SixxGunZ Posted December 7, 2018 Share Posted December 7, 2018 Quality of Death All-in-One Modlet Pack Every Modlet has been verified to work with Clockworks Unofficial Fixes, please download the necessary config file changes for best usage. Clockworks Unofficial XML Fixes Nothing in this modlet is gamebreaking or easy mode, it is still an ongoing project as I am constantly adding/modifying settings as I go to find a more balanced gameplay with personal customizations for my server. I will be keeping this up to date or improving on this all-in-one modlet pack, any suggestions are always helpful. If you feel there is something that should be or should not be in here, just remember not everyone has the same playstyle, and this is the package I've built for my server, tested and proven to work with 10-15 random players online since A17 exp was released. DOWNLOAD LATEST RELEASE MODLET INFO Lets get started with the Authors of modlets and other snippets integrated into this single modlet pack: (A few snippets that I know of are listed under myself as a placeholder, For the ones that I missed please send me a PM with the appropriate mod name/author name) SixxGunZ BetterProgression - Detailed settings to customize xp amount, skill points per level Attributes, Perks for your leveling system. Adjustable Harvest Rates. BetterTraders Adjustable Trader and Vending Machine Settings. CustomRecipes: MegaCrush, Can of Acid, Hardened Chest, Reinforced Chest(Same Default player crafted storage size, stackable with increased storage mods) Ladder Movement Speed mod - Increased movement speed on ladders.(As previously figured out by Elucidus this works for players AND zombies!) Other prefabs adjusted for interesting variety of new and other difficult/high loot poi spawns - Gun stores, Skyscrapers, Gas stations, factories, water depot's etc etc. Fuel Tank size increased to 1k liters for Gyrocopter Increased kilometers per liter (better gas mileage for Gyrocopters!) Reduced Junk loot/Rare Ores/Casino Coins from zombies, rare chests, old cash, supply drops and quests(work harder for that money!) Increased Starter Quest Chain Experience (500 per quest + 1k for final in chain) Removed Zombie Stripper (why does everyone hate her so much? she just tryin to make that bread doe...) 60 Seconds of Trauma with 30 second additional in increments if death occurs while effected with buff (lets face it... PvP servers don't need this level of 'immersion') Reduced Encumbrance (less then half of default - decent movement speed but not at all game breaking) Better XP Gain from gathering Removed Radiated Zombie Vultures Increased Zombie Loot chance to 15% - default = 3% for majority of zombies. Backpack and Lootbag timers increased / balanced Skyscraper Prefab file Fix: Allows skyscrapers to be spawned in outside the default town group. (copy provided prefab files into your prefabs folder) Placeholder for unknown authors at this time: .Reduced Opened loot containers in poi's .Decreased resource loot from ground boulders(Dig a hole and find that vein!) .Bonus wood loot from trees increased .Reduced zombie damage through high tier materials wolfbain5 Reduced Infection Debuff Elucidus Arrow-Bolt Conversion 30k ItemStacks Double Motherlode (Buff for players at start of game) Quality Damage Bonuses for Tier'd items Terrain Based movement speed (increases or decreases movement speed based on terrain type) Guppycur Zombie Randomized knockdown times Guppycur/Sphereii Increased Bloodmoon trickles - 100 zombies per player + 1 person alive needed for horde Razor_ Faster Vehicle speeds (drastically decreased his original settings to safe speeds but faster then default speeds as you just fell through the earth if going too fast) JaxTeller718 Zombie Reach Adjustment Less Water and Feathers in loot drops Gun Loot Rebalance Not so mean Vultures Let there be Zeds - More zombie spawns in wilderness Deceptive Pastry Removed Crosshair when right click aiming - Increased FOV for all bow types KhaineGB Craftable Log Spikes Lockpicking (Touched up original weapon type code/settings, included a batch file to add localization options for lockpick info/namedisplay/descriptions Will revisit this one later to touch up on localizations for 'unlocked' doors to display more appropriate names) LatheosMod Scrap Iron Tools danielspoa Balanced XP Better Weapon Damage Mat1k Car Respawner ty For resposting a working car/bus respawning modlet BRS Faster Axes No Repeating Auger/Chainsaw sounds for other players around you when you are done using these tools, also removes high rev sound at full throttle. BanHammer Early Trap mod (I will actually touch up on this soon in order to make necessary localization additions for better display in recipe menu) SixxGunZ Personal Game Hud/UI Modlet of choice is: stedman420 Simple UI 4 Digit Crafting options when crafting in bulk (Dust2Death) Complete Simple UI Package Simple UI 60 Slot player Backpack version (3rd slot for forge) (5th slot for player crafting que') Can be found here: Stedmans Simple UI Pack If you do not know how to install mods or are having difficulty, please refer to MrSamuelAdam's Tutorial video located here: If you have any errors during gameplay, please provide proper and clear screenshots of all xml errors / null references, OutPut Logs for errors etc etc. If possible, zip down the mod folder you are using and send me a link for better accuracy so I can verify any errors properly during support issues. Disclaimer: (After naming my original modlets under the name Quality of Life, I realized another user already had a thread for his 'QOL' modlets... My simple mind was able to put 2 and 2 together, and I've renamed my modlet project so as not to cause any issues just in case any arise. My previous thread will point to this thread.) Link to comment Share on other sites More sharing options...
