Russiandood 3 Posted January 4, 2019 Author Share Posted January 4, 2019 Added RussianDood Adds Bladed Weapons Link to post Share on other sites
Data 10 Posted January 6, 2019 Share Posted January 6, 2019 are there any a16.4 versions? Link to post Share on other sites
Russiandood 3 Posted January 6, 2019 Author Share Posted January 6, 2019 are there any a16.4 versions? Sorry, but right now I am only working on new additions for A17. Link to post Share on other sites
DreamSmith 1 Posted January 10, 2019 Share Posted January 10, 2019 Cobble is still in 1k stacks in the stack size mod. It'd be nice to have it stack at 10k like the stone/dirt but that kinda removes the game balance, maybe 1.5k or 2k? Edit-- Oh and maybe if you could get added to the mod loader it would rock Link to post Share on other sites
Russiandood 3 Posted January 11, 2019 Author Share Posted January 11, 2019 Cobble is still in 1k stacks in the stack size mod. It'd be nice to have it stack at 10k like the stone/dirt but that kinda removes the game balance, maybe 1.5k or 2k? Edit-- Oh and maybe if you could get added to the mod loader it would rock Yeah I can increase the stacksize to 3k. I just updated the modlet on here and on Nexus Mods. Also, I am not sure what you mean by getting it added to the mod loader lol. Can you explain a little more on what you mean? Link to post Share on other sites
DreamSmith 1 Posted January 11, 2019 Share Posted January 11, 2019 Yeah I can increase the stacksize to 3k. I just updated the modlet on here and on Nexus Mods. Also, I am not sure what you mean by getting it added to the mod loader lol. Can you explain a little more on what you mean? Thank you, much appreciated. SphereII has made a shiny thing, it would be great if we could pick your modlets from it. http://7d2dmodlauncher.org/ Link to post Share on other sites
Russiandood 3 Posted January 11, 2019 Author Share Posted January 11, 2019 Thank you, much appreciated. SphereII has made a shiny thing, it would be great if we could pick your modlets from it. http://7d2dmodlauncher.org/ Why have I just seen this!? Starting the process now to get it added Thanks for showing me! Link to post Share on other sites
DreamSmith 1 Posted January 12, 2019 Share Posted January 12, 2019 Nicely done, I can see the modlets Link to post Share on other sites
Russiandood 3 Posted January 12, 2019 Author Share Posted January 12, 2019 Nicely done, I can see the modlets When I saw them load up, it was a very satisfying feeling lol. HUGE props and appreciation to SphereII! Link to post Share on other sites
Russiandood 3 Posted January 24, 2019 Author Share Posted January 24, 2019 Updated Stack size mod to better accommodate the splitting of the resources for the forge and other crafting. Link to post Share on other sites
Russiandood 3 Posted January 25, 2019 Author Share Posted January 25, 2019 Updated Grass Cutter! Now 1 hits Cacti, trash and dead bushes for your quick clearing needs. Link to post Share on other sites
Russiandood 3 Posted February 9, 2019 Author Share Posted February 9, 2019 Updated Helping Hand to have Categories in the menu Link to post Share on other sites
Gareee 66 Posted February 18, 2019 Share Posted February 18, 2019 Both your grasscutter DL links here are broken.. I grabbed them from Nexus. Link to post Share on other sites
Russiandood 3 Posted February 18, 2019 Author Share Posted February 18, 2019 Both your grasscutter DL links here are broken.. I grabbed them from Nexus. Oh dang, my bad. I forgot to open it to the public. It's fixed now for future use. Thank you for the heads up! Link to post Share on other sites
Gareee 66 Posted February 18, 2019 Share Posted February 18, 2019 No, thank YOU for sharing your work! The farming mod requires a crap ton of grass to turn into animal feed.. needless to say, your grass cutter is making that much easier, and I won't have to spend a full game day cutting grass! Link to post Share on other sites
Russiandood 3 Posted February 19, 2019 Author Share Posted February 19, 2019 No, thank YOU for sharing your work! The farming mod requires a crap ton of grass to turn into animal feed.. needless to say, your grass cutter is making that much easier, and I won't have to spend a full game day cutting grass! Awesome! Thank's for the kind words I am glad you like it! Link to post Share on other sites
EZ2Remember 1 Posted March 8, 2019 Share Posted March 8, 2019 Is there a way to have the Duke's Voucher mod unlocked as soon as I add it, so that it is not gated behind a perk? Is there something I can change in the xml file to achieve this? Thank you in advance Link to post Share on other sites
Russiandood 3 Posted March 8, 2019 Author Share Posted March 8, 2019 Is there a way to have the Duke's Voucher mod unlocked as soon as I add it, so that it is not gated behind a perk? Is there something I can change in the xml file to achieve this? Thank you in advance Yup! The best and easiest way is to remove the learnable tag on the voucher in the recipe xml. Let me know if you would like better instruction or if you have more questions . Link to post Share on other sites
