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Guppycur

Guppycur's Modlets

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  1. 1. Do you use my mods?



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Great Mod work Guppy. I especially like the working lights/lantern. I understand making them fixed for the dungeon POI but they should be able to be crafted- maybe with Engineering 2 or 3?

 

 

with your horde mod, I am think I would add in my Van Helsing crossbow mod I made in A14.x, this is a 100 shot drum of bolts + scope and faster fire rate like in the movie Van Halsing.

 

I would load it with 100 exploding bolts and any horde night was a good night. (engineering Perk 5/5 would allow loading with rockets)

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Great Mod work Guppy. I especially like the working lights/lantern. I understand making them fixed for the dungeon POI but they should be able to be crafted- maybe with Engineering 2 or 3?

 

 

with your horde mod, I am think I would add in my Van Helsing crossbow mod I made in A14.x, this is a 100 shot drum of bolts + scope and faster fire rate like in the movie Van Halsing.

 

I would load it with 100 exploding bolts and any horde night was a good night. (engineering Perk 5/5 would allow loading with rockets)

 

As long as you upload that beast as a modlet lol

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The link brings you to git, which should allow a per mod dl?

 

...my git is as weak as gam's bladder.

 

I never saw a way to download each separately there. I just download the whole thing and just drag which one(s) I want out.

Now, I would tell you off about the bladder comment but I have to go pee...

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As long as you upload that beast as a modlet lol

 

Couldnt agree more, I need that crossbow. Like seriously need it. Fill it with Khelldons rebarbolts and light the horde on fire :D

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As long as you upload that beast as a modlet lol

 

is there a "Modlet" how to section? I am interested in adding my past creations such as:

 

-- Van Helsign Crossbow

-- Shears of Doom (grass cutter)

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Mine? Would need a recipe is all.

 

I'm going to be expanding that mod in the direction of "find working, broken, or dead battery versions" and using that as a basis for getting them up and running. Bulbs, batteries...

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Ah, ok. That sounds like a cool idea :) As it stands now tho, I cant pick up ones I find yet? If so I might make myself a temporary recipe, as the craftable spotlights in game are way too weak.

talking of spotlights, is there any way to increase the lightoutput of those? Didnt see an obvious way when Ihad a quick glance at them in the files.

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Ah, ok. That sounds like a cool idea :) As it stands now tho, I cant pick up ones I find yet? If so I might make myself a temporary recipe, as the craftable spotlights in game are way too weak.

talking of spotlights, is there any way to increase the lightoutput of those? Didnt see an obvious way when Ihad a quick glance at them in the files.

 

The output is on the particle so no XML access. I'll likely switch to the vanilla light when I start fleshing it out more.

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Ok, that explain it. As it is now they are pretty useless. My minighelmet gives better light :p Cant wait for yours to be available ;) If there's anything I can do to help just let me know :)

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In SP Random map..Every time i load my save and go back to a game the burnt out torches (long Burn Time) have started again.

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It's out, check the first page. :)

 

Very nice :) I made a recipe for crafting the constructionlights, but been trying to figure out how to make it so I can turb them on and off. No luck so far. Was able to make it so they can be hooked up tp a generator and then I got the tooltip to switch on and off. But the didnt actually switch off. Might try some more later. Still love teh lights tho, way better than the spotlights in the game :)

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The lights are part of the model at the moment. Once I switch to the vanilla light system that'll work again.

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Ah, ok. In the previous post I thought you answered to the adjusting of the ingame spotlights, which at second thought wouldnt make sense as they are part of the vanilla light system :p

Btw, are they not supposed to be available in the mod yet, since they have no recipe? Sorry if it's stated somewhere, but my head is spinning from trying top learn xml, xpath and unity day and night the last days :p

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They're certainly usable, but I hadn't put them in loot entries or set them to drop from breaking vanilla ones yet...

 

...I should probably do that sooner rather than later.

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I can upload the one where I added the recipe (just used the one from the spotlight iirc) here as a temp solution if you want. Unless that messes with the idea that you are supposed to find them in the world of fcourse :)

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Hopefully today I have a chance to at least change the harvest drops from the vanilla ones to mine. That will allow you to harvest the ones you find a poi's and get my placeable ones.

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Updated drop event to VANILLA lights, so that when you destroy a vanilla flashlight, you get mine back. Same with the lantern and construction light. This is a long-term temporary solution. =)

 

Now, the integrity of the poi's doesn't have to suffer.

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May want to keep it, if you want them craftable. Right now I just have them breakdownable (except for the lantern).

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