CrypticGirl Posted December 12, 2018 Share Posted December 12, 2018 Here you go. Updated for this morning's patch: https://www.dropbox.com/s/ebznl9pjml48nnu/Tallon%20Mk2.zip?dl=0 Pastebin for each .xml: https://pastebin.com/u/Azarikesh/1/yv8Yu2bV The recipes for the crafting ammo from generic ammo boxes doesn't seem to work. I think this is all the relevant info from the output log...? 2018-12-12T09:07:53 122.337 ERR Failed loading and parsing XML (recipes.xml): 2018-12-12T09:07:53 122.337 EXC 'configs' is expected Line 83, position 8. XmlException: 'configs' is expected Line 83, position 8. at Mono.Xml2.XmlTextReader.Expect (System.String expected) [0x00000] in <filename unknown>:0 at Mono.Xml2.XmlTextReader.ReadEndTag () [0x00000] in <filename unknown>:0 at Mono.Xml2.XmlTextReader.ReadContent () [0x00000] in <filename unknown>:0 at Mono.Xml2.XmlTextReader.Read () [0x00000] in <filename unknown>:0 at System.Xml.XmlTextReader.Read () [0x00000] in <filename unknown>:0 at System.Xml.XmlDocument.ReadNodeCore (System.Xml.XmlReader reader) [0x00000] in <filename unknown>:0 at System.Xml.XmlDocument.ReadNodeCore (System.Xml.XmlReader reader) [0x00000] in <filename unknown>:0 at System.Xml.XmlDocument.ReadNode (System.Xml.XmlReader reader) [0x00000] in <filename unknown>:0 at System.Xml.XmlDocument.Load (System.Xml.XmlReader xmlReader) [0x00000] in <filename unknown>:0 at System.Xml.XmlDocument.LoadXml (System.String xml) [0x00000] in <filename unknown>:0 at XmlFile.toXml (System.String _data, System.String _filename) [0x00000] in <filename unknown>:0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Logger:masterLogException(Exception) Logger:Exception(Exception) Log:Exception(Exception) XmlFile:toXml(String, String) XmlFile:.ctor(String, String, String) XmlPatcher:LoadAndPatchConfig(String) <loadSingleXml>c__Iterator1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) 2018-12-12T09:07:53 122.340 ERR XML loader: Patching 'recipes.xml' from mod 'Tallon's Modded Extra's' failed 2018-12-12T09:07:53 122.340 EXC Object reference not set to an instance of an object NullReferenceException: Object reference not set to an instance of an object at XmlPatcher.PatchXml (.XmlFile _xmlFile, .XmlFile _patchXml, System.String _patchName) [0x00000] in <filename unknown>:0 at XmlPatcher.LoadAndPatchConfig (System.String _configName) [0x00000] in <filename unknown>:0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Logger:masterLogException(Exception) Logger:Exception(Exception) Log:Exception(Exception) XmlPatcher:LoadAndPatchConfig(String) <loadSingleXml>c__Iterator1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) Link to comment Share on other sites More sharing options...
Azarikesh Posted December 12, 2018 Share Posted December 12, 2018 odd, they worked on my end. I'll take another look Link to comment Share on other sites More sharing options...
Azarikesh Posted December 12, 2018 Share Posted December 12, 2018 Just checked on my end again. Everything appears to be working for me, with no errors. Do you have any other mods installed? If so, what are they? There might be a conflict, and if i can take a look, i might be able to resolve it for you Link to comment Share on other sites More sharing options...
Azarikesh Posted December 12, 2018 Share Posted December 12, 2018 Well, goes to show there's nothing so simple that I can't screw it up. I somehow uploaded a WiP version, and not the one intended. My apologies. I've attached the correct one. Also went ahead and put it on github with a release for b221 (this same one). Sigh. Speaking of screwups, I forgot the github link: https://github.com/Azarikesh/7DtD-Tallon-Generic-AmmoTallon.Mk2.zip Link to comment Share on other sites More sharing options...
CrypticGirl Posted December 13, 2018 Share Posted December 13, 2018 Sweet, thanks. Now I've found another thing. The different types of ammo crafted (I mean the HP rounds and JHP rounds; I realize those are vanilla items rather than custom modded ammo). The guns don't actually take those kinds of ammo. Link to comment Share on other sites More sharing options...
Azarikesh Posted December 13, 2018 Share Posted December 13, 2018 Yeah, they were added in b221. I haven't gotten around to fiddling with them yet Link to comment Share on other sites More sharing options...
stallionsden Posted December 13, 2018 Share Posted December 13, 2018 Sweet, thanks. Now I've found another thing. The different types of ammo crafted (I mean the HP rounds and JHP rounds; I realize those are vanilla items rather than custom modded ammo). The guns don't actually take those kinds of ammo. if you add them to magazine_items in each weapon they will. well use to work that way lol Link to comment Share on other sites More sharing options...
stallionsden Posted December 13, 2018 Share Posted December 13, 2018 Here is my version - missing ammo added to each weapon - more ammo creatable includes explosive items like tnt - using more of the original mod made by Tallon diff ammo boxes for different ammo as he had TALLON MODLET WITH STALLIONS EDITS ALL CREDIT GOES TO TALLON Link to comment Share on other sites More sharing options...
