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For me this is not been fixed and I am talking about the alpha 19 version. When the mod is installed and there's a buried treasure quest as soon as I start digging this error comes up and I have to shut the game down, with the mod removed I have no problems. It's too bad I was looking forward to this.

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Just now, rommel64 said:

For me this is not been fixed and I am talking about the alpha 19 version. When the mod is installed and there's a buried treasure quest as soon as I start digging this error comes up and I have to shut the game down, with the mod removed I have no problems. It's too bad I was looking forward to this.

Hi rommel64

 

What mod are you talking about
Like some other mod creates conflict, share your log to know a little more.

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Just now, rommel64 said:

The same one msan was talking about two columns up from mine the no zombie digging.

 

The no digging zombies mod works correctly, I have it installed and no problem with the treasure maps and also with the buried supply missions, it may be some other mod that causes conflict, share the output_log or image of what appears as an error.

Edited by Gouki (see edit history)
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Lol 

22 minutes ago, stallionsden said:

Please head here for a19 mods.

 

 

Lol that's where I got it, I will put it back in but the game locks up when the red text comes plus I have to weigh until I get a quest for a buried treasure so I might be a while.

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40 minutes ago, rommel64 said:

Lol 

Lol that's where I got it, I will put it back in but the game locks up when the red text comes plus I have to weigh until I get a quest for a buried treasure so I might be a while.

oh haha lol please from now on post in there lol.

will look at it for you and get a fix out. (With the continuous changes to exp I wont be updating them again til stable is out) to many changes lol. But will look at it for you 🙂

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So...I MAY or May not have found some mods that might be incredibly similar or ripoffs of a few of your mods via the Nexus. I'll try to add the links here for you Stallion...

NOTE: Both of these are Alpha 18 with only one being Alpha 19 Experimental right now

 

A18 Lootable Store Shelving ModLet

Lootable Pallets (A19)

Edited by MegaGaara23
Adding more info (see edit history)
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55 minutes ago, MegaGaara23 said:

So...I MAY or May not have found some mods that might be incredibly similar or ripoffs of a few of your mods via the Nexus. I'll try to add the links here for you Stallion...

NOTE: Both of these are Alpha 18 with only one being Alpha 19 Experimental right now

 

A18 Lootable Store Shelving ModLet

Lootable Pallets (A19)

Yeh i know about nexus ones. 

 

Thanks tho 🙂.

 

Who uses nexus then upload of mods is horrifyingly long lol.  Here you write some words and link and wallah done lol.

Edited by stallionsden (see edit history)
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  • 4 weeks later...
On 12/14/2018 at 8:32 PM, stallionsden said:

STALLIONSDENS PALLET MOD

 

Turns the pallets and sand bags and bricks on crates into lootable objects

 

ADDS

* lootable Pallets to the game

*66% chance of finding a non lootable version

*33% chance of finding a version still lootable

(this mimicks the someone has already been thru and looted and some were missed)

 

**special Thanks to DRACOS99 for assistance and advice**

Hiya and thank you for your work :)   on the pallet mod, what is in the pallets?  I used to get all kinds of sweet loot, now I only get cement, wood, cobblestone, etc...  Well, is some games it's one way, in another the other...  Just curious :)  

Tint...

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6 hours ago, Supertint said:

Hiya and thank you for your work :)   on the pallet mod, what is in the pallets?  I used to get all kinds of sweet loot, now I only get cement, wood, cobblestone, etc...  Well, is some games it's one way, in another the other...  Just curious :)  

Tint...

Yeh the randomness of each world gives you different things. Can play with the rob values in the loot.xml if you want more to spawn etc. Its still the same tho as it was previously. Each game gives different outcomes 

 

My a19 thread is here - 

 

 

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  • 1 month later...
On 11/3/2019 at 1:28 PM, stallionsden said:

EVERYTHING IS SELLABLE

 

Adds items and blocks that previously couldnt be sold to the trader able to be sold.

 

Also works with the Shop Keeping

 

May have missed some stuff but will get to them as I find them or feel free to add them here.

@stallionsden, i've taken the liberty to update your mod to add in some extra lines...

