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xyth

Xyth's Modlet Collection

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All Mods can be found on my A17 and A18 Repos here: https://github.com/7D2D

A18 Mods are under the A18Mods folder, A17 Mods are under the A17Mods folder.

 

  • Salvaged Bats Modlet Adds baseball bats and item modifiers
  • Better Books Animated Comic Books
  • Junk Items Adds scrapable junk items to loot
  • Zombie Pinup Posters Pinup posters for the apocalypse
  • LightSabres  Adds 3 new lightsabres to the game
  • Fun with Flags Some new craftable flags, make your own fun flag today!
  • Xythomatic : Handheld X Ray machine that can see through walls.
  • Billboards : Adds 3 new billboard signs to the game.
  • VideoPlayers : Adds Televisions to the game.
  • Theater Screens Adds a large theater screen to the game.
  • CCTVs Adds 8 CCTV cameras and 2 monitors to the game. NOT SDX, its vanilla.
  • Radios Adds 3 Radios
  • SteelBars Adds 2 levels of steel, wrought iron and wood bars you can loot though
  • HelmetCam: Adds a helmetcam item modifier, adjustable in xml
  • CreaturePacks Adds new characters into Vanilla
  • No Potty Mouth Addon modlet to remove the non-PG voiceclips from bandits

 

Salvaged Bats Modlet:

 

A modlet that demonstrates how to implement melee weapon modifiers, and adds new bats and modifiers in a compatible way with TFPs vanilla bat. New hi-def textures and mesh fixes provided by Dust2Death. Those textures for the modifiers were reduced to 1K for compatibility with most PCs. Schematic Icons by DukeW74. Hopefully some modders will want to make some more attachments for this mod and collaborate to make it a more finished modlet.

 

Version 1.51 - Fixed bug to enable quality levels

Version 1.5 - A18 version

Version 1.34 - added StayDown perk tag

Version 1.32 - Added schematic icons by DukeW74.

Version 1.31 - Fixed Localization, added wood bat schematic to common book loot, Lathe schematic to rare books loot.

Version 1.3 Cleanup pass, added lathe, recipes and schematics

Version 1.2: Added Hi-def (1K version) textures and mesh fixes by Dust2Death. 2K version to be added later.

Version 1.1: Added a chance of a random bat modifier being attached to any bats found in loot.

Version 1.11: Bats are no longer repairable and break when worn out. Wear rate slowed and scaled by bat tier.

 

SalvagedBats.jpg.8f37797f74930639cc4db0a01f9f6432.jpg

 

See it in action:

 

Download the modlet: https://github.com/7D2D/A18Mods

 

Want to make you own modifiable hand items or weapons? Learn how here:

 

Download the Base Bat Template used to align new attachments: (A17 version)

https://github.com/7D2D/Templates-and-Utilities/blob/master/BatTemplate.unitypackage

 

Better Books:

 

Another proof of concept. Adds 2 in game magazines to read on those long nights in base. Goal is to provide a method to allow for in game documentation that includes images. Starvation really needed something like this to explain how to make uranium and other complex processes.

 

Books.thumb.jpg.8b486cd1eb28ea190dfedf132de149f7.jpg

 

See it in action:

 

Download it here:https://github.com/7D2D/A18Mods

 

Junk Items:

 

Lots of cool junk items for your junk loot that I created with Spider while working on the TS mod. All can be scrapped, but smaller items may need more than 1 to allow scrapping. These items have their own lootgroups, and are added to the vanilla game "Junk" lootgroup for you. There is also a new lootgroup name "personaljunk" which only contains junk that a dead person might reasonably carry.

 

JunkItems.jpg.b606355a0b8db2c8090c47c1925cf223.jpg

 

Download it here: https://github.com/7D2D/A18Mods

 

Zombie Pinup Posters:

 

ZombiePinups.thumb.jpg.dfc855b8336a1a6ddf6d100f985f5f04.jpg

 

Download it here: https://github.com/7D2D/A18Mods

 

 

LightSabres:

 

Adds 3 in light sabres (red,blue,green) because, well, folks asked for them. Adapted the particle from the lightsabre made by Starvation's own Pacco, may he rest in peace. Otherwise it all new.

 

Recharge them when "broken" using a gem made from a rough diamond and a battery. They are OP so they wear out sooner than you would hope, especially L1 devices.

