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Alpha 17 - Death Penalty VS Living Bonus?


Nepocrates

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I always wonder why we punish death VS rewarding life. Back when the dinosaurs ruled the earth there was a game called Air Warrior. The longer you lived and completed sorties the bigger your bonus was and if you died it just reset. For example you give a bonus of 5 percent to exp gain for every day you remain alive. If you live for 21 days you gain a 100% EXP gain so Zombie that are 700xp are no worth 1400xp. If you die you start back from 0% bonus. I prefer bonuses to Penalties any day. Just a thought.

 

Having a blast in Alpha 17 warts and all

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