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Maybe time to change the game description on Steam? A few pointers...


Bubbahotetp

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I just copied it from the game's page on Steam and I will suggest a few Disclaimers and hints on restructuring the text (in italics):

 

HOW LONG WILL YOU SURVIVE?

With over 2.5 million copies sold on PC (digital download) 7 Days to Die has redefined the survival genre, with unrivaled crafting and world-building content. Set in a brutally unforgiving post-apocalyptic world overrun by the undead, 7 Days to Die is an open-world game that is a unique combination of first person shooter, survival horror, tower defense, and role-playing games. It presents combat, crafting, looting, mining, exploration, and character growth, in a way that has seen a rapturous response from fans worldwide. Play the definitive zombie survival sandbox RPG that came first. Navezgane awaits!

- I would take out the mining reference because to someone new it's hardly worth mentioning. It made more sense in the previous versions of the game. It's also a bit of a stretch calling it an RPG because there is no story and actually character development, but I have more to say about that later.

 

GAME FEATURES

Explore – Huge, unique and rich environments, offering the freedom to play the game any way you want with many unique biomes.

- Since 16.4 offered a lot more unique and rich environments and freedom, this description isn't really up to par any more. Best to just remove this or change it into something completely different that reflects the current state of the game. Maybe mention that there are 3 or so biomes to explore. It's certainly not "any way you want" any more, as an example, like I want it I can't have it any more, because that got "uptdated" out of the game.

 

Craft – Craft and repair weapons, clothes, armor, tools, vehicles, and more with over 500 recipes.

 

- Is the repairing still a big feature or should this be toned down? Is it really 500 or even close to 500 recipes?

 

Build – Take over a ruin, or build from the ground-up. Design your fortress to include traps, auto turrets, electric fences and defensive positions to survive the undead - the world is fully destructible and moldable.

 

- * Disclaimer: Technically you CAN take over a ruin but servers usually don't allow it. So, since people are gonna get a little disappointed in online play, maybe something to think about when mentioning this.

 

Cooperate or Compete – Work together cooperatively to build settlements or work against each other raiding other player’s bases, it’s really up to you in a wasteland where zombies and outlaws rule the land.

 

- * Disclaimer: outlaws are still in planning stage. People might also get annoyed as long as there is only one LCB.

 

Create - Unleash your creativity in creative mode and build the ultimate world by yourself or with friends. Enjoy unlimited access to over 500 in-game items, 1,200 unique building blocks and a painting system that offers over a quadrillion combinatoins.

- * Disclaimer: just turn off zombies when you play creative because otherwise you'll get pretty annoyed by the zombie hordes destroying all your builds and bunkers every very so often.

 

Improve – Increase your skills in a multitude of active and passive disciplines. 7 Days to Die is the only true survival RPG with over 60 multi-tiered skill and perk groups.

 

- Actually Fallout 1 through 4 plus Vegas were survival RPGs. The Forest is a survival RPG. The Long Dark, Far Cry Primal, the list goes on and on. They are "survival RPGs" because they actually have a character in a narrative and offer a lot of choice. Just because 7dtd has skills and perks it's not really an RPG. I as a player care absolutely not the least about my "character" in this game, especially in a17; that's because you're not really a character in a narrative, you're more just a player in an environment. For RPG there need to be freedoms and player choices of what to do and at least a little story and a goal, which actually was quite a bit more abundant in a16. Now everybody is basically doing pretty much the same. That's not really what RPG is about. So with that said there are actually many other RPGs out there which are "truer" than this one, maybe not in a zombie setting, but the description doesn't mention the zombie setting. So that warrants a change in the sales pitch.

 

Choose – Play the Navezgane campaign world, or dive back in with friends in a randomly-generated world with cities, towns, lakes, mountains, valleys, roads, caves and wilderness locations. The possibilities are infinite with over 350 locations.

 

- Remove the words cities, lakes, mountains, valleys. What is left isn't mountainous and there are no valleys. For valleys it needs mountains. You have flat terrain with hills sticking up out of the plane. In dips there are ponds, not lakes.