 

See them in action:

 

Download it here: https://github.com/7D2D/A18Mods

 

SteelBars:

 

Adds steel, wrought iron and wood bars models that you can loot though. I love using ironbars in my base for Bloodmoons, but you can't loot through those so all the wasted loot bags! Upgrade/downgrade xml by our own DrConfused!

 

Download it here: https://github.com/7D2D/A18Mods

 

HelmetCam:

 

Adds a camera item modifier for helmets. Its pointed backwards now because my daughter hates vultures sneaking up on her, but you can rotate and aim the camera in xml as you would like. This needs more testing, and ideas how to improve it is welcomed.

 

See it in action:

 

Download it here: https://github.com/7D2D/A18Mods

Edited by xyth (see edit history)
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hold

 

Fun with Flags:

 

Adds in game flags that use Unity 2018 cloth motion features. Some are using the looted flag to mark areas that are already looted. Currently cloth won't collide properly with the player collider but hopefully that will be solved and we can walk through cloth curtains and have them move properly. Image only shows a few flags, more added as time allows.

 

Flags.thumb.jpg.9e86b4c435d7d2371fcd2f3dc1805a47.jpg

 

Watch it in action:

 

Download it here: https://github.com/7D2D/A18Mods

 

And now even better with RallyPoint Flags!

 

RallyFlags.jpg.a4bf289183bb507ae3fa4aefbc610eaf.jpg

 

[video=youtube_share;dFyWdq-w7t4]

 

Latest edition to our flags collection. Embarrassed when your clan gathers around a cartoon bouncing exclamation point before braving a group quest? No more. Now you can make you own custom guild flag that marks the beginning of your end. Included are 5 rally flags, just edit the xpath blocks.xml file and pick the one you like best. I will upload a rallyflag template to my repo soon in case you want to make your own. Just follow the tutorial for the regular flags and your almost there.

Edited by xyth (see edit history)

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[video=youtube_share;_otGUNwlis0]

Fun with cameras? Maybe, but for your approval, introducing Xythomatic! Hate walking into those deathtrap POIs without a clue what is waiting for you inside? Fear no more! Xythomatic, a rare handheld xray device found only in rare tool loot can see through 1 block walls and doors, and show you 8 blocks inside of those nasty pois. To protect PvP integrity, only 1 block depth was allowed. 8 block deep viewing should be enough but feedback is welcomed. Right click to activate. Makes a decent melee weapon too, but since this is a no craft item, i'd recommend not doing that often.

 

 

Billboards! Modlet

 

YouTube Video:

 

Description

 

A modlet that introduces mass media into the game. Initial release is in the form of Billboards, but really any flat surface can render the images. Some known issues exist, see known issues for details.

 

This mod adds 2 new billboards to the game:

 

Billboard01 is a mechanical billboard that shows 3 unique images on each side of the billboard. This is a single texture sheet which you can edit in a graphics program then import into unity and the reexport.

 

BillboardVideoMP4 is a electronic version, that will play 3 video clips (or entire movies) in rotation. Like 3 TV channels. Best part is you can replace the 3 video files in the mods/resources folder with your own.

 

If you put down a land claim block you can pick these up by holding the E key.

 

Installing

 

This is a modlet. Normal modlet install. If you swap out any of the videos, they must have the exact same name and file extension as the one you're replacing. Those names are hard coded. It won't like strange .mp4 encoding so keep it simple.

 

This is tested to work on dedi as well.

 

The Modlet can be found here:https://github.com/7D2D/A18Mods or in the ModLauncher.

 

Change Log

 

Version 1.01 : Fixed path typo causing .MP4 videos not to display properly.

Version 1.00 : Initial release

 

Known Issues

 

Sometimes the sound plays for a few seconds if you enter the game next to a billboard that has sound. This is because I need to active them on start as I can't use code to do that. Minor annoyance, but I will look for a workaround.

 

You need to activate a newly placed billboard by attaching a wire to it, but you can immediately remove that wire. That is because I'm using the switch class and it expects a wire to the switch. No way to fix that without code.

 

Videos need to be in .mp4 format. I added a version that supports .ogv, but the game won't play it even though Unity2018 supports it.

 

Until TFP updates the patch level of the Unity game engine, sounds will not decrease with distance, unless I can find a workaround.

 

Credits

 

A shout out to SphereII who helped me sort of a pathing issue.

 

I hope you enjoy this modlet. I think the methods used here would work well for televisions, handheld video players, deco blocks, 3D images like StarWars type projected video messages, etc. It's pretty flexible for a modlet. Let me know your ideas.

