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Fun Pimps please don't make us spend hours in front of the cement mixer!


FatChance

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I am loving A17 for the most part, but for the love of all that is holy please reverse the decision to drop our bonus as soon as we close out of crafting devices. Just started making concrete for the first time today, and oh my..... Whatever whoever did to make the change seem like a good idea, cannot be worth the number of hours people would loose if they didn't stand watching cement being made!

 

Great job on the update BTW!

FatChance

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My workaround is, pump all Skillpoints into Intelligence, and grab or farm a Lucky Googles.... craft time literally becomes 0. I won't have it any other way, anymore. Esp. endgame, I dont want to watch 200 steel take 20 minutes to craft. I am endgame. Come on. So everyone crying that this is broken, with the goggles. No it isn't. It's the simple maths applied. 90% reduced crafting time, and another 10% reduced crafting time, = 100% reduced, the game luckily rounds back UP so you have at least a milisecond delay between craftings

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My workaround is, pump all Skillpoints into Intelligence, and grab or farm a Lucky Googles.... craft time literally becomes 0. I won't have it any other way, anymore. Esp. endgame, I dont want to watch 200 steel take 20 minutes to craft. I am endgame. Come on. So everyone crying that this is broken, with the goggles. No it isn't. It's the simple maths applied. 90% reduced crafting time, and another 10% reduced crafting time, = 100% reduced, the game luckily rounds back UP so you have at least a milisecond delay between craftings

 

You're missing the issue here.

 

What's happening on MP games is, when we craft, our bonuses are applied, all is fast all is good. But when we exit a work station and interact with it again, all craft times are extended as if bonuses were deleted.

 

'Simple maths'? Try 'simple comprehension' brah.

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You're missing the issue here.

 

What's happening on MP games is, when we craft, our bonuses are applied, all is fast all is good. But when we exit a work station and interact with it again, all craft times are extended as if bonuses were deleted.

 

'Simple maths'? Try 'simple comprehension' brah.

 

I think you aren't comprehending what he is saying. His workaround is making it to where every crafting time is basically 0. By doing this he doesn't have to exit out of the crafting window and deal with the bug, everything is crafted instantly.

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I think you aren't comprehending what he is saying. His workaround is making it to where every crafting time is basically 0. By doing this he doesn't have to exit out of the crafting window and deal with the bug, everything is crafted instantly.

 

Let's get this in the correct context.

 

OP wants the system to apply bonuses even while we're away from the workstation after initiating the craft. I'm not even sure if the crafting bonus removal when we step away is intentional.

 

George proposes that we pump intellect all the way up, along with the crafting goggles to reduce every craft time to its base ticks which would solve the inconvenience.

 

But does it now?

 

It's a common occurrence where we hoard materials and craft them all at a go. A few examples would be things such as forged iron/steel. NOTORIOUSLY concrete mix.

 

Melting/Smelting/(insert correct process name) stone into the forge

Turning 'stoned' stone into cement.

Turning stone into sand if you're not actively digging up sand.

Turning cement/stone/sand into concrete mix.

 

Now all these usually involves thousands of resources. Even if craft times are reduced into base ticks, you'd still be reduced to staring at a workstation for a significant amount of time. Which is absolutely silly considering we have a better functioning system previously in this sense to contrast with.

 

So is this really a workaround which makes the OP's plea invalid? No.

 

Is the bonus removal on reduced crafting times when we step away intentional? I don't know, but clarification on this would be great.

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