Guppycur Posted December 29, 2018 Author Share Posted December 29, 2018 I think it was that I hadn't made models yet? I dunno, guppy memory... But yeh recipes for the other lights should be easy, but I don't think they'd be lit when placed. Link to comment Share on other sites More sharing options...
Seda Posted December 29, 2018 Share Posted December 29, 2018 If I remember correctly, Guppy or someone mentioned that they are decorations only at the moment so nothing can really be done with them at the moment. I don't know why decorations are limited but I think it may have even be earlier in this thread that it was mentioned. I've been fiddling with the code and models for hours and it never worked. I'm relieved knowing that its not possible at the moment. I did get some experience working with XML, which is nice. Right now I'm trying to code in a new battery charger block based on the battery bank. If flashlights and lanterns required power (fuel) and they eventually ran out, you could just stick them in the battery charger block slots and they recharge. It would make them portable and not infinite. Sadly probably won't ever make it work, but more experimenting sounds fun. Thanks, it's much appreciated. Link to comment Share on other sites More sharing options...
Guppycur Posted January 3, 2019 Author Share Posted January 3, 2019 Updated Lantern as some people *cough*doombringer101*cough* complained that they couldn't be thrown correctly. I removed the colliders from the item, and it seemed a lot better in single player. ...this is why I shouldn't just blindly copy from a block. =) Link to comment Share on other sites More sharing options...
Guppycur Posted January 3, 2019 Author Share Posted January 3, 2019 (edited) Guppy's Cop Acid User This modlet allows you to extract acid from cops. Basically, now you have a reason to get to the po-po before their loot container disappears. Each cop type will drop one bile duct, which can make Acid in the chemistry station. Edited January 3, 2019 by Guppycur (see edit history) Link to comment Share on other sites More sharing options...
Alphado-Jaki Posted January 3, 2019 Share Posted January 3, 2019 Nice idea. Link to comment Share on other sites More sharing options...
Guppycur Posted January 4, 2019 Author Share Posted January 4, 2019 Thanks! I'll tweak it to switch it to jars at some point. Whenever I'm not being lazy. Link to comment Share on other sites More sharing options...
Guppycur Posted January 5, 2019 Author Share Posted January 5, 2019 Oh yeh, I wasn't lazy yesterday. Link to comment Share on other sites More sharing options...
Punisher66 Posted January 6, 2019 Share Posted January 6, 2019 Acid Recipe error found. Guppy's Cop Acid User This modlet allows you to extract acid from cops. Basically, now you have a reason to get to the po-po before their loot container disappears. Each cop type will drop one bile duct, which can make Acid in the chemistry station. Love this mod. It's a fantastic addition and lore friendly. I discovered the reason the recipe isn't using the empty jar. <ingredient name="itemBileDuct" count="1"/> <incredient name="drinkJarEmpty" count="1"/> There was a spelling error in the second line. incredient should be ingredient. 1 Link to comment Share on other sites More sharing options...
Guppycur Posted January 6, 2019 Author Share Posted January 6, 2019 That'll do it, thanks for saving me from going bald! Link to comment Share on other sites More sharing options...
Guppycur Posted January 7, 2019 Author Share Posted January 7, 2019 BTW, fixed it, git updated. Link to comment Share on other sites More sharing options...
Gareee Posted January 7, 2019 Share Posted January 7, 2019 Cop acid is brilliant, but maybe the recipe should be more dear, like 3 bile per acid? Link to comment Share on other sites More sharing options...
Guppycur Posted January 8, 2019 Author Share Posted January 8, 2019 I'll be re-balancing (and maybe re-purposing) acid when I do my tire mod. Link to comment Share on other sites More sharing options...
Guppycur Posted January 10, 2019 Author Share Posted January 10, 2019 Guppy's Green Eye'd Radiated's Replaces radiated zombie textures with normal textures for the body so that the entire thing doesn't glow green killing your fps, and adds a glowing green eye Mumpfy made for me. You can still tell they're rad's, but they don't kill your frames. [video=youtube_share;cbBPaO8IIiY] Link to comment Share on other sites More sharing options...
Mumpfy Posted January 10, 2019 Share Posted January 10, 2019 looking good! Link to comment Share on other sites More sharing options...
iicecube Posted January 11, 2019 Share Posted January 11, 2019 (edited) @Guppycur , I wonder how come i still cant interact with the lights that already on a location, like carry and deploy it? Is it POI fixed lights are not allow? Only crafted can? Edited January 11, 2019 by iicecube (see edit history) Link to comment Share on other sites More sharing options...