 

 

VideoPlayers Modlet

 

YouTube Video:

 

Description

 

Testing version (1.0) of a modlet that introduces working televisions into the game. Same issues exist as on the Billboards

 

This mod adds 2 new televisions to the game: VideoTV is a large tabletop television that will play 3 video clips (or entire movies) in rotation. Like 3 TV channels. Best part is you can replace the 3 video files in the mods/resources folder with your own.

 

TVWall is a wall mounted version setup to replace the existing small wall mounted televisions. Its currently set to replace 90% of them but that can be adjusted in xml.

 

If you put down a land claim block you can pick these up by holding the E key.

 

Installing

 

This is a modlet. Normal modlet install. If you swap out any of the videos, they must have the exact same name and file extension as the one you're replacing. Those names are hard coded. It won't like strange .mp4 encoding so keep it simple.

 

This is tested to work on dedi as well.

 

The Modlet can be found here:https://github.com/7D2D/A17Mods or in the ModLauncher.

 

Change Log

 

Version 1.00 : Initial release

 

Known Issues

 

Sometimes the sound plays for a few seconds if you enter the game next to a TV. This is because I need to active them on start as I can't use code to do that. Minor annoyance, but I will look for a workaround.

 

You need to activate a newly placed TV by attaching a wire to it, but you can immediately remove that wire. That is because I'm using the switch class and it expects a wire to the switch. No way to fix that without code.

 

Videos need to be in .mp4 format.

 

I hope you enjoy this modlet.

 

Theater Screens Modlet

 

YouTube Video:

 

Description

 

Testing version (1.0) of a modlet that adds a flat theater screen into the game. Designed with POI makers in mind, this screen is 16:9 format and 8x5 blocks in size. Same issues exist as on the Billboards

 

Installing

 

Same as the video Players - this is tested to work on dedi as well.

 

The Modlet can be found here:https://github.com/7D2D/A17Mods or in the ModLauncher.

 

Change Log

 

Version 1.00 : Initial release

 

Known Issues

 

Same as video players

 

Radios Modlet

 

Radios.thumb.jpg.2ad999594c6af1b618114f2c1ba91db2.jpg

 

Description

 

Testing version (1.0) of a modlet that adds a 3 new radios into the game. The jukebox and RA801 show video from the .mp4 files, the old radio hides the video inside. These use .mp4 files just like the video players. It's just new models per user requests.

 

Installing

 

Same as the video Players - this is tested to work on dedi as well.

 

The Modlet can be found here:https://github.com/7D2D/A17Mods or in the ModLauncher.

 

Change Log

 

Version 1.00 : Initial release

 

Known Issues

 

Same as video players

Edited by xyth (see edit history)
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a quick guestion, does people still have to download it on there pc our is it enough the server has it ?:)

 

Being this has resource files (unity models) clients will need to install them on their PC's - If I am not mistaken

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I did just Hope that It only could be server site :) our like ark where its downloading mods when you press join server

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Either...both. If someone wanted to improve the textures on a few of these attachments that would be cool. Otherwise, if a blender person wants to add attachments that would be great as well. If folks like this concept then I might start on a second melee base weapon, maybe a length of pipe, and make attachments for that.

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Very Nice!

I'm trying to do something similar for vehicle attachments, but not much luck so far. Not sure if the current code can actually add new meshes on a vehicle...

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Version 1.1: Added a chance of a random bat modifier being attached to any bats found in loot. Currently this feature isn't enabled in vanilla but it seems to be working.

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wait....i saw the code, and let me get this straight, because I don't believe my eyes.

 

Now we can connect 3D-models without using SDX????

 

 

 

PS: we can use the old ExportAssetBundles.cs with the new Unity2018 or there is a new version?

Edited by n2n1 (see edit history)

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Version 1.11: Bats are no longer repairable and break when worn out. Wear rate slowed and scaled by bat tier.

 

This method can be used on any weapon for those who don't like the fact that once you get a L6 weapon it lasts forever. That would make a nice modlet but I don't feel like doing the xpath :-)

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Hi,im trying to install Salvaged Bats Modlet to 7 days to die / data folder.All 3 files,but getting lots of errors and cant play.What im doing wrong?

 

This is a modlet it isn't a mod.

 

This you need to make a mod folder in your 7 days to die game directory then place this modlet inside the newly created mod folder

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