Zyamaia Posted November 16, 2019 Share Posted November 16, 2019 Simply copy all the vanilla forge code like output input fuel then rename them to something like zyamaiafuel and zyamaiainput etc then in xui on the hd forge rename the corresponding lines with the new name. Then simply change the pos values play game check exit change pos values again enter game check exit etc til you get it right LOL I can honestly say that my eyes glazed over at that. But seriously isn't XUI editing need a compiler or something? Link to comment Share on other sites More sharing options...
stallionsden Posted November 16, 2019 Author Share Posted November 16, 2019 LOL I can honestly say that my eyes glazed over at that. But seriously isn't XUI editing need a compiler or something? Lol nope all xml. It's alot of trial and error exiting entering games lol. Link to comment Share on other sites More sharing options...
josefdarks Posted November 17, 2019 Share Posted November 17, 2019 HELLO THE MOD Khelldon Bad Company UMA Zombies is called IS MOD LINK FOR Khelldon https://7daystodie.com/forums/showthread.php?99776-Khelldon-s-Modlets/page2 BETTER THAN VANILLA Link to comment Share on other sites More sharing options...
stallionsden Posted November 17, 2019 Author Share Posted November 17, 2019 HELLO THE MOD Khelldon Bad Company UMA Zombies is called IS MOD LINK FOR Khelldon https://7daystodie.com/forums/showthread.php?99776-Khelldon-s-Modlets/page2 BETTER THAN VANILLA yeh it was originally StompyNZ in which Khelldon redid for a17 or a16 . I agree totally Link to comment Share on other sites More sharing options...
stallionsden Posted November 17, 2019 Author Share Posted November 17, 2019 Full Credit given to STOMPYNZ for his zs in Zombie Modifications in O.P and Info Tab Link to comment Share on other sites More sharing options...
josefdarks Posted November 17, 2019 Share Posted November 17, 2019 Thank you for bringing it 7 to days halpha 18 Link to comment Share on other sites More sharing options...
Daouid Posted November 17, 2019 Share Posted November 17, 2019 Am I the only one with broken backpacks since 18.2? For some reason I cannot fully transfer items to my inventory using "R" , or shift-clicking items. Game seems to consider my inventory is 35 slots I tried removing ALL mods and keeping only modded backpack to see if it was because of conflicts, but no. Link to comment Share on other sites More sharing options...
stallionsden Posted November 17, 2019 Author Share Posted November 17, 2019 Am I the only one with broken backpacks since 18.2? For some reason I cannot fully transfer items to my inventory using "R" , or shift-clicking items. Game seems to consider my inventory is 35 slots I tried removing ALL mods and keeping only modded backpack to see if it was because of conflicts, but no. happens unfort. some games no issues. other games you can fill upto a certain amount but all you do is shift click 1 item in your backpack (not toolbelt) back into the container and then the r works there after. Hard coding the modlet would be the only way to get 100% every game. Link to comment Share on other sites More sharing options...
Daouid Posted November 17, 2019 Share Posted November 17, 2019 happens unfort. some games no issues. other games you can fill upto a certain amount but all you do is shift click 1 item in your backpack (not toolbelt) back into the container and then the r works there after. Hard coding the modlet would be the only way to get 100% every game. Hey stallionsden, many thanks for the reply and explanation, I'm at the same time glad I'm not the only one and pissed that its happening! I'll make sure to try out the suggested "quickfix" method. Link to comment Share on other sites More sharing options...
Reytag Posted November 19, 2019 Share Posted November 19, 2019 @stallionsden, awesome collection of mods there, thanks. How does the loot respawning from "Open Door Syndrome With Respawn & Lock Picking Additions" work? I see you have a tick rate of 63 and you mention 441 minutes so that is more or less 7 game days at 60 minute game days, is that correct? Now is that for a loot respawn or simply for the container to switch between open and closed states? If it is for a loot respawn in the container does that therefore mean the time is hard coded in your mod and not using the serverconfig.xml loot respawn settings? Link to comment Share on other sites More sharing options...
stallionsden Posted November 19, 2019 Author Share Posted November 19, 2019 @stallionsden, awesome collection of mods there, thanks. How does the loot respawning from "Open Door Syndrome With Respawn & Lock Picking Additions" work? I see you have a tick rate of 63 and you mention 441 minutes so that is more or less 7 game days at 60 minute game days, is that correct? Now is that for a loot respawn or simply for the container to switch between open and closed states? If it is for a loot respawn in the container does that therefore mean the time is hard coded in your mod and not using the serverconfig.xml loot respawn settings? Thank you. Yes should be approx 7 days on 60 min days approx. Each lot of 63 tickrate is for it to switch to the next block variant and so fourth. The last question I am unsure of. My guess and I could be wrong but since the block in that modlet is going thru it's processes of "growing" that the loot respawn time in game would not count it as a loot block since the empty states have no loot assigned to them. Link to comment Share on other sites More sharing options...
stallionsden Posted November 19, 2019 Author Share Posted November 19, 2019 UPDATE PALLETS MODLET Changed the loot.xml in current version to loot.txt Added a new loot.xml with near on everything in the game. same loot process as before so you wont be smashed with loot and filled backpacks in seconds. Welcome to use the new one or if you want you can delete the new loot.xml and change the loot.txt to loot.xml for the original version. Link to comment Share on other sites More sharing options...