 

Combat – Encounter over 50 unique zombie archetypes including special infected with unique behaviors and attacks.

 

- Arguably there might be 50 or so archetypes, but they are not unique in their behaviours and attacks. There are two attack archetypes and two to five behavioural archetypes, depending on your interpretation.

 

Survive – Experience real hardcore survival mechanics with over 45 buff boosts/ailments along with dynamic cold and hot weather to contend with.

 

- When you know the game a little you can just live off of the land without any great skill, so I wouldn't call it "real hardcore survival mechanics". Buffs and ailments, let me think? Hungry, thirsty, drunk, broken leg, sprained leg, fatigued, infected, diarrhoea, food poisoning... I guess I'm missing 36 buffs/ailments? Or only 4 or 5?

 

Destroy – Buildings and terrain formations can collapse under their own weight from structural damage or poor building design.

 

I think this might be one of the few things the game is unique in and would be a bigger sales point to me. I'd use this way more to describe the features of the game, and I'd put that way higher up the list of features.

 

Loot – Scavenge the world for the best guns, weapons, tools, armor, clothing, and vehicle parts which have quality ranges which govern attributes to provide hundreds of thousands of item permutations.

Quest – Find dynamic treasure maps left by survivors and dig for real buried loot. Discover quest notes and complete them for rewards and skill points. Meet Trader NPCs to buy and sell goods.

Customize – Create your own character or pick a preset and customize in-game even more with a huge selection of clothing and armor you can craft or loot in the world.

Drive – Enjoy the badass vehicle system where you find all the parts, learn all the recipes and craft and augment your own vehicle.

Farm or Hunt – Plant and grow gardens for sustainable resources or head out into the wilderness and hunt over a dozen unique wild animals.

 

- With a little update for a17 this is fine.

 

Edit: the screenshots should be updated also, the pictures contain mountains and all the old POI mix, so they're not representative of the current game.

 

 

Just a little reflection over what's said compared to how things are in the current state. The text on steam speaks in a way as if this is how things are, in a matter of fact way, however it simply is not the case. Maybe better to put things in a planned features section, like other devs do with their E.A. games so it's not sounding like more than it actually delivers. There could also be section of features that are in the game now which the devs plan to remove in future builds, because I guess that's also pretty unique for this game... but I'm not sure if that's something people want to spend money on.

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I will have to read more of this when I have time. I only glanced at it so I might be saying it to soon before reading it all but at the top you said no story. If I'm not mistaken they are working on a story part for navezgane map. It isn't ready yet but it will have some kind of story to my knowledge. Anyway going to bed soon so will read this later.

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I will have to read more of this when I have time. I only glanced at it so I might be saying it to soon before reading it all but at the top you said no story. If I'm not mistaken they are working on a story part for navezgane map. It isn't ready yet but it will have some kind of story to my knowledge. Anyway going to bed soon so will read this later.

 

Yeah that's something for the future features section; the Navezgane story has been advertised since Navezgane was conceived afaik but I've failed to actually find any hints of a story so far. If anyone has, please leave a note.

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To the OP.

 

Well done.

 

A very long and concise Passive Aggressive attack.

 

Hey let's take shots at TFP and disguise it as "advise".

 

Do you think you're fooling anyone with this?

 

I'm almost certain that the OP was not trying fool anyone with this, but I suspect you already know this.

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To the OP.

 

Well done.

 

A very long and concise Passive Aggressive attack.

 

Hey let's take shots at TFP and disguise it as "advise".

 

Do you think you're fooling anyone with this?

 

 

Oh the wonders of the internet, one person reads somthing has constructive criticism and another reads it as a passive agressive attack.

 

OP points out some valid decerepencies in the games description and even goes so far as to make suggestions for rectifying and updating it.... where/why ar e you seein this hostility?

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I just copied it from the game's page on Steam and I will suggest a few Disclaimers and hints on restructuring the text (in italics):

 

HOW LONG WILL YOU SURVIVE?

