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Guppycur's Modlets


Guppycur

Guppy Poll  

215 members have voted

  1. 1. Do you use my mods?



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Yeah I agree about the number of tires per vehicle.

 

There are enough hubcaps lying on the ground, I could just rename those to rims, we're using directly, since they're not really what they say they are anyway... For some reason they scrapped to iron...

 

Or just add rims. If I'm going to do it I might as well do it right.

 

Re placeable flashlight: figuring that is on my to do list. :-)

 

I don't think it is as simple as rotating it in unity. But it might be.

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Guppy's Base Mover 1000

 

Adds 5 Ton military truck to the game; drives like crap, hates hills but will get the job done. Eventually. No loot or recipe references yet, and I still need to add a huge storage container. I'll tweak is as I go.

 

Seats 8! I hope. =)

 

tmp-Army-Truck.png

 

 

That’s pretty slick!

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Even if there isn't a proper train. I would love to have a "coal car". When you have a mine and you have a huge ass tunnel extending half way across the map it would be great to have way to transport tons of ores back to your mine entrance or to your base. Especially if it could be done unmanned... :)

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What I /want/ is to populate the world with these, or at least severely broken down versions... I have a master plan, but it'll be a while before it's fulfilled.

 

But, think along the lines of instead of those stupid useless cars littering the world, there are dozens of the types of variety you would expect... ems vehicles, military ones, and yes, the burnt out husks that already permeate the world.

 

SOME may be driveable, but most will just need to be harvested for parts, then you can go to the car repair shop, gather the necessary tools to get THAT in good shape, read some books, gain some knowledge (no fracking perks!), and cobble something together that runs.

 

If you weren't lucky to find a running one already.

 

So no, I've no plans for loot or however cars are gotten now; I hate that system and think it's dumb, so I'm working the long game. Step 1, figure out how to make driveable cars. =) Check.

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What I /want/ is to populate the world with these, or at least severely broken down versions... I have a master plan, but it'll be a while before it's fulfilled.

 

But, think along the lines of instead of those stupid useless cars littering the world, there are dozens of the types of variety you would expect... ems vehicles, military ones, and yes, the burnt out husks that already permeate the world.

 

SOME may be driveable, but most will just need to be harvested for parts, then you can go to the car repair shop, gather the necessary tools to get THAT in good shape, read some books, gain some knowledge (no fracking perks!), and cobble something together that runs.

 

If you weren't lucky to find a running one already.

 

So no, I've no plans for loot or however cars are gotten now; I hate that system and think it's dumb, so I'm working the long game. Step 1, figure out how to make driveable cars. =) Check.

 

I look forward to seeing where your vehicle overhaul mod goes. I totally agree that just seeing a bunch of sedans and NONE of them are drivable is silly. I mean what were the military doing holding up in the base behind secret vault doors which no one apparently can find? Which would be a kind of cool POI to build a kind of Cheyenne military compound where you COULD have a better than average chance of finding a working Humvee or other military grade vehicle. LOL I wish I was a good at building things but the extent of my building skills consists of a box. :p Maybe one of your mod fans could come up with something that you could implement??!

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