Reytag Posted November 20, 2019 Share Posted November 20, 2019 Thank you. Yes should be approx 7 days on 60 min days approx. Each lot of 63 tickrate is for it to switch to the next block variant and so fourth. The last question I am unsure of. My guess and I could be wrong but since the block in that modlet is going thru it's processes of "growing" that the loot respawn time in game would not count it as a loot block since the empty states have no loot assigned to them. Interesting, thanks for the explanation, will run with it and see how it goes, cheers! Link to comment Share on other sites More sharing options...
dragonslayer770 Posted November 20, 2019 Share Posted November 20, 2019 I use pallet modlet and the ButcherMod but they both mess with the pallets, and I was wondering can a placeholder use the same block that u r replacing? Link to comment Share on other sites More sharing options...
stallionsden Posted November 20, 2019 Author Share Posted November 20, 2019 I use pallet modlet and the ButcherMod but they both mess with the pallets, and I was wondering can a placeholder use the same block that u r replacing? I don't exactly follow your question sorry. Idk why butcher mod has pallet stuff lol but what does it do in that mod exactly Link to comment Share on other sites More sharing options...
Zyamaia Posted November 20, 2019 Share Posted November 20, 2019 I don't exactly follow your question sorry. Idk why butcher mod has pallet stuff lol but what does it do in that mod exactly I want to use Butcher mod myself but it messes with soo many things that make no sense that I won't use it. Link to comment Share on other sites More sharing options...
dragonslayer770 Posted November 20, 2019 Share Posted November 20, 2019 u can pick them up and u can get more resources out of them at the tablesaw. Link to comment Share on other sites More sharing options...
cde2006 Posted November 20, 2019 Share Posted November 20, 2019 Your hessianBag.png icon as a white background in game in "Extra Recipe" Link to comment Share on other sites More sharing options...
stallionsden Posted November 20, 2019 Author Share Posted November 20, 2019 u can pick them up and u can get more resources out of them at the tablesaw. Yeh do you get any errors at all when putting them on the table saw or picking them up - - - Updated - - - Your hessianBag.png icon as a white background in game in "Extra Recipe" Yeh I don't know how to fix that lol. Will look into it as I have a heap of Vals icons doing the same as well Link to comment Share on other sites More sharing options...
dragonslayer770 Posted November 20, 2019 Share Posted November 20, 2019 I don't exactly follow your question sorry. Idk why butcher mod has pallet stuff lol but what does it do in that mod exactly here is the code from the butcher mod <append xpath="/blocks/block[contains(@name, 'palletWhiteBagsBase')]"> <property name="CanPickup" value="true" /> </append> <recipe name="resourceConcreteMix" count="2500" craft_time="300" craft_area="tablesaw"> <ingredient name="palletWhiteBagsBase" count="1"/> </recipe> and here is your code <append xpath="/blockplaceholders"> <placeholder name="palletWhiteBagsBase"> <block name="palletWhiteBagsBaseFull" prob=".66"/> <block name="palletWhiteBagsBaseEmpty" prob=".33"/> </placeholder> </append> <block name="palletWhiteBagsBaseEmpty"> <property name="Extends" value="palletWhiteBagsBase"/> </block> so the palletWhiteBagsBase that is used in the tablesaw in the butcher mod know is nowhen as palletWhiteBagsBaseEmpty. im going to try having your mod load first and change palletWhiteBagsBase too palletWhiteBagsBaseEmpty in the butcher mod recipes and see if that works. -----Up Date----- I got them to work too gather. I had the pallet and the Home Brewery mod load first and I changed palletWhiteBags to palletWhiteBagsEmpty in the ButcherMod that goes for all pallets and wineBarrel. Link to comment Share on other sites More sharing options...
stallionsden Posted November 20, 2019 Author Share Posted November 20, 2019 here is the code from the butcher mod <append xpath="/blocks/block[contains(@name, 'palletWhiteBagsBase')]"> <property name="CanPickup" value="true" /> </append> <recipe name="resourceConcreteMix" count="2500" craft_time="300" craft_area="tablesaw"> <ingredient name="palletWhiteBagsBase" count="1"/> </recipe> and here is your code <append xpath="/blockplaceholders"> <placeholder name="palletWhiteBagsBase"> <block name="palletWhiteBagsBaseFull" prob=".66"/> <block name="palletWhiteBagsBaseEmpty" prob=".33"/> </placeholder> </append> <block name="palletWhiteBagsBaseEmpty"> <property name="Extends" value="palletWhiteBagsBase"/> </block> so the palletWhiteBagsBase that is used in the tablesaw in the butcher mod know is nowhen as palletWhiteBagsBaseEmpty. im going to try having your mod load first and change palletWhiteBagsBase too palletWhiteBagsBaseEmpty in the butcher mod recipes and see if that works. yeh should work I dont see why it wouldnt. But I will organise a chiropractor appt for you after you finish picking up the pallet of white bags haha :-P. If it dont just simply set can pick up to false in that mod. Link to comment Share on other sites More sharing options...
theredwolf13 Posted November 21, 2019 Share Posted November 21, 2019 I really enjoy your anti block bullets. Thank you for that. Any chance you could add recipes to convert normal bullets into these? Link to comment Share on other sites More sharing options...
stallionsden Posted November 21, 2019 Author Share Posted November 21, 2019 I really enjoy your anti block bullets. Thank you for that. Any chance you could add recipes to convert normal bullets into these? Yeh can do that sometime today Link to comment Share on other sites More sharing options...
stallionsden Posted November 21, 2019 Author Share Posted November 21, 2019 UPDATED ANTI BLOCK BULLETS ** Able to turn vanilla ammo into Anti Block Bullets * Workbench is required and the relevant vanilla perkbook/schematic is required as well Link to comment Share on other sites More sharing options...
theredwolf13 Posted November 22, 2019 Share Posted November 22, 2019 Sweet. Thanks so much! Link to comment Share on other sites More sharing options...
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