With over 2.5 million copies sold on PC (digital download) 7 Days to Die has redefined the survival genre, with unrivaled crafting and world-building content. Set in a brutally unforgiving post-apocalyptic world overrun by the undead, 7 Days to Die is an open-world game that is a unique combination of first person shooter, survival horror, tower defense, and role-playing games. It presents combat, crafting, looting, mining, exploration, and character growth, in a way that has seen a rapturous response from fans worldwide. Play the definitive zombie survival sandbox RPG that came first. Navezgane awaits!

- I would take out the mining reference because to someone new it's hardly worth mentioning. It made more sense in the previous versions of the game. It's also a bit of a stretch calling it an RPG because there is no story and actually character development, but I have more to say about that later.

 

GAME FEATURES

Explore – Huge, unique and rich environments, offering the freedom to play the game any way you want with many unique biomes.

- Since 16.4 offered a lot more unique and rich environments and freedom, this description isn't really up to par any more. Best to just remove this or change it into something completely different that reflects the current state of the game. Maybe mention that there are 3 or so biomes to explore. It's certainly not "any way you want" any more, as an example, like I want it I can't have it any more, because that got "uptdated" out of the game.

 

Craft – Craft and repair weapons, clothes, armor, tools, vehicles, and more with over 500 recipes.

 

- Is the repairing still a big feature or should this be toned down? Is it really 500 or even close to 500 recipes?

 

Build – Take over a ruin, or build from the ground-up. Design your fortress to include traps, auto turrets, electric fences and defensive positions to survive the undead - the world is fully destructible and moldable.

 

- * Disclaimer: Technically you CAN take over a ruin but servers usually don't allow it. So, since people are gonna get a little disappointed in online play, maybe something to think about when mentioning this.

 

Cooperate or Compete – Work together cooperatively to build settlements or work against each other raiding other player’s bases, it’s really up to you in a wasteland where zombies and outlaws rule the land.

 

- * Disclaimer: outlaws are still in planning stage. People might also get annoyed as long as there is only one LCB.

 

Create - Unleash your creativity in creative mode and build the ultimate world by yourself or with friends. Enjoy unlimited access to over 500 in-game items, 1,200 unique building blocks and a painting system that offers over a quadrillion combinatoins.

- * Disclaimer: just turn off zombies when you play creative because otherwise you'll get pretty annoyed by the zombie hordes destroying all your builds and bunkers every very so often.

 

Improve – Increase your skills in a multitude of active and passive disciplines. 7 Days to Die is the only true survival RPG with over 60 multi-tiered skill and perk groups.

 

- Actually Fallout 1 through 4 plus Vegas were survival RPGs. The Forest is a survival RPG. The Long Dark, Far Cry Primal, the list goes on and on. They are "survival RPGs" because they actually have a character in a narrative and offer a lot of choice. Just because 7dtd has skills and perks it's not really an RPG. I as a player care absolutely not the least about my "character" in this game, especially in a17; that's because you're not really a character in a narrative, you're more just a player in an environment. For RPG there need to be freedoms and player choices of what to do and at least a little story and a goal, which actually was quite a bit more abundant in a16. Now everybody is basically doing pretty much the same. That's not really what RPG is about. So with that said there are actually many other RPGs out there which are "truer" than this one, maybe not in a zombie setting, but the description doesn't mention the zombie setting. So that warrants a change in the sales pitch.

 

Choose – Play the Navezgane campaign world, or dive back in with friends in a randomly-generated world with cities, towns, lakes, mountains, valleys, roads, caves and wilderness locations. The possibilities are infinite with over 350 locations.

 

- Remove the words cities, lakes, mountains, valleys. What is left isn't mountainous and there are no valleys. For valleys it needs mountains. You have flat terrain with hills sticking up out of the plane. In dips there are ponds, not lakes.

 

Combat – Encounter over 50 unique zombie archetypes including special infected with unique behaviors and attacks.

 

- Arguably there might be 50 or so archetypes, but they are not unique in their behaviours and attacks. There are two attack archetypes and two to five behavioural archetypes, depending on your interpretation.

