Guppycur Posted March 18, 2019 Author Share Posted March 18, 2019 The second is more of an item. They're very small (those are double aa's); wouldn't be much to look at. I'll get that little bench in. - - - Updated - - - already tried. server won't let anyone join after adding this mod -.- I run it no problems. I'd need a dedi send client log to see what is wrong. Link to comment Share on other sites More sharing options...
Bluman Posted March 19, 2019 Share Posted March 19, 2019 are the draw bridges in as a mod yet or still working on them sir? Link to comment Share on other sites More sharing options...
Guppycur Posted March 19, 2019 Author Share Posted March 19, 2019 In. ...or should be. Link to comment Share on other sites More sharing options...
Bluman Posted March 19, 2019 Share Posted March 19, 2019 ty sir Link to comment Share on other sites More sharing options...
Guppycur Posted March 19, 2019 Author Share Posted March 19, 2019 Adding Small Workbench (spruced it up a bit) Link to comment Share on other sites More sharing options...
Guppycur Posted March 20, 2019 Author Share Posted March 20, 2019 Fixed wood to resourceWood (thanks Dan), added more Japanese blocks (thanks Chiko) and lightened up some of the darker ones. ...I think I'm done with this modlet (extra blocks); might do a part II at some point, but this should be plenty of new blocks. Link to comment Share on other sites More sharing options...
Guppycur Posted March 22, 2019 Author Share Posted March 22, 2019 Fastback (sticking with fastback) added to vehicle modlet. Also the motorcylcle2. Link to comment Share on other sites More sharing options...
Guppycur Posted March 22, 2019 Author Share Posted March 22, 2019 oh, and this is entirely untested, so if it breaks, blame rucky. =) Link to comment Share on other sites More sharing options...
rucky Posted March 22, 2019 Share Posted March 22, 2019 oh, and this is entirely untested, so if it breaks, blame rucky. =) yeah... need to blame me then... lol indeed an error here: 2019-03-22T10:46:28 103.827 ERR XML loader: Loading and parsing 'biomes.xml' failed 2019-03-22T10:46:28 103.827 EXC Block with name 'vehicleGuppyFastback' not found! Exception: Block with name 'vehicleGuppyFastback' not found! thanx! Link to comment Share on other sites More sharing options...
Guppycur Posted March 22, 2019 Author Share Posted March 22, 2019 In biomes.xml change vehicleGuppyFastback to spawnvehicleGuppyFastback ...change already pushed to git. Thanks rucky! Link to comment Share on other sites More sharing options...
rucky Posted March 22, 2019 Share Posted March 22, 2019 (edited) thanx! edit: uhm.. need to revoke that thanx lol ;-) still the error persist... ERR XML loader: Loading and parsing 'biomes.xml' failed 2019-03-22T17:27:57 133.528 EXC Block with name 'spawnvehicleGuppyMotorCycle2' not found! Exception: Block with name 'spawnvehicleGuppyMotorCycle2' not found! Edited March 22, 2019 by rucky (see edit history) Link to comment Share on other sites More sharing options...
Guppycur Posted March 22, 2019 Author Share Posted March 22, 2019 Fixed that one. Pushed. Link to comment Share on other sites More sharing options...
AmethystLainey Posted March 31, 2019 Share Posted March 31, 2019 Im wanting to try out ur Rad Signs but I cant figure out how to install? Link to comment Share on other sites More sharing options...
Guppycur Posted March 31, 2019 Author Share Posted March 31, 2019 Copy the folder into /mods/ ...that's it. Link to comment Share on other sites More sharing options...
AmethystLainey Posted March 31, 2019 Share Posted March 31, 2019 I know that part but I couldn't figure out the provider u use to even get the folders in the first place but I figured it out> Link to comment Share on other sites More sharing options...
