badmojo Posted November 30, 2018 Share Posted November 30, 2018 Here is my dilemma when it comes to the difficulty settings in 7dtd. On the one hand I love paying the price for a simple mistake. Screwing up the timing or not paying attention to whats around you should be a huge setback. But, I can't stand bullet sponges. When I have to hit a zombie upwards of 5 times with a metal club, or an AK, it stops feeling fun, it just feels dumb, and the flaws of it being a videogame become exaggerated. When you strike a zombie with a club or shoot them with a gun and there is literally no reaction animation, there is a disconnect that pulls you out of the virtual world and reminds you loud and clear 'THIS IS JUST A SILLY GAME', it stops feeling immersive and starts feeling like we're gaming the mechanics and simply draining a healthbar, which is not enjoyable to me. My options are to play on insane and enjoy the punishment of taking hits, while suffering through the bullet sponge effect. Or play on the easiest and enjoy the combat, but know I will never be in any real danger unless I am truly careless. Last night I tried to melee a pack of ferals on the helipad of the big pills building, not knowing they were ferals when I attacked. Due to it being on easiest I wasn't killed, I managed to blast them all away with my AK before my health reached 0. But I want those mistakes to cost me my life, but at the same time I don't want to spend ten years hitting every zombie a bunch more times. I know I can edit the files and give zombies stronger hits on lower difficulty levels, or give them less health points on higher difficulty levels, that's certainly a solution to my dilemma. But, I am posting this to hopefully get some other peoples opinions on the bullet sponge zombies and their place in 7dtd. Maybe a discussion could change the direction the developers take zombie hitpoints. Do you guys enjoy the amount of damage it takes to kill a zombie on higher difficulty levels? I understand the more perks we put in, the less hits it will take to kill a zombie, but is that really the kind of progression we want in this game? The slower and grindy'er the game is, the less likely a player will get themselves into troubling situations. If 1 or 2 zombies are a hassle, players will put their full attention into dealing with them, meaning if a few more pop out of nowhere, it's nothing, the player is already playing defensively, it just means a bit longer until they relax again. But, if a player is complacent while clearing a POI and confident they can stand their ground and take out the 2 zombies quickly, they are more likely to push in and take more risks, which means if a few more fall from the ceiling then the player will probably not be able to deal with them as easily because they weren't playing defensively like the guy fighting bullet sponges. You see it on zombie shows like the walking dead, they will kill so many walkers it starts to become second nature, but then when a door flings opens and a horde spills out, they find themselves in a dangerous situation and have to run for it or fight for their life. If every walker they encounter put them on their heels, they would be less likely to find themselves backed into a corner. Link to comment Share on other sites More sharing options...
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