Gamida Posted December 6, 2018 Share Posted December 6, 2018 No one would look. I would most likely look, I just probably wouldn't touch....probably Link to comment Share on other sites More sharing options...
MrSamuelAdam Posted December 7, 2018 Share Posted December 7, 2018 Guppy for some reason, on the 21 day horde. The trickle went back to normal like vanilla. Not sure if it did that cause I changed entitygroup from zombieSteveCrawler to Nurse or what? Just an FYI Link to comment Share on other sites More sharing options...
Guppycur Posted December 7, 2018 Author Share Posted December 7, 2018 Console, 'exportconfigs', then examine the output to see what your changes wrought. Link to comment Share on other sites More sharing options...
Guppycur Posted December 9, 2018 Author Share Posted December 9, 2018 Guppy's Can Grenade This modlet adds a new item, a grenade made out of a tin can, gunpowder, nails and some cloth, so that you have a reason to horde the stuff you can't use yet during early game anyway. [video=youtube_share;C11Gi7Ayg5c] Link to comment Share on other sites More sharing options...
Tkullberg Posted December 9, 2018 Share Posted December 9, 2018 Guppy's Can Grenade This modlet adds a new item, a grenade made out of a tin can, gunpowder, nails and some cloth, so that you have a reason to horde the stuff you can't use yet during early game anyway. [video=youtube_share;C11Gi7Ayg5c] Hehe I love it Link to comment Share on other sites More sharing options...
Guppycur Posted December 10, 2018 Author Share Posted December 10, 2018 Thanks. I kind of want to add a broken arm buff. Link to comment Share on other sites More sharing options...
Jolly Posted December 10, 2018 Share Posted December 10, 2018 Love the grenade. Some requests - Would you be interested in making a modlet to: add a burning damage buff when walkedon to burning barrels a healing buffwhenwalkedon to a bed a modlet to change mines to canpickup yes ??? Link to comment Share on other sites More sharing options...
Guppycur Posted December 10, 2018 Author Share Posted December 10, 2018 Not me, but you should post the request in the mod section... someone would do it. I'm in the middle of another project at the moment. Link to comment Share on other sites More sharing options...
Guppycur Posted December 10, 2018 Author Share Posted December 10, 2018 (edited) Guppy's Light System This modlet will add placeable lights. THIS MOD WILL NOT REPLACE THE LIGHTS THAT ALREADY EXIST IN THE POI's. I will continue to test with these before I do that; but the rotations would be all jacked up and ruin the dungeon crawl prefabs, so I need to get those straight first before straight up replacing the blocks with mine. This also does not add these items to loot (yet), but DOES allow for the vanilla blocks to drop my blocks when broken. Construction Light - Model made by Xyth, this can be picked up and placed. As of yet, no power is required, but that'll come eventually. Flashlight - Place it, throw it, use it. =) Oil Lantern - Place it, throw it as a molotov, use it. [video=youtube_share;HEAn7HfocBI] Edited December 20, 2018 by Guppycur (see edit history) Link to comment Share on other sites More sharing options...
slimlong103 Posted December 10, 2018 Share Posted December 10, 2018 Good Job Guppycur [video=youtube_share;_Od1Kzij4MU] Link to comment Share on other sites More sharing options...
Guppycur Posted December 11, 2018 Author Share Posted December 11, 2018 Nice! =) Link to comment Share on other sites More sharing options...
Guppycur Posted December 11, 2018 Author Share Posted December 11, 2018 Updated Torch System to actually go ahead and replace the starting item and recipes. - - - Updated - - - ...might not play well with other mods that use torches in their recipes... Link to comment Share on other sites More sharing options...
illusions Posted December 12, 2018 Share Posted December 12, 2018 I see in your nade video that you have all the icons, i have the modlet and can craft these and they work ( very f'n cool) but I dont have an icon, just a blank space in the inv with a 1 this is the second modlet im working on with this issue tonight.. cant put my clicker on what im missing Link to comment Share on other sites More sharing options...