SixxGunZ Posted December 7, 2018 Author Share Posted December 7, 2018 Reserved. Link to comment Share on other sites More sharing options...
khromosone Posted December 8, 2018 Share Posted December 8, 2018 Excellent work. Feels a little bit too easy mode for me. Can obviously make personal edits but initially extremely easy as a fresh spawn. Link to comment Share on other sites More sharing options...
SixxGunZ Posted December 8, 2018 Author Share Posted December 8, 2018 Excellent work. Feels a little bit too easy mode for me. Can obviously make personal edits but initially extremely easy as a fresh spawn. Yea, Obviously xpath is essentially telling the server to use different config settings, but for sure edit away Glad you like the pack. At the very least I felt after trolling the forums since a17 release this was a great collection of settings to use / add to over time. I'm still slowly going over it for my server to get the right feel myself, but when most of your time is spent working and then coding mods for seperate games after work its hard to designate actual game time to test everything out, so most of my feedback has been from my players. Link to comment Share on other sites More sharing options...
Grahag Posted December 8, 2018 Share Posted December 8, 2018 Other prefabs adjusted for interesting variety of new and other difficult/high loot poi spawns - Gun stores, Skyscrapers, Gas stations, factories, water depot's etc et Just created a new world with the Dexterra seed and in the little town I visited there were 7 Shotgun Messiahs in a 1000 foot radius. In the RWGMIXER xml file there's a setting called: <set xpath="/rwgmixer/prefab_rules/prefab_rule[@name=commercialGroup]/prefab[@name=store_gun_sm_01]/@prob">100</set> <set xpath="/rwgmixer/prefab_rules/prefab_rule[@name=commercialGroup]/prefab[@name=store_gun_lg_01]/@prob">100</set> Am I reading that correctly? I suspect that 100 setting might be a bit too high. Link to comment Share on other sites More sharing options...
SixxGunZ Posted December 9, 2018 Author Share Posted December 9, 2018 Just created a new world with the Dexterra seed and in the little town I visited there were 7 Shotgun Messiahs in a 1000 foot radius. In the RWGMIXER xml file there's a setting called: <set xpath="/rwgmixer/prefab_rules/prefab_rule[@name=commercialGroup]/prefab[@name=store_gun_sm_01]/@prob">100</set> <set xpath="/rwgmixer/prefab_rules/prefab_rule[@name=commercialGroup]/prefab[@name=store_gun_lg_01]/@prob">100</set> Am I reading that correctly? I suspect that 100 setting might be a bit too high. These are all the settings I use on my server and you are welcome to modify as you see fit, but yes 100 only means 100% spawn rate. You can change this setting with an Append and add in a MaxCount='1' setting to make sure that only one gun store of each type spawns in OR lower that percentage until you find a more comfortable pace if this is something you are using for single player or your own server. Link to comment Share on other sites More sharing options...
TheSpyPie Posted December 10, 2018 Share Posted December 10, 2018 Yo so im struggling to get any skyscrapers to spawn? I have added the prefab xml files into the right spot yet it still seems to not spawn any. Link to comment Share on other sites More sharing options...
SixxGunZ Posted December 10, 2018 Author Share Posted December 10, 2018 Yo so im struggling to get any skyscrapers to spawn? I have added the prefab xml files into the right spot yet it still seems to not spawn any. Where did you add the prefab xml files to? And are you also using the mod pack or not at all? Link to comment Share on other sites More sharing options...
wolfbain5 Posted December 10, 2018 Share Posted December 10, 2018 nice to see my infections fix got used somewhere Link to comment Share on other sites More sharing options...
SixxGunZ Posted December 10, 2018 Author Share Posted December 10, 2018 nice to see my infections fix got used somewhere Ill make sure to add u in the credits after work! Link to comment Share on other sites More sharing options...
TheSpyPie Posted December 10, 2018 Share Posted December 10, 2018 Where did you add the prefab xml files to? And are you also using the mod pack or not at all? So I'm adding them to the pre-existing prefabs folder in the data folder of the game files, I have tried with the modpack and also without. I have also tried with some addition code I made to only spawn in skyscrapers (so I could speed up generation times when testing), and still no luck. I was pretty tired when testing so I'm going to do a bunch more today and see if I wasn't just making silly mistakes. Link to comment Share on other sites More sharing options...
