_electric_power"/> 4 <label style="header.name" text="SLOTS" text_key="xuiSlots" /> 5 </panel> 6 7 8 <rect name="content" depth="0" pos="0,-46" height="153" disablefallthrough="true" on_press="true"> 9 <sprite depth="2" name="background" sprite="menu_empty" color="[darkGrey]" type="sliced" /> 10 <sprite depth="2" name="backgroundMain" sprite="menu_empty3px" height="153" color="[black]" type="sliced" fillcenter="false" on_press="true" /> 11 <grid name="inventory" rows="2" cols="3" pos="3,-3" cell_width="75" cell_height="75" repeat_content="true" controller="PowerSourceSlots"> 12 <required_item_stack name="0"/> 13 </grid> 14 </rect> 15 </window> On line 11 are the properties of the inventory grid for power sources. If you change the rows from 2 to 4, it ought to give you 12 slots to place engines in. Do let me know if that works out, or if it gives you any trouble EDIT: Oh, you may have to add 150 to the height properties on lines 1 and 8, else it may not display properly I've got it working in singleplayer. Checking later if i can make a modlet for MP for this. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.