Guest Posted December 4, 2018 Share Posted December 4, 2018 As much as I like A17 and 7dtd in general, I think the animations are quite bad. The head wobble of some zombies (especially when running) seems like it's designed to make you waste ammo and all zombies move like they're operating at 24 frames per second regardless of general fps. The jumping and turning often feels comical. Dogs move like a rocking horse kicked across the room. Etc. Combat animations are lackluster too, with weapons seemingly hitting empty air in front of you even if you actually hit the zombies. Is this the best we can expect with this engine or is an update to the animations still planned? Link to comment Share on other sites More sharing options...
InSanity Posted December 5, 2018 Share Posted December 5, 2018 I'd also appreciate if either a zombie or dog or whatever is aggroed on me and chasing me that it run towards me instead of running parallel and not looking at me. Link to comment Share on other sites More sharing options...
RestInPieces Posted December 5, 2018 Share Posted December 5, 2018 Agree in general. Dogs are especially bad. Hit detection is also problematic. Can't imagine that they won't work on them in the future. Link to comment Share on other sites More sharing options...
Guest Posted April 21, 2019 Share Posted April 21, 2019 Up for combat that is still wonky as hell. Link to comment Share on other sites More sharing options...
Weazelsun Posted April 21, 2019 Share Posted April 21, 2019 I do hope it is worked. Some of the animations could be made smoother, especially for the animals. Link to comment Share on other sites More sharing options...
zombo Posted April 21, 2019 Share Posted April 21, 2019 Yeah it's not the best. Zombie speed needs a random setting, that not only affects move speed but even animation speeds. Like some zombies are just low quality trash ones that are mostly dried up and can hardly move. Melee needs to be... uh... well... it's still fun imo, but a lot of room for improvement here. Zombies need to be thrown back into ragdoll more often, esp when hit with heavy weapons like fireaxes n such, and this thrown back should be violent, damaging them, structures, and other zombies they hit (knocking over pins in bowling). I recommend you guys change the mass of the zombie in (I forget what file it was- entity classes I think?) from 60 down to about 20 or 30 for each zombie type (use control+f to easily find these entries takes only 2 minutes to do em all). When you ragdoll them either with a stunning hit or kill- they go launching back with much more force. It has made combat feel a lot more violent and fun for me, and adds to the strategic element of combat when you can hold the masses back in a new fun way. I'm all for the animation and combat side being massively improved. If they can't, it's okay though, just better add a crap ton of epic hard to find loot perhaps with rando stato. Link to comment Share on other sites More sharing options...
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