SixxGunZ Posted December 11, 2018 Author Share Posted December 11, 2018 So I'm adding them to the pre-existing prefabs folder in the data folder of the game files, I have tried with the modpack and also without. I have also tried with some addition code I made to only spawn in skyscrapers (so I could speed up generation times when testing), and still no luck. I was pretty tired when testing so I'm going to do a bunch more today and see if I wasn't just making silly mistakes. Well I'm home and available to help, if you need it I can pass along my discord info for ya. Link to comment Share on other sites More sharing options...
TheSpyPie Posted December 11, 2018 Share Posted December 11, 2018 Yeah that would be good if you have the time? Link to comment Share on other sites More sharing options...
SixxGunZ Posted December 11, 2018 Author Share Posted December 11, 2018 https://discord.gg/NH4TQkQ Link to comment Share on other sites More sharing options...
SixxGunZ Posted December 11, 2018 Author Share Posted December 11, 2018 @ Uploaded 'fixed' skyscraper files. Not sure how the hell I missed that one! Thanks SpyPie for pointing that out Link to comment Share on other sites More sharing options...
DevEagle Posted December 11, 2018 Share Posted December 11, 2018 461/5000 I apologize for the sincere opinion: - Is this a modpack for kids? - It's so easy for me to set the 60-minute setting at the most difficult level, at 40 on 2 days. - At each level I get ca. 10 skill points - Level 40 EVERY lawsuit has been developed ... - Yeah, I put everything on the clockwork stuff ... - This is a modpack for fun but a real challenge is NOT anyone who has played this game. - It would be nice, but a real player laughs at it ... Link to comment Share on other sites More sharing options...
SixxGunZ Posted December 11, 2018 Author Share Posted December 11, 2018 461/5000 I apologize for the sincere opinion: - Is this a modpack for kids? - It's so easy for me to set the 60-minute setting at the most difficult level, at 40 on 2 days. - At each level I get ca. 10 skill points - Level 40 EVERY lawsuit has been developed ... - Yeah, I put everything on the clockwork stuff ... - This is a modpack for fun but a real challenge is NOT anyone who has played this game. - It would be nice, but a real player laughs at it ... If you came here to flame the post or the work i put into this or the settings i chose then you obviously did not read the OP. I will not explain the reasoning behind the setting values because that's all a modlet is... xpath is a method to use, add or modify the exposed settings you write out. I did not build this mod for you or anyone else specifically. If you don't like the settings then act like you know something about xpath and change the settings to whatever you desire. Why flame the modlets settings whrn you could just change them to however you want them, or do you rely on others to make them for you? Again, read the first post. Do not come into this thread to down talk the work i put into this. You started off great with honest opinion and went south from there. That right there is my honest statement regarding your opinion. By the way, I'm pretty sure the only thing any real player will laugh at is your comment here - - Level 40 EVERY lawsuit has been developed ... I'm not even sure what you mean by that. Link to comment Share on other sites More sharing options...
wolfbain5 Posted December 12, 2018 Share Posted December 12, 2018 they changed infections buff, the updated mod for it is here https://github.com/wolfbain5/7dtd Link to comment Share on other sites More sharing options...
DevEagle Posted December 12, 2018 Share Posted December 12, 2018 Sorrry bro' this is google translate is ♥♥♥♥. Level 40 is every perk is unlocked Too much perk/level. Yes, this is modpack is not me... Sorry... - - - Updated - - - Yes, i make my own modpack. This is not me. Sorry! Link to comment Share on other sites More sharing options...
SixxGunZ Posted December 14, 2018 Author Share Posted December 14, 2018 they changed infections buff, the updated mod for it is here https://github.com/wolfbain5/7dtd ty I'll make sure to add it in, i finally got time to going over the changes on my server, so this weekend I'll get the rest of the warnings out of the way. The modlet still loads, however some settings just wont apply since they removed, well commented out some code and changed a few other things. Link to comment Share on other sites More sharing options...
wolfbain5 Posted December 16, 2018 Share Posted December 16, 2018 updated with stamina drain changes for aiming https://github.com/wolfbain5/7dtd/tree/master/aad%20infection Link to comment Share on other sites More sharing options...
eXSe Posted December 27, 2018 Share Posted December 27, 2018 Is it just me, or the club (iron reinforced) damage is INSANE... like 300+ entity dmg!? Can I nerf it somehow to be, well, not OP? Link to comment Share on other sites More sharing options...
DevEagle Posted January 3, 2019 Share Posted January 3, 2019 This modpack is too OP. This is not bug, this is feature in the modpack... Link to comment Share on other sites More sharing options...
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