Quasimiyao Posted December 13, 2018 Share Posted December 13, 2018 Here is my version - missing ammo added to each weapon - more ammo creatable includes explosive items like tnt - using more of the original mod made by Tallon diff ammo boxes for different ammo as he had TALLON MODLET WITH STALLIONS EDITS ALL CREDIT GOES TO TALLON Got this in the server log after adding your version: 2018-12-13T04:14:37 14.628 ERR XML loader: Loading and parsing 'recipes.xml' failed 2018-12-13T04:14:37 14.629 EXC No item/block with name '50 Caliber Ammo' existing Exception: No item/block with name '50 Caliber Ammo' existing at RecipesFromXml.LoadRecipies (.XmlFile _xmlFile) [0x00000] in <filename unknown>:0 at WorldStaticData.LoadRecipes (.XmlFile _xmlFile) [0x00000] in <filename unknown>:0 at WorldStaticData+<loadSingleXml>c__Iterator1.MoveNext () [0x00000] in <filename unknown>:0 Link to comment Share on other sites More sharing options...
stallionsden Posted December 13, 2018 Share Posted December 13, 2018 Got this in the server log after adding your version: 2018-12-13T04:14:37 14.628 ERR XML loader: Loading and parsing 'recipes.xml' failed 2018-12-13T04:14:37 14.629 EXC No item/block with name '50 Caliber Ammo' existing Exception: No item/block with name '50 Caliber Ammo' existing at RecipesFromXml.LoadRecipies (.XmlFile _xmlFile) [0x00000] in <filename unknown>:0 at WorldStaticData.LoadRecipes (.XmlFile _xmlFile) [0x00000] in <filename unknown>:0 at WorldStaticData+<loadSingleXml>c__Iterator1.MoveNext () [0x00000] in <filename unknown>:0 Bugger forgot to remove that from recipes.xml. will have to wait til I get home to fix. Or you can go into the folder go to recipes locate 50 cal and remove the whole recipe for it but only for the 50 cal. Should work then my apologies Link to comment Share on other sites More sharing options...
Quasimiyao Posted December 13, 2018 Share Posted December 13, 2018 No problem I already did that, and that did fix it. Another thing tho. Not sure if I was extremely lucky or the morelikely option, a bit to high chance of finding those in loot. But first zombie I killed on my new server dropped 2 of each ammo box Here's your mod with the fix, in case others want it before you're home [ATTACH]26253[/ATTACH]TallonwithStallionsEdits.zip Link to comment Share on other sites More sharing options...
Azarikesh Posted December 13, 2018 Share Posted December 13, 2018 Sorry for the late reply. I had written one, then apparently forgot to hit "submit", and got distracted by something shiny. Yeah, i added those extra round types when i noticed them added by the devs. Never actually got around to testing them. I'll leave all that in the far more capable hands of stallionsden. Anyone that wants to use "my" version (again, all credit to Tallon, of course) is free to do so. But it'll be updated only as i feel it's needed. And i'm likely to start using stallionsden's (or someone elses) if that's easier. Link to comment Share on other sites More sharing options...
stallionsden Posted December 13, 2018 Share Posted December 13, 2018 No problem I already did that, and that did fix it. Another thing tho. Not sure if I was extremely lucky or the morelikely option, a bit to high chance of finding those in loot. But first zombie I killed on my new server dropped 2 of each ammo box Here's your mod with the fix, in case others want it before you're home [ATTACH]26253[/ATTACH] Ty appreciate that yeh I may have to play with the probs a bit more won't be home for bout 30 min Link to comment Share on other sites More sharing options...
Quasimiyao Posted December 13, 2018 Share Posted December 13, 2018 Noticed in game that I actually got one of the ammo boxes that you make into your ammo of choice, plus 2 of each of the ones you craft from the ammo box. Arent only the ammo box that you choose which ammo you want from supposed to drop? (worst sentence ever written, need sleep) edit: Found another lootcontainer with ammo box, and was same thing there aswell. One of the main boxes, and 2-3 of all the different ammo boxes you craft from that. Link to comment Share on other sites More sharing options...
stallionsden Posted December 13, 2018 Share Posted December 13, 2018 Noticed in game that I actually got one of the ammo boxes that you make into your ammo of choice, plus 2 of each of the ones you craft from the ammo box. Arent only the ammo box that you choose which ammo you want from supposed to drop? (worst sentence ever written, need sleep) edit: Found another lootcontainer with ammo box, and was same thing there aswell. One of the main boxes, and 2-3 of all the different ammo boxes you craft from that. I am atm addressing this issue lol hopefully sort it shortly Link to comment Share on other sites More sharing options...
stallionsden Posted December 13, 2018 Share Posted December 13, 2018 Ok have addressed the loot amount issues (thanks to KHELLDON & SIRILLION & HAL9000) - TALLON MOD WITH STALLIONS EDITS Also removed 50 cal ammo Link to comment Share on other sites More sharing options...
iicecube Posted January 21, 2019 Share Posted January 21, 2019 I wonder is the generic ammo boxes possible to add-on additional ammo from the mod https://7daystodie.com/forums/showthread.php?106628-Firearms-Modlet-update-out! by mayic? It would be great and appreciate.. Ps i also requested in stallionsden thread as well as he also providing the same mod too. Link to comment Share on other sites More sharing options...
vasindacz Posted October 15, 2019 Share Posted October 15, 2019 i canot downloading.. Link to comment Share on other sites More sharing options...
stallionsden Posted October 15, 2019 Share Posted October 15, 2019 i canot downloading.. https://7daystodie.com/forums/showthread.php?129020-Tallons-Alpha-18-Modlets Try here for his a18 modlets Link to comment Share on other sites More sharing options...
War3zuk Posted October 15, 2019 Author Share Posted October 15, 2019 DO NOT USE MY MODS FOR alpha 17.4 on alpha 18 please use the link that Stallionsden kindly linked Link to comment Share on other sites More sharing options...
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