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Custom Zeds Help !!


Baobab

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Hello there,

 

Looking for help by custom Zeds.

 

They wor fine, but don't match the Archtype. Any Clue ?

 

Here is the Code.

 

<entity_class name="DCMCurly" extends="zombieUMATemplateFemale" >
   <property name="Archetype" value="DCMCurly"/>
   <property name="Tags" value="zombie,walker"/>
   <property name="Mesh" value="Zombies/zombieStandardNurseRagdoll"/>
   <property name="AvatarController" value="AvatarZombie01Controller"/>
   <property name="ModelType" value="Standard"/>
   <property name="WalkType" value="2"/>
   <property name="Mass" value="230"/>
   <property name="RootMotion" value="true"/>
   <property name="HasDeathAnim" value="true"/>
   <property name="SoundRandom" value="Enemies/Base_Zombie_Female/zombiefemaleroam"/>
   <property name="SoundAlert" value="Enemies/Base_Zombie_Female/zombiefemalealert"/>
   <property name="SoundAttack" value="Enemies/Base_Zombie_Female/zombiefemaleattack"/>
   <property name="SoundHurt" value="Enemies/Base_Zombie_Female/zombiefemalepain"/>
   <property name="SoundDeath" value="Enemies/Base_Zombie_Female/zombiefemaledeath"/>
   <property name="SoundSense" value="Enemies/Base_Zombie_Female/zombiefemalesense"/>
   <property name="SoundFootstepModifier" value="Animals/Bear/bear_footstep"/>


   <property name="PainResistPerHit" value=".8"/>


   <!-- Gameplay -->
   <property name="HandItem" value="handZombieDcm"/>
   <effect_group name="Base Effects">
       <passive_effect name="HealthMax" operation="base_set" value="300"/>
       <passive_effect name="HealthMax" operation="perc_set" value="1"/> <!-- Zombie HP scale -->
   </effect_group>
       </entity_class>

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