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I tried to make a killing field for blood night


pahbi

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The idea was pretty simple.

 

I got 2 shotgun turrets, (bought 1, built 1), a generator bank, a switch, and a wiring tool and all the shotgun ammo I could make.

 

Found a open field, filled the field with cheap wood spikes and barb wire fences. About 50 of each, and put the 2 turrets in the middle of the field.

 

The idea was to kite zombies around a field of spikes and barbwire, killing zombies with my spiked club, while the shotguns help out. The spikes and barb wire was arranged in rough circles, with the turrets in the center.

 

Turned on the power just before 22:00 on day 14, and..........

 

I almost made it to dawn, I made it to 0354, dawn is at 0400.

 

That said, I'm not unhappy with the results. The game sent in probably on the order of about 140 zombies at me, including irradiated cops, irradiated spider zombies, vultures that spit goo, and of course hordes and hordes of regular zombies. (seemed a little much for day 14, but it was fun nonetheless)

 

The two turrets fired all night long and went through about 600 rounds of ammo and took out about 70% of the zombies.

 

Unfortunately, I'm not certain I can come up with that much ammo every 7 days, or if I would even want to. It took 2 days of digging to get the coal, nitrate and lead to make all of that ammo. I don't want to spend 2 days out of every 2 just mining.

 

The bottom line is this

 

There is no way to build a fort that will passively just kill all the zombies for me, and there is no way I can kill them all myself, so I have to either avoid the zombies all together on blood nights, or I have to have help. Help in the form of turrets, darts or blade traps.

 

Darts seem like the cheapest option, I will try those next.

 

If darts don't work, then its gonna be blade traps, which aren't to expensive to make, but keeping them repaired on a blood night is difficult.

 

- P

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There is no way to build a fort that will passively just kill all the zombies for me, and there is no way I can kill them all myself, so I have to either avoid the zombies all together on blood nights, or I have to have help. Help in the form of turrets, darts or blade traps.

 

I have something that I have been designing in my head for higher level horde nights, I will post a video of it from my stream when complete. Stolen no thought or design from what I've heard or read. I'm almost certain it will work.... hopefully lol.

 

I have been one of the players on the forums that has had a big issue with the nerf on miner/builders but am giving it an honest shot.

 

Hope to have it completed and used over this weekend, don't give up hope!

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I really don't remember the exact level.

 

I play 7 days to die to gather a few materials, build a few things, kill some zombies, explore, rinse repeat.

 

Grinding xp to level is the least fun thing there is to do, in fact I hate it, so I edited the xml file to make progression about 4 times faster.

 

- P

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My latest Crushinator seems pretty bulletproof. I think I could play cards and survive the horde night, but then no exp. On the other hand, it did take 10's of thousands of buckets of concrete to build. I think I'd try for something a bit smaller on the next update.

 

 

-Morloc

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You power levelled and generated a high level horde due to your gamescore.

 

I cleared a 28 day horde with iron spikes and ammo I found while looting, mainly using compound bow though.

 

My level is quite low that far in but not having died does raise my gamescore so horde isn't actually a breeze

 

Bottom line is game punishes power levelling especially since iron and concrete can be unlocked by just finding the crafting stations rather than needing perks so it's almost forcing you to go slow and explore

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You could always mod in a Dart Turret.

It aims and fires.

[basically just copy an AutoTurret and have it fire darts. Add a recipe and you're golden.]

 

Not a ton of damage but put a few in a row and you might have something.

 

I had them in A16 for fun and I liked them.

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You could always mod in a Dart Turret.

It aims and fires.

[basically just copy an AutoTurret and have it fire darts. Add a recipe and you're golden.]

 

Not a ton of damage but put a few in a row and you might have something.

 

I had them in A16 for fun and I liked them.

 

TFP needs to put this in the game. Much easier on resources for ammo for it.

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I have a base design where the AI doesn't target the building at all.

It does take some damage from spewing cops, and the splash damage when they explode (so was very vulnerable while wooden), but now that it is reinforced concrete I don't even need to run repairs after every horde. Some minor patch-ups maybe needed after every 2nd horde.

 

This design has the zombies line up in single file for me. I just sit back with my crossbow zoomed on the point where their heads appear and pick them off.

 

Behind that is a wooden wall that collects any bolts that miss their target.

 

I completed Day 42 horde at a total cost of fewer than 250 bolts. No bullets spent, no traps needed. No repairs needed. No deaths.

Just the way I like it.

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Darts are good to cover doorways, 'soft' spots, and weirdly enough, long stretches of wall (since they are a projectile). The trouble then becomes managing the tripwires and pressure plates. They deal good damage, are easy to maintain, and work amazingly well in tandem with barbed wire.

 

Electric Fencing is good for softening up zombies if you can divvy up the zombies and put them through criss-crossed or parallel sets of wires. They're moderately expensive to maintain, and can fail if you try to shove too many zombies through them at a time. Fortunately, they don't fail as fast as barbed wire. They're terrible as a perimeter defense, particularly with the poles being ludicrously easy to destroy.

 

Blade traps and turrets are too expensive to maintain to use as anything but rear-guard defenses, but still highly effective.

 

Spikes.. suck. Unless they're your only option, they'll kill zombies, and they'll kill you in maintenace costs.

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