beHypE Posted December 5, 2018 Share Posted December 5, 2018 I don't exactly remember which Alpha it was, probably 15, all I can remember is there were amazing caves that were actually fun to "navigate in"; you actually needed to do some serious scaffolding to progress, but also needed to be aware of your surroundings because there were some zombies and sometimes ferals down there. When/why did those get removed ? Link to comment Share on other sites More sharing options...
PinkLed5 Posted December 5, 2018 Share Posted December 5, 2018 I don't exactly remember which Alpha it was, probably 15, all I can remember is there were amazing caves that were actually fun to "navigate in"; you actually needed to do some serious scaffolding to progress, but also needed to be aware of your surroundings because there were some zombies and sometimes ferals down there. When/why did those get removed ? I too, miss the caves for their exploration value, however, as a source for ores they were too OP and made mining boring. With the dungeon crawl feel to many PoI's, adding caves to this would really add a lot to the game. Link to comment Share on other sites More sharing options...
LuckyStar Posted December 5, 2018 Share Posted December 5, 2018 Madmole mentioned something about them redoing the whole cave system. I'm not certain if it was ever meant to be done for A17. Either way, it didn't make it in. Hopefully by A18 TFP will have ironed out the bugs and we'll get spelunking again. Link to comment Share on other sites More sharing options...
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