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KingSlayerGM

KingSlayerGM

11 hours ago, 7d2dMP said:

If you can save a 16bits PNG i think that you should work on this.

Verify that the grayscale decrease/increase is smooth on screen, try a smooth function inside your graphic software (or blur)

Yes I am saving 16 bit grayscale png, however it still doesn't work.

 

I have a guess: maybe unity by default converts png to 8 bit?

KingSlayerGM

KingSlayerGM

10 hours ago, 7d2dMP said:

If you can save a 16bits PNG i think that you should work on this.

Verify that the grayscale decrease/increase is smooth on screen, try a smooth function inside your graphic software (or blur)

Yes I am saving 16 bit grayscale png, however it still doesn't work.

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