Stranded_Napkin Posted December 4, 2018 Share Posted December 4, 2018 So I've been liking what I've been seeing with A17. I love the AI most of all. The zombies aren't idiots, though it has sometimes almost gotten to the point where you can't call them zombies as they are smart as hell. Still, it makes gameplay fun. I have found that the stealth meter is useful but it has a couple quirks that confound me. At first I thought that it was a meter to tell you if you had been detected. Seems simple enough. The problem is it jumps to over 70 when you aren't moving or doing anything and you turn on your headlamp...in a mine. If it means that you are detected, then it's broken as zombies can see through terrain. This happens in above ground and below ground enclosed spaces. It just does not seem to be a way of telling if you have actually been detected. Then again, that would explain why every freaking morning there's a zombie that's busted through my walls and is just standing in my base. I totally get that mining makes noise, but simply turning on your headlamp should not alert every zombie in the game that you are there when you are underground. I've had the thought that the meter only shows a probability of detection but that seems far less useful. We know that when we turn on our headlamp and make noise that the probability goes up. The old seen/unseen symbol was far more useful. I can't fathom a reason to even give the probability. It just tells you what you already know. This all just leads me back to my original question. What does the stealth meter even tell us? Link to comment Share on other sites More sharing options...
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