Guppycur Posted November 3, 2019 Author Share Posted November 3, 2019 I was playing that last night; I wonder if you had different rads than I did. Link to comment Share on other sites More sharing options...
Phil Mebols Posted November 3, 2019 Share Posted November 3, 2019 (edited) I was playing that last night; I wonder if you had different rads than I did. Some had red glowing eyes but there were all kinds of different ones cops,bikers pretty much all types of regular glowing zeds. Lots of them! Edited November 3, 2019 by Phil Mebols (see edit history) Link to comment Share on other sites More sharing options...
Guppycur Posted November 3, 2019 Author Share Posted November 3, 2019 Hm, they should have green glowing eyes. The red glowing eyes are just regular ferals. Can you provide the game log so I can see what's up? Link to comment Share on other sites More sharing options...
Phil Mebols Posted November 3, 2019 Share Posted November 3, 2019 https://discordapp.com/channels/@me/516644957130588161/640602253958447106 Link to comment Share on other sites More sharing options...
Netwit2008 Posted November 17, 2019 Share Posted November 17, 2019 Coming soon: Double doors... Hi Guppycur! I am beyond excited for your doors and Victorian furniture mods! However, for some reason I can't find any of the icons in the menus in game. I've searched the crafting table and the table saw. I used your name, doors, double door, garage door. Well you get the picture. I looked at the file structure and everything seems fine. I even tried moving the stand alone ItemIcon folder to inside the UIAtlases folder, even though I saw one there too. That fixed the problem with Alfalandia's Decor and Floors mods. I'm now at a loss and I'm no modding expert. So I wondered if you had time if you could advise. I've loved your mods I've tried. You are amazing at what you do! I'm hoping this is just something simple I'm not doing or need to do. Thanks in advance for your sage advice Link to comment Share on other sites More sharing options...
josefdarks Posted November 17, 2019 Share Posted November 17, 2019 CHANGE THE ICONS AND CREATES A FOLDER CALL UIAtlases AND ANOTHER FOLDER ItemIconAtlas Link to comment Share on other sites More sharing options...
stallionsden Posted November 17, 2019 Share Posted November 17, 2019 Hi Guppycur! I am beyond excited for your doors and Victorian furniture mods! However, for some reason I can't find any of the icons in the menus in game. I've searched the crafting table and the table saw. I used your name, doors, double door, garage door. Well you get the picture. I looked at the file structure and everything seems fine. I even tried moving the stand alone ItemIcon folder to inside the UIAtlases folder, even though I saw one there too. That fixed the problem with Alfalandia's Decor and Floors mods. I'm now at a loss and I'm no modding expert. So I wondered if you had time if you could advise. I've loved your mods I've tried. You are amazing at what you do! I'm hoping this is just something simple I'm not doing or need to do. Thanks in advance for your sage advice Simply go into the modlet and delete the itemsiconfolder should fix the issue as there is a UIatlas in there as well Link to comment Share on other sites More sharing options...
hei28ssk Posted November 18, 2019 Share Posted November 18, 2019 do the doors modlet work? also why the vehicle modlet throwing game killing errors Link to comment Share on other sites More sharing options...
Styx7x Posted November 18, 2019 Share Posted November 18, 2019 K, I pushed the mod with the death fix but the vanilla bug is definitely going to allow for exploitation, so I'm not really going to pursue this further, unless someone comes up with a solution for the bug. Ah well. There is so much potential for this mod, imo. Does the bug you found break the radiation blocks or something? Only thing I noticed playing around with the mod is that the buffname's for protect and remove stick around even after one removes the armors. It didn't allow me to run around on the rad blocks or anything like that. Link to comment Share on other sites More sharing options...
Netwit2008 Posted November 19, 2019 Share Posted November 19, 2019 Thank you josefdarks and Stallionsden! I should have been lead by my first mind. I tried to kind of fix it, as I thought that was probably the problem. I just needed to delete the folders altogether, since they are in the UIAtlases folder as well. @Stallionsden, I have my eye on some of your mods too. Looking forward to trying them! Thanks again to you both Link to comment Share on other sites More sharing options...
Ragsy 2145 Posted November 19, 2019 Share Posted November 19, 2019 do the doors modlet work? also why the vehicle modlet throwing game killing errors Vehicle Modlet at present is A17 only from the OP Ragsy Link to comment Share on other sites More sharing options...