 

Survive – Experience real hardcore survival mechanics with over 45 buff boosts/ailments along with dynamic cold and hot weather to contend with.

 

- When you know the game a little you can just live off of the land without any great skill, so I wouldn't call it "real hardcore survival mechanics". Buffs and ailments, let me think? Hungry, thirsty, drunk, broken leg, sprained leg, fatigued, infected, diarrhoea, food poisoning... I guess I'm missing 36 buffs/ailments? Or only 4 or 5?

 

Destroy – Buildings and terrain formations can collapse under their own weight from structural damage or poor building design.

 

I think this might be one of the few things the game is unique in and would be a bigger sales point to me. I'd use this way more to describe the features of the game, and I'd put that way higher up the list of features.

 

Loot – Scavenge the world for the best guns, weapons, tools, armor, clothing, and vehicle parts which have quality ranges which govern attributes to provide hundreds of thousands of item permutations.

Quest – Find dynamic treasure maps left by survivors and dig for real buried loot. Discover quest notes and complete them for rewards and skill points. Meet Trader NPCs to buy and sell goods.

Customize – Create your own character or pick a preset and customize in-game even more with a huge selection of clothing and armor you can craft or loot in the world.

Drive – Enjoy the badass vehicle system where you find all the parts, learn all the recipes and craft and augment your own vehicle.

Farm or Hunt – Plant and grow gardens for sustainable resources or head out into the wilderness and hunt over a dozen unique wild animals.

 

- With a little update for a17 this is fine.

 

Edit: the screenshots should be updated also, the pictures contain mountains and all the old POI mix, so they're not representative of the current game.

 

 

Just a little reflection over what's said compared to how things are in the current state. The text on steam speaks in a way as if this is how things are, in a matter of fact way, however it simply is not the case. Maybe better to put things in a planned features section, like other devs do with their E.A. games so it's not sounding like more than it actually delivers. There could also be section of features that are in the game now which the devs plan to remove in future builds, because I guess that's also pretty unique for this game... but I'm not sure if that's something people want to spend money on.

 

I found this quite funny. Agree with some but especially the store page photos and the planned features idea. That stuff should get reviewed and changed after every major update. Marketing 101.

 

Thing is, this is just the experimental build. They are still tweaking and messing with settings. Things could still go back to looking like they did after a few tweaks.

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Who says it wasn't both? Or maybe it wasn't. For sure it wasn't a one dimensional piece, the comments to my OP reflect upon themselves... And for sure is that I "wasn't" "writing" this, to "receive" any "passive" "aggressive" "advice" from "anybody" about "what" I'd "better" be "doing".

 

 

Anybody remember Chris Farley?

 

 

 

Some still don't get it, that's for sure, maybe you'd like me to sponsor a tattoo on your forehead that you can look at in the mirror every now and again to get reminded of the fact that:

 

"!erac t'ndid I fi ,ereh eb t'ndluow I"

 

 

 

Edit: Oh! Oh! I forgot something important! The Navezgane map has to be reworked so there is only snow biome in the north and desert in the south! Have to stay consistent! Also, the flickering that occurs due to the rapid biome change on that map might give someone seizures! But maybe that has already been addressed, I haven't actually tested that map in a17.

 

Sorry for causing more head scratching with that edit. Don't dig too deep, something might fall out (no pun intended).

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Oh! Oh! I forgot something important! The Navezgane map has to be reworked so there is only snow biome in the north and desert in the south! Have to stay consistent!

 

Yeah, this threw me off when I went to plains to live just south of the school that is east of Perishton.... I was like; "why the h*** is there snow here and why is my old building a Paper Mill surrounded by a Doggos, Butcher Pete's, and dungeon houses?" Caught me off guard, but I now live in a Paper Mill lmao.

 

Also, when you destroy the paper rolls at a Paper Mill, you get paper. When you destroy the paper rolls at the Crack-a-Book tower in the desert, you get like 2 pieces of wood... WTF lol

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