EZ2Remember 1 Posted March 9, 2019 Share Posted March 9, 2019 Yup! The best and easiest way is to remove the learnable tag on the voucher in the recipe xml. Let me know if you would like better instruction or if you have more questions . That worked. Thanks! Love your mods Link to post Share on other sites
mmepwnz 0 Posted March 9, 2019 Share Posted March 9, 2019 Will the kill exp adjustments work okay in a server running 200% exp rate? Link to post Share on other sites
roguenation702 0 Posted May 8, 2019 Share Posted May 8, 2019 Grass cutter not working on 17.3 experimental. Clients can seeit, hold it, but there is no functionality. Tried searching for what was changed to prevent this from working. I have ADD so I stopped Lol. Can you help please as it is a favorite among my clients? Link to post Share on other sites
darthvapers 0 Posted May 14, 2019 Share Posted May 14, 2019 Grass cutter not working on 17.3 experimental. Clients can seeit, hold it, but there is no functionality. Tried searching for what was changed to prevent this from working. I have ADD so I stopped Lol. Can you help please as it is a favorite among my clients? From what I can tell, it isn't working if the Action1 and Power Attack fields aren't in place. I used the base of the meleeToolMachete and altered the name, color, AttacksPerMinute (300) and ToolCatergory.harvestingTools to it and it's working. Link to post Share on other sites
roguenation702 0 Posted May 14, 2019 Share Posted May 14, 2019 From what I can tell, it isn't working if the Action1 and Power Attack fields aren't in place. I used the base of the meleeToolMachete and altered the name, color, AttacksPerMinute (300) and ToolCatergory.harvestingTools to it and it's working. Ok thanks for the tip! Link to post Share on other sites
Zagan 7 Posted May 18, 2019 Share Posted May 18, 2019 From what I can tell, it isn't working if the Action1 and Power Attack fields aren't in place. I used the base of the meleeToolMachete and altered the name, color, AttacksPerMinute (300) and ToolCatergory.harvestingTools to it and it's working. Hi, I was the one that requested this mod. It was called Kaj's Lawnmower mod from Alpha 16. I'd like to get it working again, but I don't quite understand what you just said to do to fix it. Could you please explain with more detail to me? Link to post Share on other sites
mr.devolver 270 Posted May 18, 2019 Share Posted May 18, 2019 Hi, I was the one that requested this mod. It was called Kaj's Lawnmower mod from Alpha 16. I'd like to get it working again, but I don't quite understand what you just said to do to fix it. Could you please explain with more detail to me? You probably have this mod installed in Mods\RussianDood's Grass Cutter. Open that directory and you will find there a directory called Config. Open it and there will be a file called items.xml. Backup that file, just in case something goes wrong, so that you can easily restore it. Now open items.xml file for editing and look for the following snippet: <property class="Action0"> <property name="Class" value="DynamicMelee"/> <property name="Damage_type" value="Slashing"/> <property name="Sphere" value="0.2"/> <property name="Sound_start" value="swoosh"/> <property name="ToolCategory.harvestingTools" value="1" param1="1"/> </property> Now copy and paste the following snippet right below that </property> line: <property class="Action1"> <property name="Class" value="DynamicMelee"/> <property name="Damage_type" value="Slashing"/> <property name="Sphere" value="0.2"/> <property name="Sound_start" value="swoosh"/> <property name="ToolCategory.harvestingTools" value="1" param1="1"/> </property> So the result will look like this: <property class="Action0"> <property name="Class" value="DynamicMelee"/> <property name="Damage_type" value="Slashing"/> <property name="Sphere" value="0.2"/> <property name="Sound_start" value="swoosh"/> <property name="ToolCategory.harvestingTools" value="1" param1="1"/> </property> <property class="Action1"> <property name="Class" value="DynamicMelee"/> <property name="Damage_type" value="Slashing"/> <property name="Sphere" value="0.2"/> <property name="Sound_start" value="swoosh"/> <property name="ToolCategory.harvestingTools" value="1" param1="1"/> </property> Save the file and start the game again. It should work now. And before you ask, yes Action1 is actually the exact copy of Action0, but if the game needs both Actions now, so be it. It just means that you can now use both mouse buttons to perform that action. There is no power attack on this one though. Link to post Share on other sites
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