PinkLed5 Posted November 28, 2018 Share Posted November 28, 2018 I know it's always recommended to wipe and restart when an update is released, but I didn't see anything in the update notes that might break our existing world. Do you think we might be able to get away with not wiping this time around? EDIT: I'm not interested in bug hunting/reporting, just don't want any major incompatibility issues effecting my gameplay. Link to comment Share on other sites More sharing options...
Zourin Posted November 28, 2018 Share Posted November 28, 2018 Didn't have any issues. There's usually not a need to reroll unless they mess with RWG generation. Link to comment Share on other sites More sharing options...
Guppycur Posted November 28, 2018 Share Posted November 28, 2018 Always wipe. Link to comment Share on other sites More sharing options...
Kosmic Kerman Posted November 28, 2018 Share Posted November 28, 2018 The testers were encouraging people to wipe and start a fresh save and a freshly generated RWG seed. Link to comment Share on other sites More sharing options...
Royal Deluxe Posted November 28, 2018 Share Posted November 28, 2018 If you want to give feedback or report issues you MUST wipe ! Link to comment Share on other sites More sharing options...
Spider Posted November 28, 2018 Share Posted November 28, 2018 Like on the 15th line of the notes "We don’t want incompatibility bugs with previous builds so please remember to start a new game with each experimental update." Not sure how much more plainly they can say it. Link to comment Share on other sites More sharing options...
PinkLed5 Posted November 28, 2018 Author Share Posted November 28, 2018 Like on the 10th line of the notes "We don’t want incompatibility bugs with previous builds so please remember to start a new game with each experimental update." Not sure how much more plainly they can say it. Sorry I wasn't clear. I'm not interested in reporting bugs, just playing. My contribution to the game's development was buying 5 copies. Bug hunting is not a high priority for me. Link to comment Share on other sites More sharing options...
jedigeorge Posted November 28, 2018 Share Posted November 28, 2018 For what it's worth, my dedicated server on Linux dumps core every 10-15 minutes when I load up our 199 version of Navezgane with the 208 server. A fresh 208 Navezgane doesn't crash. I was going to submit it, then realized that converting old copies of the world is not a high priority for TFP, and I understand that. My players are a bit ticked about losing progress, but what can you do. I'm planning to enjoy the restart by trying different perks this time around. I usually stick to arrows, so that's what I went with last time. Somehow I missed that power attack was a thing until late in our old game. That alone makes melee better. - - - Updated - - - Always wipe. That's a useful suggestion for out-of-game, too! Link to comment Share on other sites More sharing options...
Randomdude Posted November 29, 2018 Share Posted November 29, 2018 I just had to wipe forcefully... Seriously though, I went to cook something and all the recipes got messed up. Loaded a couple of times but all craftable things had different ingredients and I didn't know how to fix it. Link to comment Share on other sites More sharing options...
Zourin Posted November 29, 2018 Share Posted November 29, 2018 I have had zero issues holding my save to v208. In fact, the continuity helped accentuate many of the balance adjustments, like bleeds, acid, and melee attack speed. In fact, when the patch hit, I had JUST encountered the console-glitch-crash on the day-28 BM horde. Updating the game fixed it when reloading hadn't. I let the patch overwrite all my xml meddling and haven't run into any untouched issues since, so +1 for version stability. Link to comment Share on other sites More sharing options...
Syrex Posted November 29, 2018 Share Posted November 29, 2018 I could see the confusion.. Patch notes state "Generated maps are now able to be continued even if there are patches to random gen.".. Link to comment Share on other sites More sharing options...
Wamplet Posted November 29, 2018 Share Posted November 29, 2018 Sorry I wasn't clear. I'm not interested in reporting bugs, just playing. My contribution to the game's development was buying 5 copies. Bug hunting is not a high priority for me. I generally don't wipe unless it specifically mentions to wipe because of some mandatory reason or if it's related to RWG reasons. Way back when they updated more frequently, like before Alpha 13 or 14, i would usually just restart a new game each update. If you plan to bug report, then you should wipe and not use mods. Link to comment Share on other sites More sharing options...
PinkLed5 Posted November 29, 2018 Author Share Posted November 29, 2018 I have had zero issues holding my save to v208. In fact, the continuity helped accentuate many of the balance adjustments, like bleeds, acid, and melee attack speed. In fact, when the patch hit, I had JUST encountered the console-glitch-crash on the day-28 BM horde. Updating the game fixed it when reloading hadn't. I let the patch overwrite all my xml meddling and haven't run into any untouched issues since, so +1 for version stability. I'm running a dedicated server over LAN and we've had zero issues so far continuing our save, too. Link to comment Share on other sites More sharing options...
Guppycur Posted November 29, 2018 Share Posted November 29, 2018 Dedi lan too, all sorts of issues. We had to wipe. Link to comment Share on other sites More sharing options...
Maxwar Posted November 29, 2018 Share Posted November 29, 2018 Playing solo on private server. No issue so far but I noticed I still had the weird colors while holding torch in foggy weather, which was supposed to be fixed with b208 Link to comment Share on other sites More sharing options...
Ghostlight Posted November 29, 2018 Share Posted November 29, 2018 I have seen one problem in b208. The placing of Torches on walls which were built before this latest release is borked. For us, all north-facing walls now have no torches on them (though they produce light as if the torch were there - we discovered the torches were in fact inside the wall block), while all south-facing walls have all torches floating a half block in the air in front of them. It is as if all torch placement was shifted out by 1 half block. Even if we place new torches onto these walls they do this (i.e they either disappear into the wall or they float in front of it). Link to comment Share on other sites More sharing options...
Boldero Posted November 29, 2018 Share Posted November 29, 2018 I have seen one problem in b208. The placing of Torches on walls which were built before this latest release is borked. For us, all north-facing walls now have no torches on them (though they produce light as if the torch were there - we discovered the torches were in fact inside the wall block), while all south-facing walls have all torches floating a half block in the air in front of them. It is as if all torch placement was shifted out by 1 half block. Even if we place new torches onto these walls they do this (i.e they either disappear into the wall or they float in front of it). Likewise, had to exit out and turn no clip on to get into the wall to remove the eraant torch. Link to comment Share on other sites More sharing options...
Ghostlight Posted November 29, 2018 Share Posted November 29, 2018 What is the no clip option? And where is it? Link to comment Share on other sites More sharing options...
PinkLed5 Posted November 29, 2018 Author Share Posted November 29, 2018 Dedi lan too, all sorts of issues. We had to wipe. To be fair, I wiped after the first update, but not the second. If you haven't wiped since initial release problems could be compounded. Link to comment Share on other sites More sharing options...
Lancs Posted November 29, 2018 Share Posted November 29, 2018 Nobody having issues with zeds in POIs not attacking when you enter? Since the B208 update, every POI has this issue for me with POI zeds stuck in passive mode. I haven't wiped yet, but I will, if I know for sure that there isn't a fix available. Anyone? Link to comment Share on other sites More sharing options...
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