Bluman Posted April 2, 2019 Share Posted April 2, 2019 Guppycur curious I am playing Ravenhearst I found lots of the stations but I have not seen any of your vehicles spawned on the roads and none driveable did they not add that part of your mod into this one and if that is the case how do I put it back in the in there love your vehicles and love having the chance to be able to drive them? Link to comment Share on other sites More sharing options...
Guppycur Posted April 2, 2019 Author Share Posted April 2, 2019 I haven't played RH so I don't know what bits he used; I'm assuming he made recipes, instead of allowing road spawns, because Jax is really passionate about a slow progression. To add it back in would be impossible with the Overhaul version, and would require a meshing of blocks.xml, spawning.xml and biomes.xml with the modlet version. Link to comment Share on other sites More sharing options...
Bluman Posted April 2, 2019 Share Posted April 2, 2019 ty sir for answering as always you are great Link to comment Share on other sites More sharing options...
Xellulina Posted April 9, 2019 Share Posted April 9, 2019 Does the Vehicle Modlet contain all the Vehicles from the Overhaul Version just without the Vanilla Changes ? Or there are less Vehicles? Link to comment Share on other sites More sharing options...
Guppycur Posted April 9, 2019 Author Share Posted April 9, 2019 Modlet has much less vehicles. You can grab the .unity3d files from the overhaul and add them to the modlet xmls, but I'm no longer updating the modlet version. Link to comment Share on other sites More sharing options...
Xellulina Posted April 9, 2019 Share Posted April 9, 2019 (edited) I would Love to use the Overhaul version, but still have Problems getting it to work on the Server so i was thinking of using the Modlet instead when i can get all Vehicles at least with Vanilla System. so copy the .Unity3d files form Overhaul Resources into the Modlet Resources and editing xmls (cant copy them to0 from Overhaul Config Folder to Modlet Config Folder?) will give me all Overhaul Vehicles then, including the ones you will add in the Future? or do i missundertand? Dont even know how to do it ^^; all new with this. Edited April 9, 2019 by Xellulina (see edit history) Link to comment Share on other sites More sharing options...
Ragsy 2145 Posted April 9, 2019 Share Posted April 9, 2019 I would Love to use the Overhaul version, but still have Problems getting it to work on the Server so i was thinking of using the Modlet instead when i can get all Vehicles at least with Vanilla System. so copy the .Unity3d files form Overhaul Resources into the Modlet Resources and editing xmls (cant copy them to0 from Overhaul Config Folder to Modlet Config Folder?) will give me all Overhaul Vehicles then, including the ones you will add in the Future? or do i missundertand? Dont even know how to do it ^^; all new with this. I am at some point soon going to bring the modlet up to date myself for Guppy, when I do i will post a link to the updated version. Link to comment Share on other sites More sharing options...
Xellulina Posted April 9, 2019 Share Posted April 9, 2019 I am at some point soon going to bring the modlet up to date myself for Guppy, when I do i will post a link to the updated version. Nice! Thanks a lot Ragsy! Looking forward to it! And thank you Guppycur for making this Modlet and the Overhaul verssion (I will use the Overhaul version on a singleplayer Game then for now). Link to comment Share on other sites More sharing options...
AmethystLainey Posted April 9, 2019 Share Posted April 9, 2019 Guppy I did a quick read thru and I wanna make sure I understand this correctly, the rad sign mod is working as intended if it is marking Wasteland ? I noticed a lot of signs in wasteland and Im like this isn't rad zone Link to comment Share on other sites More sharing options...
Guppycur Posted April 9, 2019 Author Share Posted April 9, 2019 Guppy I did a quick read thru and I wanna make sure I understand this correctly, the rad sign mod is working as intended if it is marking Wasteland ? I noticed a lot of signs in wasteland and Im like this isn't rad zone There is no "rad zone" anymore in a17, since they use splat maps for the rad zones... So what I did was stick it in the wasteland, thinking the signs would show up IN unintended rad zones, but I've no clue if it actually marks the rad zones people find where there shouldn't be one, because I've honestly only ever read about the issue, so couldn't actually test. Link to comment Share on other sites More sharing options...
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