Czon95 Posted January 25, 2020 Share Posted January 25, 2020 Is your elevator still available?. When I click link I get a blank page. Link to comment Share on other sites More sharing options...
Guppycur Posted January 25, 2020 Author Share Posted January 25, 2020 Is your elevator still available?. When I click link I get a blank page. It's working for me. https://7daystodie.com/forums/showthread.php?123946-Elevator-Mod The git link is on https://gitlab.com/guppycur/guppymods Link to comment Share on other sites More sharing options...
Guppycur Posted January 25, 2020 Author Share Posted January 25, 2020 In other news, so it seems TFP did something to change the offsets of multidim blocks in Unity (the 2,x,x ones and the 4,x,x ones) for 18.3, so I'm going through the blocks adding the following property to any block that has a multidim line of 2,x,x or 4,x,x (I don't have any 6,x,x ones but I suspect they'd be affected as well). The property line, if you want to add it yourself, is: <property name="ModelOffset" value="0.5,0.5,0"/> ...since 18.3 seems to have the issue, and a19 is supposedly right around the corner, I'm not sure I'll push the fix since they may revert right back for a19. I'm *guessing* they re-exported their blocks and had the scene backwards, but I'm really not sure. 1 Link to comment Share on other sites More sharing options...
Guppycur Posted February 2, 2020 Author Share Posted February 2, 2020 Rotating Bridge Mod This adds a rotating bridge that users can place. Dancapo suggested it so I whipped it up real quick like. [video=youtube;-p8iDGQSLH0] 2 Link to comment Share on other sites More sharing options...
Guppycur Posted February 3, 2020 Author Share Posted February 3, 2020 Updated the bridge (just added a small particle effect and changed the sound, nothing big). I like making "doors". If anyone has any requests lemme know. Link to comment Share on other sites More sharing options...
Laz Man Posted February 7, 2020 Share Posted February 7, 2020 That's a neat rotating bridge gups! Link to comment Share on other sites More sharing options...
Guppycur Posted February 11, 2020 Author Share Posted February 11, 2020 Creature Pack Zombie Contribution This is my contribution to the Zombie part of the Creature Pack, available here separately. These do NOT require sdx/dmt to run (Thanks Xyth!). Just install the mod like usual. You will need to populate the entitygroups with them to see them in wandering, sleepers and hordes, but I am including an xpath for biome spawns. Technically 3 zombies, but there are 3 variants of 2 of them, so 3x2+1 = 7 new zombies. Link to comment Share on other sites More sharing options...
Guppycur Posted February 11, 2020 Author Share Posted February 11, 2020 Creature Pack Orc Contribution This is my contribution to the Fantasy part of the Creature Pack, available here separately. I'll be adding more orcs. =) Link to comment Share on other sites More sharing options...
Gouki Posted February 11, 2020 Share Posted February 11, 2020 Creature Pack Orc Contribution This is my contribution to the Fantasy part of the Creature Pack, available here separately. I'll be adding more orcs. =) Thanks guppycur´s, I really liked the zombie model, very realistic and the orc, speechless. Link to comment Share on other sites More sharing options...
Guppycur Posted February 11, 2020 Author Share Posted February 11, 2020 Thanks! I'm very fond of that pack. I'll be adding more soon. They're a lot harder to add than others. Link to comment Share on other sites More sharing options...
Gouki Posted February 11, 2020 Share Posted February 11, 2020 Hi Guppycur You plan to add something like the behemoth or vanilla behemoth, I made it a modlet in my game but it doesn't have a hitbox, you can't kill it, there is a solution or you have to create it from scratch, or you just have to create the hitboxes. Gouki Link to comment Share on other sites More sharing options...
Guppycur Posted February 12, 2020 Author Share Posted February 12, 2020 Khaine did that already in darkness falls, I believe he has the intention of porting it over using this new method. I plan to stick with orcs and other fantasy creatures going forward. Darkstardragon and TSBX are also working on a lot. Link to comment Share on other sites More sharing options...
