Baobab Posted December 2, 2018 Share Posted December 2, 2018 Hello there, Looking for help by custom Zeds. They wor fine, but don't match the Archtype. Any Clue ? Here is the Code. <entity_class name="DCMCurly" extends="zombieUMATemplateFemale" > <property name="Archetype" value="DCMCurly"/> <property name="Tags" value="zombie,walker"/> <property name="Mesh" value="Zombies/zombieStandardNurseRagdoll"/> <property name="AvatarController" value="AvatarZombie01Controller"/> <property name="ModelType" value="Standard"/> <property name="WalkType" value="2"/> <property name="Mass" value="230"/> <property name="RootMotion" value="true"/> <property name="HasDeathAnim" value="true"/> <property name="SoundRandom" value="Enemies/Base_Zombie_Female/zombiefemaleroam"/> <property name="SoundAlert" value="Enemies/Base_Zombie_Female/zombiefemalealert"/> <property name="SoundAttack" value="Enemies/Base_Zombie_Female/zombiefemaleattack"/> <property name="SoundHurt" value="Enemies/Base_Zombie_Female/zombiefemalepain"/> <property name="SoundDeath" value="Enemies/Base_Zombie_Female/zombiefemaledeath"/> <property name="SoundSense" value="Enemies/Base_Zombie_Female/zombiefemalesense"/> <property name="SoundFootstepModifier" value="Animals/Bear/bear_footstep"/> <property name="PainResistPerHit" value=".8"/> <!-- Gameplay --> <property name="HandItem" value="handZombieDcm"/> <effect_group name="Base Effects"> <passive_effect name="HealthMax" operation="base_set" value="300"/> <passive_effect name="HealthMax" operation="perc_set" value="1"/> <!-- Zombie HP scale --> </effect_group> </entity_class> Link to comment Share on other sites More sharing options...
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