PeskyPomelo Posted December 6, 2018 Share Posted December 6, 2018 Hi! I'm really new to modding and just started a few days ago by poking around the XML files and adding custom recipes, which so far has been a cakewalk and really fun. Thought I would advance and start adding custom textures, models etc. But... I get stuck on an Error during setup. I am following Xyth's video-tuts on how to setup SDX, but when I click build I get the error; Failed to resolve assembly: 'UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' and I'm completely clueless on what to do. Any help appreciated. Thanks in advance! Link to comment Share on other sites More sharing options...
zerozaki Posted December 7, 2018 Share Posted December 7, 2018 Man , I had exactly the same issue as yours Mine is without a single mod, Just vanilla 7TD, Build Failed. Here's the info I can provide: Installed Engine: Unity 2018.2.18f1 (64-bit) Installed Game Version: 7 days to die Alpha 17 B208 Installed SDX Version: SDX 0.7.1 Installed Mod: None (I even reinstalled the 7TD A17 to get a clean version) The Crash Report: Unhandled exception has occurred in your application. If you click Continue, the application will ignore this error and attempt to continue. If you click Quit, the application will close immediately. Format of the executable (.exe) or library (.dll) is invalid. See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box. ************** Exception Text ************** System.BadImageFormatException: Format of the executable (.exe) or library (.dll) is invalid. at Mono.Cecil.PE.ImageReader.ReadImage() at Mono.Cecil.PE.ImageReader.ReadImageFrom(Stream stream) at Mono.Cecil.ModuleDefinition.ReadModule(Stream stream, ReaderParameters parameters) at Mono.Cecil.ModuleDefinition.ReadModule(String fileName, ReaderParameters parameters) at SevenDaysToDiePlugin.DeobfStringsTask.Execute() at SevenDaysToDiePlugin.Plugin.RunTasks(List`1 tasks, CompilerConfig config) at SevenDaysToDiePlugin.Plugin.RunAction(String action, CompilerConfig config) at SDX7DTD.frmMain.btnBuild_Click(Object sender, EventArgs e) at System.Windows.Forms.Control.OnClick(EventArgs e) at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent) at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.ButtonBase.WndProc(Message& m) at System.Windows.Forms.Button.WndProc(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) ************** Loaded Assemblies ************** mscorlib Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.8937 (WinRelRS4.050727-8900) CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v2.0.50727/mscorlib.dll ---------------------------------------- SDX7DTD Assembly Version: 1.0.0.0 Win32 Version: 1.0.0.0 CodeBase: file:///D:/___Workspace/__7TDMOD/SDX0.7.1/SDX7DTD.exe ---------------------------------------- System.Windows.Forms Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.8922 (WinRelRS4.050727-8900) CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll ---------------------------------------- System Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.8934 (WinRelRS4.050727-8900) CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll ---------------------------------------- System.Drawing Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.8922 (WinRelRS4.050727-8900) CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll ---------------------------------------- SDX.Core Assembly Version: 1.0.0.0 Win32 Version: 1.0.0.0 CodeBase: file:///D:/___Workspace/__7TDMOD/SDX0.7.1/SDX.Core.DLL ---------------------------------------- System.Core Assembly Version: 3.5.0.0 Win32 Version: 3.5.30729.8931 built by: WinRelRS4 CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Core/3.5.0.0__b77a5c561934e089/System.Core.dll ---------------------------------------- System.Xml Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.8922 (WinRelRS4.050727-8900) CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll ---------------------------------------- Plugin Assembly Version: 1.0.0.0 Win32 Version: 1.0.0.0 CodeBase: file:///D:/___Workspace/__7TDMOD/SDX0.7.1/Plugin.dll ---------------------------------------- SDX.Compiler Assembly Version: 1.0.0.0 Win32 Version: 1.0.0.0 CodeBase: file:///D:/___Workspace/__7TDMOD/SDX0.7.1/SDX.Compiler.DLL ---------------------------------------- Plugin Assembly Version: 1.0.0.0 Win32 Version: 1.0.0.0 CodeBase: file:///D:/___Workspace/__7TDMOD/SDX0.7.1/Plugin.DLL ---------------------------------------- Mono.Cecil Assembly Version: 0.9.5.0 Win32 Version: 0.9.5.0 CodeBase: file:///D:/___Workspace/__7TDMOD/SDX0.7.1/Mono.Cecil.DLL ---------------------------------------- ************** JIT Debugging ************** To enable just-in-time (JIT) debugging, the .config file for this application or computer (machine.config) must have the jitDebugging value set in the system.windows.forms section. The application must also be compiled with debugging enabled. For example: <configuration> <system.windows.forms jitDebugging="true" /> </configuration> When JIT debugging is enabled, any unhandled exception will be sent to the JIT debugger registered on the computer rather than be handled by this dialog box. Any modders can give us some advice ? Thanks! Link to comment Share on other sites More sharing options...
Guppycur Posted December 7, 2018 Share Posted December 7, 2018 Yeh, that's an old version of sdx. Link to comment Share on other sites More sharing options...
zerozaki Posted December 7, 2018 Share Posted December 7, 2018 Yeh, that's an old version of sdx. Thanks! I downloaded SDX from a sticky thread, and thought that was the latest version. Where can I find the latest version of SDX? Isn't this website an official latest release version of SDX?http://sdxmod.com/index.html Link to comment Share on other sites More sharing options...
zerozaki Posted December 7, 2018 Share Posted December 7, 2018 Yeh, that's an old version of sdx. Hi Guppycur, I have downloaded the SDXModding-master.zip from https://7d2dsdx.github.io/SDXPortal/ and the SDX_0.7.1.zip from http://sdxmod.com. Is there any newer version of it? ============================================= Updated I found out it from its parent thread...which is https://7daystodie.com/forums/showthread.php?97663-SDX-0-7-3-Alpha-17 Link to comment Share on other sites More sharing options...
Guppycur Posted December 7, 2018 Share Posted December 7, 2018 I'm also fairly sure that a17 isn't obfuscated, hence the crash. Definitely keep up with the latest as new a17 builds are released. Link to comment Share on other sites More sharing options...
PeskyPomelo Posted December 7, 2018 Author Share Posted December 7, 2018 Hi Guppycur, I have downloaded the SDXModding-master.zip from https://7d2dsdx.github.io/SDXPortal/ and the SDX_0.7.1.zip from http://sdxmod.com. Is there any newer version of it? ============================================= Updated I found out it from its parent thread...which is https://7daystodie.com/forums/showthread.php?97663-SDX-0-7-3-Alpha-17 Nice, didn't see that sticky. Downloaded the Master.zip from SDX portal as well, thought it would be up to date ^^ Works like a charm with SDX 7.3 Thanks! Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.