Guppycur Posted January 11, 2019 Author Share Posted January 11, 2019 You have to break them to "harvest" them. There is a problem with the game that does now allow me to add a canPickUp="true" to something that uses the light class, so instead, if you break them, you get them. Link to comment Share on other sites More sharing options...
iicecube Posted January 11, 2019 Share Posted January 11, 2019 You have to break them to "harvest" them. There is a problem with the game that does now allow me to add a canPickUp="true" to something that uses the light class, so instead, if you break them, you get them. Okay thanks bro, i will try it out and see how it work.. Link to comment Share on other sites More sharing options...
Guppycur Posted January 11, 2019 Author Share Posted January 11, 2019 Guppy's Radiation Regeneration Remover This modlet allows one of your party members to hold and object that will remove the regeneration effect of radiated zombies in a 15 block area. Kudo's to PV Wolfgang for allowing me to view his Banner Mod so I can see how this needed to be done. =) So basically, this is NOT a single player mod... one person from your party holds it, while the others protect him AND don't have to suffer the effects of regenerating radiated zombies. I have NOT made a recipe for this, and this is NOT the final model. As an added bonus, whoever is holding this is uh, very very attractive to zombies. =) [video=youtube_share;4-3GBSINfWc] Link to comment Share on other sites More sharing options...
Mumpfy Posted January 11, 2019 Share Posted January 11, 2019 lol on the bonus... nice, looking forward to see the final version of this. Link to comment Share on other sites More sharing options...
KorruptkSwades Posted January 11, 2019 Share Posted January 11, 2019 As an added bonus, whoever is holding this is uh, very very attractive to zombies. =) Interesting.... lemme' just... ya know... spawn this for my friend without telling him about the attractiveness Link to comment Share on other sites More sharing options...
EpicSpire Posted January 11, 2019 Share Posted January 11, 2019 are these mods 17.1 b8 compatible? Link to comment Share on other sites More sharing options...
Guppycur Posted January 11, 2019 Author Share Posted January 11, 2019 I dunno, I'm only following the releases. I can't think of anything that would make it crap out, but who knows. 1 Link to comment Share on other sites More sharing options...
Guppycur Posted January 12, 2019 Author Share Posted January 12, 2019 ...thinking about what to do about tires. What we have is a huge amount of tires on the ground, that are only good for plastic. That makes no sense. ...so I'm thinking: Tires Patch Repair Kits Air Pump like a tool to "repair" Rims ...that'll give a much less retarded way of making tires than mixing acid with random junk, still keep it somewhat difficult, but also make it more feasible. It's just silly that TIRES, which are strewn ALL OVER THE DAMN GROUND, are the "gate" for vehicles. After that I'm going to put some time into learning how to use books as a substitute for buying skills. Link to comment Share on other sites More sharing options...
Bipolar Bear Posted January 12, 2019 Share Posted January 12, 2019 After that I'm going to put some time into learning how to use books as a substitute for buying skills. Aww yesss, make Crack-a-Book great again! Oh, now I'm already here, I have a request. Could you rotate the model for the placeable flashlight 90 deg clockwise so the light points away from the player after placing instead of to the left? Link to comment Share on other sites More sharing options...
Ragsy 2145 Posted January 12, 2019 Share Posted January 12, 2019 (edited) ...thinking about what to do about tires. What we have is a huge amount of tires on the ground, that are only good for plastic. That makes no sense. ...so I'm thinking: Tires Patch Repair Kits Air Pump like a tool to "repair" Rims ...that'll give a much less retarded way of making tires than mixing acid with random junk, still keep it somewhat difficult, but also make it more feasible. It's just silly that TIRES, which are strewn ALL OVER THE DAMN GROUND, are the "gate" for vehicles. After that I'm going to put some time into learning how to use books as a substitute for buying skills. Agreed .... The common sense aproach may be that we have a new recipe set for Tyres to make the complete wheel i.e Bicycle wheel Recipe 2x (tire/tyre) 2x wheel hub/rim Truck 4x (tire/tyre) 4x wheel hub/rim Minibike 2x (tire/tyre) 2x wheel hub/rim Motorbike 2x (tire/tyre) 2x wheel hub /rim Tyres are usually made of rubber so we would need random tyres on ground to yield rubber as well as plastic Hubs are metal so they could be made at a workbench for the diff vehicles , tyre could be a combination of rubber /glue/Acid/Plastic or something else? Just a thought ? Edited January 12, 2019 by Ragsy 2145 Changed thoughts lol (see edit history) Link to comment Share on other sites More sharing options...
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