Deceptive Pastry Posted December 2, 2018 Share Posted December 2, 2018 I found out that you can use skills_to_gain to add perk points in a specific perk. I still don't know yet how to add general skill points outside of quests, but this should be very useful. Seems to require the Class GainSkill. <property class="Action0"> <property name="Class" value="GainSkill"/> <property name="Skills_to_gain" value="perkHeadshot"/> </property> Link to comment Share on other sites More sharing options...
backdownhipi Posted December 2, 2018 Share Posted December 2, 2018 if we look at the base quest, you can see what you need to add to give you generic skill points <quest id="quest_BasicSurvival8"> <property name="group_name_key" value="quest_BasicSurvival" /> <property name="name_key" value="quest_BasicSurvival8" /> <property name="subtitle_key" value="quest_BasicSurvival8_subtitle" /> <property name="description_key" value="quest_BasicSurvival8_description" /> <property name="icon" value="ui_game_symbol_campfire" /> <property name="category_key" value="quest" /> <property name="difficulty" value="veryeasy" /> <property name="shareable" value="false" /> <objective type="FetchKeep" id="resourceRockSmall" value="8" phase="1" /> <objective type="Craft" id="campfire" value="1" phase="2" /> <objective type="BlockPlace" id="campfire" value="1" phase="2" /> <reward type="Quest" id="quest_whiteRiverCitizen1" stage="aftercomplete"> <property name="chainquest" value="false" /> </reward> <reward type="SkillPoints" value="5" chainreward="true" /> <!-- <reward type="ShowTip" value="whiteRiverCitizen" stage="aftercomplete" /> --> </quest> Link to comment Share on other sites More sharing options...
Deceptive Pastry Posted December 2, 2018 Author Share Posted December 2, 2018 I still don't know yet how to add general skill points outside of quests ^^^^ Link to comment Share on other sites More sharing options...
Spider Posted December 2, 2018 Share Posted December 2, 2018 I found out that you can use skills_to_gain to add perk points in a specific perk. I still don't know yet how to add general skill points outside of quests, but this should be very useful. Seems to require the Class GainSkill. <property class="Action0"> <property name="Class" value="GainSkill"/> <property name="Skills_to_gain" value="perkHeadshot"/> </property> Super good find my fingers thank you. Link to comment Share on other sites More sharing options...
Numberz Posted December 3, 2018 Share Posted December 3, 2018 Proof of concept for re-adding a book though use of a perk: Items: <item name="ammoCrossbowBoltExplodingSchematic"> <property name="Extends" value="schematicMaster" param1="DescriptionKey"/> <property name="CreativeMode" value="Player"/> <property name="EconomicValue" value="500"/> <property class="Action0"> <property name="Class" value="GainSkill"/> <property name="Consume" value="true"/> <property name="Delay" value="1.0"/> <property name="Use_time" value="..."/> <property name="ActionExpBonusMultiplier" value="0"/> <property name="Sound_start" value="recipe_unlocked"/> <property name="Skills_to_gain" value="Test"/> </property> </item> Progression: <perk name="Test" parent="skillCraftsmanship" max_level="1" name_key="Test" desc_key="Test" icon="ui_game_symbol_archery"> <effect_group> <passive_effect name="RecipeTagUnlocked" operation="base_set" value="1" level="1" tags="ammoCrossbowBoltExploding"/> </effect_group> </perk> The only issue is that the READ action_item_entry is greyed out. However, it still works using the left / right click on the toolbelt. Any thoughts on re-enabling the READ action on the UI? Link to comment Share on other sites More sharing options...
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