Scyris Posted December 12, 2018 Share Posted December 12, 2018 Updated Torch System to actually go ahead and replace the starting item and recipes. - - - Updated - - - ...might not play well with other mods that use torches in their recipes... Think you can make a new cheaper torch recipie we can use? to kinda uses these as disposable light sources we can throw, kinda like flares? How long do the thrown ones burn for anyway? Link to comment Share on other sites More sharing options...
Guppycur Posted December 12, 2018 Author Share Posted December 12, 2018 Icons should be in the zips. How cheap? Right now it's a stick and some cloth for about 1 minute of burn, add oil for a 5 min or so burn. Link to comment Share on other sites More sharing options...
Guppycur Posted December 12, 2018 Author Share Posted December 12, 2018 All my stuff seemed to load fine on 221. Link to comment Share on other sites More sharing options...
Guppycur Posted December 17, 2018 Author Share Posted December 17, 2018 (edited) Updated the Light System mod. [video=youtube_share;HEAn7HfocBI] Edited December 17, 2018 by Guppycur (see edit history) Link to comment Share on other sites More sharing options...
Guppycur Posted December 17, 2018 Author Share Posted December 17, 2018 ...as a temporary method I'm going to edit the existing vanilla blocks to destroy to MY blocks. Thanks to Wolfgang for the idea. ...but that'll be a tomorrow update. I is sleepy. Link to comment Share on other sites More sharing options...
Khelldon Posted December 17, 2018 Share Posted December 17, 2018 (edited) That is so cool Guppy! Just a thought here, but in addition to the vanilla ones breaking down into your blocks, what about turning the vanilla ones into a random loot generator by adding your lights and theirs to the blockpaceholders under the vanilla names of the lights? I think that way it technically should spawn yours in the world as well as theirs, or even just yours. That way you might not have to worry about having the vanilla ones break down into your blocks. You could try this <Khelldon> <!-- Khelldon - For Guppycur's light mod, we'll add this bit of code to ensure his lights spawn into the world. --> <append xpath="/blockplaceholders"> <placeholder name="flashlightDecor"> <block name="PlaceableFlashLight" prob="0.5"/> <block name="flashlightDecor" prob="0.5"/> </placeholder> <placeholder name="workLightPOI"> <block name="ConstructionLight" prob="0.5"/> <block name="workLightPOI" prob="0.5"/> </placeholder> <placeholder name="lanternDecorLight"> <block name="LanternBlock" prob="0.5"/> <block name="lanternDecorLight" prob="0.5"/> </placeholder> </append> </Khelldon> Not 100% sure that'll work. I can't test right now. But it should.. lol Edited December 17, 2018 by Khelldon (see edit history) Link to comment Share on other sites More sharing options...
Guppycur Posted December 17, 2018 Author Share Posted December 17, 2018 Ideally, I'd replace the vanilla ones entirely, but I need to make sure my rotations match vanilla entirely, else I'll have a lot of dungeon crawls leading people in the wrong direction. Link to comment Share on other sites More sharing options...
Khelldon Posted December 17, 2018 Share Posted December 17, 2018 Right on. They do appear to all be facing the same direction, but yeah, better safe than sorry Anywho, this is a great mod you really covered all the bases on these. The fact you can throw them is super cool. Link to comment Share on other sites More sharing options...
stallionsden Posted December 17, 2018 Share Posted December 17, 2018 Guppycur please add single dl links for your mods to please. I have to dl your whole modpack just to get your new 1 lol. Pleaseeeeeeeeeee Link to comment Share on other sites More sharing options...
Gamida Posted December 17, 2018 Share Posted December 17, 2018 Aren't they already downloadable separately in the first post????? Ack, never mind. They use to be I think. Link to comment Share on other sites More sharing options...
Guppycur Posted December 17, 2018 Author Share Posted December 17, 2018 The link brings you to git, which should allow a per mod dl? ...my git is as weak as gam's bladder. Link to comment Share on other sites More sharing options...
stallionsden Posted December 17, 2018 Share Posted December 17, 2018 (edited) Deleted (will ask on discord lol) Edited December 17, 2018 by stallionsden (see edit history) Link to comment Share on other sites More sharing options...
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