Gouki Posted February 12, 2020 Share Posted February 12, 2020 Khaine did that already in darkness falls, I believe he has the intention of porting it over using this new method. I plan to stick with orcs and other fantasy creatures going forward. Darkstardragon and TSBX are also working on a lot. Thanks Guppycur It's time to wait, I don't know much about unity. Link to comment Share on other sites More sharing options...
Guppycur Posted February 13, 2020 Author Share Posted February 13, 2020 Just having a little fun. Probably won't release this, but... meh. Maybe. Link to comment Share on other sites More sharing options...
insG_Drifter Posted February 13, 2020 Share Posted February 13, 2020 Just having a little fun. Probably won't release this, but... meh. Maybe. Not seeing much use in game but then I’m not a gyrocopter fan anyway. Pretty amazing and darn cool nonetheless. Link to comment Share on other sites More sharing options...
Guppycur Posted February 13, 2020 Author Share Posted February 13, 2020 Yeh definitely a nostalgia thing. Link to comment Share on other sites More sharing options...
Gopher_01 Posted February 13, 2020 Share Posted February 13, 2020 (edited) @Guppycur: I've got a question for your regarding Unity 2018. How would I go about adding custom model in to it [it being the game], and could it play Music for example? I'm thinking of a Jukebox kind of modlet. EDIT: On that note, how hard do you think it would be to get the Army Truck found in Military bases to be drive-able? Edited February 13, 2020 by Gopher_01 (see edit history) Link to comment Share on other sites More sharing options...
Guppycur Posted February 13, 2020 Author Share Posted February 13, 2020 I'd start small first, bring a block in, understand how that works and whatnot, then get a little fancier ... Most of us learned from xyth, and these are his tutorials. https://7daystodie.com/forums/showthread.php?154952-Consolidated-Guide-to-Modding-with-Unity Link to comment Share on other sites More sharing options...
marcou44 Posted February 13, 2020 Share Posted February 13, 2020 Creature Pack Zombie Contribution This is my contribution to the Zombie part of the Creature Pack, available here separately. These do NOT require sdx/dmt to run (Thanks Xyth!). Just install the mod like usual. You will need to populate the entitygroups with them to see them in wandering, sleepers and hordes, but I am including an xpath for biome spawns. Technically 3 zombies, but there are 3 variants of 2 of them, so 3x2+1 = 7 new zombies. Oh my god you did it =) I miss some other zombie, so see your work and your orc lovely ^^ BIG THANKS Link to comment Share on other sites More sharing options...
Guppycur Posted February 16, 2020 Author Share Posted February 16, 2020 Flamethrower Adds a flamethrower to the game. [video=youtube;G7Ee5XGe-B8] Link to comment Share on other sites More sharing options...
TSBX Posted February 16, 2020 Share Posted February 16, 2020 Boy, if somebody could code in some fire that spreads, that would be swell! Link to comment Share on other sites More sharing options...
stallionsden Posted February 17, 2020 Share Posted February 17, 2020 Boy, if somebody could code in some fire that spreads, that would be swell! I remember hal working on exactly that at some point. Link to comment Share on other sites More sharing options...
Guppycur Posted February 17, 2020 Author Share Posted February 17, 2020 Stompy has the code pretty much done. Link to comment Share on other sites More sharing options...
Gamida Posted February 17, 2020 Share Posted February 17, 2020 This was last vid I had seen that Hal made. Link to comment Share on other sites More sharing options...
Guppycur Posted February 18, 2020 Author Share Posted February 18, 2020 Creature Pack Zombie Soldier Contribution Adds a few more Zombie Soldiers to the mix. You'll naturally need to add these to entitygroups and whatnot. This will likely be in the Creature Pack, so don't run both at the same time. =) Link to comment Share on other sites More sharing options...
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