Axebeard Posted November 19, 2019 Share Posted November 19, 2019 (edited) Does the Radiation mod work currently? I'm getting mixed signals here. Nevermind, saw the notice on the front page! Edited November 19, 2019 by Axebeard (see edit history) Link to comment Share on other sites More sharing options...
Reytag Posted November 20, 2019 Share Posted November 20, 2019 Am using a few of your mods, especially like the Random Getter Upper! One thing, getting an error in the console from the Cop Acid mod. ERR Could not load file 'Entities/LootContainers/zpackPrefab' for entity_class 'EntityLootContainerCop' Running A18.1b8 Link to comment Share on other sites More sharing options...
dragonslayer770 Posted November 20, 2019 Share Posted November 20, 2019 what would be the best was to use the Elevator, I have a hard time putting it down cant get it to place by blocks and the Elevator gets stuck at the top door will not open. Link to comment Share on other sites More sharing options...
stallionsden Posted November 20, 2019 Share Posted November 20, 2019 (edited) Am using a few of your mods, especially like the Random Getter Upper! One thing, getting an error in the console from the Cop Acid mod. ERR Could not load file 'Entities/LootContainers/zpackPrefab' for entity_class 'EntityLootContainerCop' Running A18.1b8 Looks like the model is missing the extra .prefab added in a18. Check vanilla entityclasses for LootContainers/zpackPrefab and it should come up Edited November 20, 2019 by stallionsden (see edit history) Link to comment Share on other sites More sharing options...
Ezreal037 Posted November 21, 2019 Share Posted November 21, 2019 there's a way to config the elevator to move the desired floors or height? cuse the current height is to low i want to increase at least a little bit more the height. Link to comment Share on other sites More sharing options...
hei28ssk Posted November 27, 2019 Share Posted November 27, 2019 any chance the doors mod gets updated Link to comment Share on other sites More sharing options...
dcsobral Posted December 16, 2019 Share Posted December 16, 2019 You can see chunk heat on the FPS key, in dm mode. Link to comment Share on other sites More sharing options...
Cernwn Posted December 30, 2019 Share Posted December 30, 2019 @Guppycur: When/if you have time, any chance of a Biomes.xml to append your speedtrees modlet into appropriate RWG biomes? Link to comment Share on other sites More sharing options...
Nagano Posted January 1, 2020 Share Posted January 1, 2020 Looks like the model is missing the extra .prefab added in a18. Check vanilla entityclasses for LootContainers/zpackPrefab and it should come up I have the same problem, but I don't get what I should do in the entityclasses in the vanilla? Link to comment Share on other sites More sharing options...
Guppycur Posted January 14, 2020 Author Share Posted January 14, 2020 Status Update: Working on another a18.2 block mod, but then going to go away for a while again until a19 and see if my interest in the game gets piqued again. The version numbers on the first post *should* accurately show what version the mod supports, but I don't update for experimentals (so no 18.3 at the moment) and I believe the last version I checked was 18.2. Ragsy has taken over the vehicle mod for me. The SDX one is entire kaput. If a19 is interesting then I'll update the modlets accordingly, but otherwise this is probably where I stop updating. I'm happy to provide some of the mod resources (.unitypackages) to other modders (that I already work with) if they want to take them over, i.e. the block mods, door mods, etc, but unfortunately the game has taken a direction I pretty much hate so if I'm not playing, I'm not updating mods. After the game goes gold, I'll determine if I'm going to update the mods for that (very likely). Link to comment Share on other sites More sharing options...
Guppycur Posted January 14, 2020 Author Share Posted January 14, 2020 (edited) Guppy's Miscellaneous Blocks II Mod This modlet adds even more blocks to the game. This is from a Unity pack called Flooded Grounds. The blocks are well, worn looking from flooding. Edited January 14, 2020 by Guppycur (see edit history) Link to comment Share on other sites More sharing options...
bluevast Posted January 16, 2020 Share Posted January 16, 2020 Elevator not showing in build menu. I dropped the folder in mods minus the prefabs. am i missing something? thanks. Link to comment Share on other sites More sharing options...
Guppycur Posted January 16, 2020 Author Share Posted January 16, 2020 Might be a dev menu thing, but I don't think so. It's called guppyElevator Link to comment Share on other sites More sharing options...
bluevast Posted January 16, 2020 Share Posted January 16, 2020 Yeah I tried that also. It must be in dev menu Link to comment Share on other sites More sharing options...
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