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Stallionsden Mods & Modlets


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ZOMBIE MODIFICATION MODLET

 

Zombies destroying your base or your overnight accomodation.

 

Zombies jumping from out of no where making you change your pants often.

 

Zombies making you work hard and not giving you anything in return.

 

Well here it is my personal no block damage EVER, No Zombie jumping at you and each Zombie giving you a bag each time you kill one.

 

PS: This Modlet also has Zombies created by another user I cant remember who did it lol (happy to edit the correct person) Pretty sure StompyNZ tho so all credits to him for those zs.

 

This Modlet also contains STOMPYNZs BAD COMPANY ZS Huge Thanks to STOMPYNZ on this work None of which is mine for his ZS

Edited by stallionsden (see edit history)
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LOCK PICKING ADDITIONS

 

This Modlet gives you more containers to be needed to lock pick. Some containers/chests/cabinets etc are unlocked whilst others you come across will be locked and require you to lock pick them.

 

You can HAVE both lock picking additions and open door syndrome

 

BUT

 

**WARNING**

 

Do NOT use lock picking additions with my Opendoorsyndromewithrespawn as it is not compatible.

 

HOWEVER I have made a version that works together in one mod I will also post up

 

OPENDOORSYNDROMEWITHRESPAWN AND LOCK PICKING ADDITIONS

 

This modlet/s add the open door with the lock picking additions and open door syndrome with respawn

Edited by stallionsden (see edit history)
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Special Forces Cases

 

reports showed the decline of the human race people dying and turning,becoming zombies. You however were prepared for this for years. As a Doomsday Prepper you collected all the Necessary equipment required to survive.

 

Adds -

 

* 3 cases with all the necessary survival gear one would need

 

*Warning*

- unless you have a bigger backpack open 1 bag at a time and sort

 

I think there is something wrong with the a18 version, the bag gets outside the screen and when I try to take any items from it it gives me an error something about outside of array, when closing the bag I get the same error continuously and the bag ui doesn't go away. And the gear you get isn't little overpowerd since the gear is pretty much late game stuff.

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I think there is something wrong with the a18 version, the bag gets outside the screen and when I try to take any items from it it gives me an error something about outside of array, when closing the bag I get the same error continuously and the bag ui doesn't go away. And the gear you get isn't little overpowerd since the gear is pretty much late game stuff.

 

Did you change anything in the modlet. I will take a look shortly but I been playing with it fine.

 

You are welcome to change things inside loot.xml. this is for those who were prepared for the world's end.

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Did you change anything in the modlet. I will take a look shortly but I been playing with it fine.

 

You are welcome to change things inside loot.xml. this is for those who were prepared for the world's end.

 

no I did not. The biggest problem isn't the loot since I can change it, right. I think the error occur because of the loot bags ui is outside of screen, otherwise I don't understand why I get the error.

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no I did not. The biggest problem isn't the loot since I can change it, right. I think the error occur because of the loot bags ui is outside of screen, otherwise I don't understand why I get the error.

 

Do you have any other ui mods at all. Mayne adjusting the size of lootcontainers in loot.xml reduce the width

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Do you have any other ui mods at all. Mayne adjusting the size of lootcontainers in loot.xml reduce the width

 

yes I have some like a bigger backpack and your combine modlet and others. Another thing I found is that you need your whisperer modlet for it to work as well, otherwise you only get an unlootable backpack(after you break it) and some errors at start of a new world. Some stuff you get 2 sets of, like the whisperer outfit. Will try changing the size.

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yes I have some like a bigger backpack and your combine modlet and others. Another thing I found is that you need your whisperer modlet for it to work as well, otherwise you only get an unlootable backpack(after you break it) and some errors at start of a new world. Some stuff you get 2 sets of, like the whisperer outfit. Will try changing the size.

 

Oh yeh got to remove the whisperer set from it sorry will fix that.

 

I also fixed the double sets also will upload new one shortly my apologies. This one I must a got from my personal game lol. Rather then from my modlet making one..

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SPECIAL FORCES CASES UPDATED

 

FIXED

 

- The double ups of items

 

- Removed My personal game items and replaced with Military Gear (role Play you were a military guy before all this and prepared)

 

**Feel free to edit items within to your liking. **

 

I hate to break it to you but the items are still doubled, at least the first bag forgot to check the other 2.

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Every time I pull a item from the bag the game throws a index out of bounds error, and trying to exit the bag throws the same error again and makes the game freeze with the item screen still showing.

 

What does player.log or output.log say. If it the special forces cases try the new download

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IndexOutOfRangeException: Index was outside the bounds of the array.

at XUiC_LootContainer.OnTileEntityChanged (TileEntity _te, System.Int32 _dataObject) [0x0000b] in <34da800fcf13489e9c568ba54d29c6a1>:0

at TileEntity.NotifyListeners () [0x00010] in <34da800fcf13489e9c568ba54d29c6a1>:0

at TileEntity.setModified () [0x00086] in <34da800fcf13489e9c568ba54d29c6a1>:0

at TileEntity.SetModified () [0x00000] in <34da800fcf13489e9c568ba54d29c6a1>:0

at XUiC_LootWindow.CloseContainer () [0x000e0] in <34da800fcf13489e9c568ba54d29c6a1>:0

at XUiC_LootWindowGroup.OnClose () [0x0006d] in <34da800fcf13489e9c568ba54d29c6a1>:0

at XUiWindowGroup.OnClose () [0x00023] in <34da800fcf13489e9c568ba54d29c6a1>:0

at GUIWindowManager.Close (GUIWindow _w, System.Boolean _fromEsc) [0x0000f] in <34da800fcf13489e9c568ba54d29c6a1>:0

at GUIWindowManager.CloseAllOpenWindows (GUIWindow _exceptThis, System.Boolean _fromEsc) [0x00022] in <34da800fcf13489e9c568ba54d29c6a1>:0

at PlayerMoveController+<>c__DisplayClass33_0.<Awake>b__4 () [0x00068] in <34da800fcf13489e9c568ba54d29c6a1>:0

at NGuiAction.OnClick () [0x00010] in <34da800fcf13489e9c568ba54d29c6a1>:0

at GUIWindowManager.Update () [0x00180] in <34da800fcf13489e9c568ba54d29c6a1>:0

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Apparently my post containing the error log output needs mod approval to be shown?

 

just find the first error you see in the output.log and paste it in here lol

 

or use like pastebin and supply link here or dropbox etc. To paste link write for eg: output.log highlight it then click the world map with a sideways 8 which you will find in the top writing modules right hand section then paste link in that and ok then save

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