Here is what i have added into the items.xml of your modlet:

 

<!-- Tools that are unsellable made by TFP --> <!-- added by Renejant -->

<append xpath="items/item[@name='meleeToolRepairT0StoneAxe']">
<property name="SellableToTrader" value="true"/>
</append>

<append xpath="items/item[@name='meleeToolRepairT0TazasStoneAxe']">
<property name="SellableToTrader" value="true"/>
</append>

<append xpath="items/item[@name='meleeToolShovelT0StoneShovel']">
<property name="SellableToTrader" value="true"/>
</append>

<append xpath="items/item[@name='meleeWpnBladeT0BoneKnife']">
<property name="SellableToTrader" value="true"/>
</append>

<append xpath="items/item[@name='meleeWpnClubT0WoodenClub']">
<property name="SellableToTrader" value="true"/>
</append>

<append xpath="items/item[@name='meleeWpnSpearT0StoneSpear']">
<property name="SellableToTrader" value="true"/>
</append>

<append xpath="items/item[@name='meleeWpnSledgeT0StoneSledgehammer']">
<property name="SellableToTrader" value="true"/>
</append>

<append xpath="items/item[@name='gunBowT0PrimitiveBow']">
<property name="SellableToTrader" value="true"/>
</append>

<append xpath="items/item[@name='vehicleMinibikePlaceable']">
<property name="SellableToTrader" value="true"/>
</append>

<append xpath="items/item[@name='apparelPlantFiberMaster']">
<property name="SellableToTrader" value="true"/>
</append>

<append xpath="items/item[@name='medicalBloodBag']">
<property name="SellableToTrader" value="true"/>
</append>

<append xpath="items/item[@name='foodShamSandwich']">         <!--- why the hell is this unsellable, while all other food items are sellable, seems unlogic to me -->
<property name="SellableToTrader" value="true"/>
</append>

<append xpath="items/item[@name='drinkJarRiverWater']">
<property name="SellableToTrader" value="true"/>
</append>

<append xpath="items/item[@name='drinkJarGrandpasForgettingElixir']">
<property name="SellableToTrader" value="true"/>
<property name="EconomicValue" value="2000"/>       <!--- changed economic value, so it is more logic and not too overpowered when selling -->
</append>

<append xpath="items/item[@name='resourceBone']">
<property name="SellableToTrader" value="true"/>
</append>

<append xpath="items/item[@name='toolForgeCrucible']">
<property name="SellableToTrader" value="true"/>
</append>

<!-- end of edit by Renejant -->

Some items are still unsellable, because i didn't feel the need to add them in... Feel free to add this into your modlet if you want!

cheers renejant

 

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1 hour ago, renejant said:

@stallionsden, i've taken the liberty to update your mod to add in some extra lines...

Here is what i have added into the items.xml of your modlet:

 


<!-- Tools that are unsellable made by TFP --> <!-- added by Renejant -->

<append xpath="items/item[@name='meleeToolRepairT0StoneAxe']">
<property name="SellableToTrader" value="true"/>
</append>

<append xpath="items/item[@name='meleeToolRepairT0TazasStoneAxe']">
<property name="SellableToTrader" value="true"/>
</append>

<append xpath="items/item[@name='meleeToolShovelT0StoneShovel']">
<property name="SellableToTrader" value="true"/>
</append>

<append xpath="items/item[@name='meleeWpnBladeT0BoneKnife']">
<property name="SellableToTrader" value="true"/>
</append>

<append xpath="items/item[@name='meleeWpnClubT0WoodenClub']">
<property name="SellableToTrader" value="true"/>
</append>

<append xpath="items/item[@name='meleeWpnSpearT0StoneSpear']">
<property name="SellableToTrader" value="true"/>
</append>

<append xpath="items/item[@name='meleeWpnSledgeT0StoneSledgehammer']">
<property name="SellableToTrader" value="true"/>
</append>

<append xpath="items/item[@name='gunBowT0PrimitiveBow']">
<property name="SellableToTrader" value="true"/>
</append>

<append xpath="items/item[@name='vehicleMinibikePlaceable']">
<property name="SellableToTrader" value="true"/>
</append>

<append xpath="items/item[@name='apparelPlantFiberMaster']">
<property name="SellableToTrader" value="true"/>
</append>

<append xpath="items/item[@name='medicalBloodBag']">
<property name="SellableToTrader" value="true"/>
</append>

<append xpath="items/item[@name='foodShamSandwich']">         <!--- why the hell is this unsellable, while all other food items are sellable, seems unlogic to me -->
<property name="SellableToTrader" value="true"/>
</append>

<append xpath="items/item[@name='drinkJarRiverWater']">
<property name="SellableToTrader" value="true"/>
</append>

<append xpath="items/item[@name='drinkJarGrandpasForgettingElixir']">
<property name="SellableToTrader" value="true"/>
<property name="EconomicValue" value="2000"/>       <!--- changed economic value, so it is more logic and not too overpowered when selling -->
</append>

<append xpath="items/item[@name='resourceBone']">
<property name="SellableToTrader" value="true"/>
</append>

<append xpath="items/item[@name='toolForgeCrucible']">
<property name="SellableToTrader" value="true"/>
</append>

<!-- end of edit by Renejant -->

Some items are still unsellable, because i didn't feel the need to add them in... Feel free to add this into your modlet if you want!

cheers renejant

 

Thank you shall do and appreciate it. Will credit in o.p

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