PPanda0421 Posted December 5, 2018 Share Posted December 5, 2018 In A16.x you would sometimes get cave-ins. In A17e you get a cave every other mining action. Based on previous A16 experience and hints in journals ore is supposed to be found near gravel patches. I see gravel, I shovel the gravel. Bam! Cave-in occurs dropping more gravel and losing ore (lead/iron/whatever). I see an ore block embedded in gravel, I mine the ore. Bam! Cave-in occurs dropping more gravel and losing more ore. So I'm losing a lot of ore (and health) just because I'm following the game's instructions to mine near gravel. I'm in a forest and I'm getting so many cave-ins and losing lots of ore this way. Imagine what it's like in a desert biome where there's tons of sand... Another issue, lead, iron, coal, etc all have the same color. What if I'm looking for a specific ore? Now I am forced to hit a coal-looking block just to see what it is. Whose bright idea was this to make ores have the same color now? You've already added tons of new - mainly cosmetic - blocks. Why would you change the color for existing/well known blocks? So can I change some XML or setting to reduce cave-ins? What about reverting the ore colors to what they were before? TL;DR - Mining sucks in A17e. Too many cave-ins for no apparent reason. Also different ores have the same color for some reason. Link to comment Share on other sites More sharing options...
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